Well you did intervene in their favor which made me think you were aware of and in agreement with their reasoning, but ok we'll leave it at that.
There's a bunch of games showing the SeriesX with just a proportional resolution upgrade from the SeriesS, but the resolution is pushed too far up and framerate hurts in the process.
The latest example actually appeared today with Avengers, with the SeriesS rendering at 1440p and the SeriesX at close to native 4K while hurting in framerate stability.
You can see a discussion thread over this factor within the following posts:
https://forum.beyond3d.com/threads/...al-discussion-2021.62207/page-42#post-2194749
https://forum.beyond3d.com/threads/...al-discussion-2021.62207/page-42#post-2194760
https://forum.beyond3d.com/threads/...2021-xbsx-s-ps5-pc.62138/page-28#post-2194802
https://forum.beyond3d.com/threads/...2021-xbsx-s-ps5-pc.62138/page-31#post-2195223
https://forum.beyond3d.com/threads/...2021-xbsx-s-ps5-pc.62138/page-31#post-2195274
https://forum.beyond3d.com/threads/...2021-xbsx-s-ps5-pc.62138/page-31#post-2195284
Outriders, Valhalla are games in the top of my head, but it's a recurrent factor in comparisons.
I didn't avoid it, I just thought the answer was implicit in my previous post.
IMO the marketing message for consoles should be as follows:
- The PS4 and One/S are consoles meant for 1080p TVs on 8th-gen games.
- The PS4 Pro and One X are consoles meant for 4K TVs on 8th-gen games.
- The PS5 and Series X are consoles meant for 4K TVs on 9th-gen games.
- The SeriesS is meant for 1080p TVs on 9th-gen games.
The PS5 and the SeriesX won't do 4K internal render resolution on 9th-gen (or 9th-gen looking) games. That much seems obvious to me at this point, since the UE5 Demo worked at 1440p30 on PS5 hardware. They'll be rendering mostly at 1440p-1800p with upscaling for a 4K output.
And if the PS5 + SeriesX will be rendering at 1440p-1800p on 9th-gen games, then the SeriesS with less than half the GPU performance of either is most probably not going to render at 1080p-1440p, but rather at the same resolutions as the PS4+OneS for a 1080p output.
Right now we're in the very early stages of the 9th-gen consoles so all games are cross-gen (with 8th-gen game IQ), which is why the PS5+SeriesX are getting enough leeway to render at or close to native 4K in some cases (which is a waste of resources in the era of temporal reconstruction techniques and whatever FSR turns out to be).
To summarize, my point is about setting the ideal long-term commitment for a FHD or 4K TV output for each console. The SeriesS is the console for FHD TVs and the SeriesX is the console for 4K TVs. Recent examples show that devs trying to get the SeriesS to render at 1440p is hurting both the SeriesS and the SeriesX alike.
If the SeriesS is properly marketed and meant to be connected to a FHD TV then there are much more efficient ways to offer good IQ than to do 1440p render + downsampling to 1080p.
Your perception of agendas and push for tribalism is a bit irrelevant to me and I'm not going to avoid posting in open discussion threads because of that. Feel free to hit the ignore button if my posts cause you grief.
This is the last time I'll feed this subject.
So
1) How is this the xbox series s being a 1440p box that is at fault ? Should the much more powerful series x be able to run a game the s does easily at 4k ? No struggle too ?
2) Why is it okay for Series X and PS5 to not render at 4k internally but you have a problem with the cheapest of the consoles not rendering at 1440p or 1080p natively ?
3) You sure its not the devs being lazy about tweaking and taking advantage of the strengths of the new consoles ? Sure its not a developer designing the game for the switch or xbox one or ps4 that is holding back the series x and ps5 . How are you so sure its the series s ?