A soul that the market doesn't like enough?Glad you're not in charge. You basically removed the soul of what makes the XB1 unique.
Tommy McClain
A soul that the market doesn't like enough?Glad you're not in charge. You basically removed the soul of what makes the XB1 unique.
Tommy McClain
Silence! Like your Xbox One. :3Its liked more than XBOX 360.
Far far away. Fastest I've seen in the product docs was 3733.Is DDR4 at 4266 even possible yet? I thought it was merely on a roadmap.
Glad you're not in charge. You basically removed the soul of what makes the XB1 unique.
Is it those unque points that people are buying XB1 for, or is that 'soul' misplaced? If the market doesn't value those features, removing them to make a cheaper, thus more desirable, product makes sense. Only if removing those features caused interest to drop would it be a bad move.Its liked more than XBOX 360.
Is it those unque points that people are buying XB1 for, or is that 'soul' misplaced? If the market doesn't value those features, removing them to make a cheaper, thus more desirable, product makes sense. Only if removing those features caused interest to drop would it be a bad move.
Glad you're not in charge. You basically removed the soul of what makes the XB1 unique.
Tommy McClain
Cutting those features would essentially make it a slower performing PS4 without the ability to play PS4 exclusives.
Is DDR4 at 4266 even possible yet? I thought it was merely on a roadmap.
Unfortunately, it's also unnecessarily expensive to make because of stuff the market has already demonstrated that it doesn't want.
Chris Rolland
On the Semi-Custom business I'm sure you guys have looked at prior console platform price cuts for customers and their effect on sell through. So I'd love to know how you're kind of thinking about that and potential reacceleration if that were to happen. Do you have any prior metrics you can share with us and then also, I think I know the answer, but if there was a platform price cut should we still expect a slow and linear reduction in your ASPs or might there be something a little bit more aggressive like a onetime step down?
Lisa Su
Okay so Chris, if you look at the Semi-Custom cycle and again these cycles are hard to predict, through this year through the end of '15 the game console units are far ahead of the previous cycle. So on the order of 20 million units ahead of the previous cycle. When you look at the significant price points I would say, they're sub $300 price point that start accelerating demand and you saw some of that this holiday season. So that had some impact. When you, your question overall in terms of acceleration I think again the game console guys know how to do this cost reduction and they've done it very well. Our price or ASP reduction are not step function reductions. They end up being pre-negotiated and in line with cost reductions that we have agreed to with our partners.
apple products are in a different scope than a random bluray producer. I am sure Apple sells more ipads or iphones than all blu ray players are sold in a year.
The model is different for AppleTV, which Apple are treating as a distinct platform. TV content is treated very differently and it really has to be if AppleTV is to be a viable platform for TV content.
The sad truth is though that those features are dead and not coming back. You'd right, losing them will mean they are longer going to be supported on your box as you hoped. However, they aren't really being supported anyway. So rather than encumber the platform with redundant features, it makes sense to trim them.The others would eventually effect original XB1 since there would no longer any incentive to continue support for Kinect, HDMI in/TV. The removal of Kinect from the main SKU has already led to removing infrared emitters in the controllers, so now the ability to swap controllers & keeping track of users is no longer supported. If I didn't want those features I'd just buy a PS4.
I don't think DDR3 is that much of an issue - from a size/shrink perspective. Even when DDR3 was commonplace for GPU's 256b DDR3 was achievable on half lengh (<6.6") or even low profile GPU's. If they are at the limits of the design for the current solution then its likely due to a low layer-count on the PCB, but that can be increased.
You don't know either. Microsoft could be making a tidy profit.
The sad truth is though that those features are dead and not coming back. You'd right, losing them will mean they are longer going to be supported on your box as you hoped. However, they aren't really being supported anyway. So rather than encumber the platform with redundant features, it makes sense to trim them.