XBox One, PS4, DRM, and You

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Your materialistic ways come from the concept of scarcity. That concept no longer exists in the digital information world.

So .... where can I legally download the Rallisport Challenge 2 DLC then?

DRM and the threat of legal proceedings mean that scarcity is very much part of the digital information world.
 

Xbox Live Gold: We are bringing the Xbox Live Gold membership from Xbox 360 to Xbox One starting at the same $5 per month for a one-year membership, and now anyone in your home can access many Xbox Live Gold benefits on your Xbox One at no additional cost. Your primary Xbox Live Gold membership also travels with you to any Xbox One system. Xbox Live Gold offers a premium interactive entertainment service on Xbox One that spans across games, TV shows, movies, music, sports and more.

http://news.xbox.com/2013/06/e3-marc-whitten
 
Aah, nice. Your sarcastic statement is only valid if you believe a book is nothing more than it's physical representation. As a "collector" I suppose you have that materialistic world view. A book is an idea. Once that idea is out there, you _cannot_ destroy it. That's why I laugh at book burnings. Burn them all you like, the idea is already loose, and you cannot control that.

I have hundreds of digital books, I spend hundreds of dollars a year on books, and if my digital copies were to vanish tomorrow, so what? I've read the book, I have been exposed to it's idea. It has already changed me. Sometimes I want to read it many times, so I would prefer it not disappear, but most times, once is enough.

Your materialistic ways come from the concept of scarcity. That concept no longer exists in the digital information world. There are more authors writing and releasing books today than ever before, and those books can have infinite copies. I will never run out of new things to read.


When all books are available in non-DRM format, you'll have a point. But your position doesn't address the planned obsolescence that DRM creates. Your use materialism as a misdirection. I use it as a compromise against DRM. I'd love everything was as easy to copy as a NES cart.

Games cannot be available in a non-copy-protected way and I accept that. Your argument would only work if everybody was like you, because your world seems to be dominated by single serving entertainment items. Not mine.
 
Probably both. If each of the 10 members are all tied to each then you end up with a big homogeneous shared library. If each of your 10 friends don't share any connections with each other then each gets access to shared libraries but each is unique to each individual. Dependent on each's friends on the list and the games they are offering to share.

I am not sure either way can be abused more readily then the other.

I doubt that highly. I would guess you can only be in one "family" at a time.
 
I'm curious from a purely technical point of view if MS will ship the XboxOne with some sort of failsafe exception program that allows you or them to override the 24 hour check under exceptional circumstances,and still maintain long term control over the systems security.
Like if they can't connect with you and want to give you a temporary exception to play will it have to be some matter handled over the phone and use like a rotating call/respond code system?
 
LoU is on PSN for £40, unlike the usual £50+ gouge. Perhaps this signifies a change towards more respectable online pricing? Considering a download sale has no resale unlike a disk, publisher should be able to charge less for it and make more money, thus I don't understand the reticence in low pricing for downloads, but hopefully that'll change. As a side effect, ownership become moot.
 
Download pricing parity is partially a bone to retail who are needed to maintain low margin hardware inventory.
 
http://feeds.ign.com/ignfeeds/podcasts/beyond/

Podcast just went up yesterday.

Clear up PS4 drm/used games.

First/third parties cannot blocked access to single player and they cannot use online passes any more. He said the PS+ paid multiplayer would take care of any online passes. He didnt feel it was right to double charge, very smart move!

The extra thing third party can charge is for games that are MMO[dcuo was the example here] or have season passes to DLC.

Great news! Pretty easy to understand. Worth a listen!
 
I'm curious from a purely technical point of view if MS will ship the XboxOne with some sort of failsafe exception program that allows you or them to override the 24 hour check under exceptional circumstances,and still maintain long term control over the systems security.
Like if they can't connect with you and want to give you a temporary exception to play will it have to be some matter handled over the phone and use like a rotating call/respond code system?

Would be tied to your XBL account i assume so they could grant special permission for things like people in the armed forces.
 
Would be tied to your XBL account i assume so they could grant special permission for things like people in the armed forces.

Well for whatever reason they grant a temporary exception,how could they do it without connecting to you online without breaking open the security.
Lets say through no fault of my own my net goes down, I call MS customer service and after asking me a bunch of verification questions they are satisfied and want to help me out over the phone to grant me a temporary exception,how could they do it if they needed to?
 
I doubt that highly. I would guess you can only be in one "family" at a time.

Well, MS would have to put steps in from restricting you from having multiple sub accounts tied to different gold memberships. Now that I think about it, it could be highly abused so you are probably right.
 
Well, MS would have to put steps in from restricting you from having multiple sub accounts tied to different gold memberships. Now that I think about it, it could be highly abused so you are probably right.

Imagine the drama for gamer households going through a divorce.

"Go on Timmy, choose which parent's game library you love more."
 
I wonder if MS and/or Sony will go with the standard split for DD, 70/30. Technically the manufacturer is due licensing fees but is also acting as a retailer. That means getting a $18 off a $70 dollar game.

I remember us discussing that topic a number of times. Anybody remember the breakdown between licensing fees, distributions and the retailer's cut?
 
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