XBox One, PS4, DRM, and You

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No, I don't like those things, but since I'm not worried about any of them, the things I like outweigh them. I don't resell games, I don't generally lend games out, and I pretty much only give games away once.
I actually like that I can share a game between multiple consoles in the household, without needing the disc.
I actually like that I can play any game I own on any console, just by logging in.
I actually like that anyone in my family can play any game I own, on any console.

As to that Steam/xb1 comparison, of course steam lets you play offline, because steam doesn't let you transfer licenses. The online check and license transfer go hand in hand. It would be too easy to abuse the system otherwise.

Yo don't represent the normal consumer either,we will see how hard this will hit MS sales this holiday..

A multi billion used game industry show that many do care to sell their games and buy used to...
 
I believe the argument being set forth is that disc-in-the-tray should be an alternative to once-a-day-authentication.

How would that actually work? Wouldn't each individual disc have to be unique? Some kind of unique code written to each disc? Maybe MS figured that it wasn't economically feasible to do that. Maybe it was easier & cheaper to just make every disc the same & just require an Internet connection to authenticate?

Tommy McClain
 
So are you one of those guys who post on forums as normal poster but work for MS.?

No I don't work for MS.
I am just not letting fear and range cloud my judgement.

Because that is the only way that ^^^ up there will make sense,consumer will find anything of this sort horrible,and in fact wasn't there a huge backlash with those games.?

Sure there was a huge backlash but Diablo 3 still sold 12 millions.
I can't just pretend that Diablo 3 was a failure when evidence big as earth says otherwise.
 
How would that actually work? Wouldn't each individual disc have to be unique? Some kind of unique code written to each disc? Maybe MS figured that it wasn't economically feasible to do that. Maybe it was easier & cheaper to just make every disc the same & just require an Internet connection to authenticate?
Well discs aren't unique now, they are just encumbered with a degree of copy protection making it difficult for the average person to circumvent.

I don't think we know how XB1 discs used for installation will be rendered useless/locked after the first install or registration, it could be old school registration keys in the box or a Blu-ray Unique Volume Key burned into the disc. But the principle would be: you have in your possession a legitimate game disc, of course you can play it!
 
No I don't work for MS.
I am just not letting fear and range cloud my judgement.



Sure there was a huge backlash but Diablo 3 still sold 12 millions.
I can't just pretend that Diablo 3 was a failure when evidence big as earth says otherwise.


Mario kart Wii sold 35 million copies and there is huge piracy on wii,COD sell that every year on xbox 360 and there i piracy to there.

Even on PS3 COD sell almost 10 million copies yearly and there is less piracy on PS3 than 360.
 
Yes -- mostly, at least that's how I read it. From http://news.xbox.com/2013/06/license

"You can always play your games, and any one of your family members can be playing from your shared library at a given time."

So I take it to mean you can play on your Xbox One and have 1 other Xbox One playing the same game at the same time with a single game purchase. If you want to play on more than 2 Xbox One consoles at the same time then you would likely need another purchase.

Looking again, the way I'm interpreting it is that ANY of the 10 family members could play your games on any XBO, so that means one Halo 5 purchase could result in 10 people being allowed to play it simultaneously?

Getting the family-and-friend thing down pat is important. PS3 messed this up when they switched to only two activated consoles. I cannot take my download games to a friend's house and play them there is two PS3's at home have the content, or we were playing on another friend's console a previous time.

I'm not sure there's any perfect solution. Too open is going to be exploited (like people game sharing with strangers on PS3), but too closed is going to be an annoyance. Managing a distinction between family and non-relatives with an account on the console seems necessary. Heh, maybe they can use Kinect to test for a family resemblance? :p

I actually thought of that in terms of a security measure to sign in to your profile, opt-in to facial recognition so your account cant be so easily hacked! :)

Theres going to be downsides of 'illegally' riding the coat-tails of a family account, i'm certain. Either that or XBL will be a flat fee of $50 a year plus $10 per family member or something akin to a cell phone family plan.
 
Americans have a very immature attitude towards the DRM policies. I wouldn't expect Tommy and RancidLunchMeat (and a few others) to complain much.

I remember reading a post which Tommy wrote a couple of days ago that he was *surprised* but he didn't go further with the appreciation.

The whole post sounded to me like he was saying that these DRM issues are taboo and inappropriate yet hip and cool. This is probably due to the fact that USA is still influenced from their past when they were a repressed puritan nation.

Like saying: "This might be wrong, but let's experiment, see what happens".

You should stop talking about americans, you don't have a clue.
 
Mario kart Wii sold 35 million copies and there is huge piracy on wii,COD sell that every year on xbox 360 and there i piracy to there.

Even on PS3 COD sell almost 10 million copies yearly and there is less piracy on PS3 than 360.

Piracy is still a crime and cancer to this industry.
If you had caner would you allow it to grow or would you do everything you can kill it?

I welcome anything that can kill piracy or at least reduce it especially if it something as minimal as a online check every 24 hours.
 
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Theres going to be downsides of 'illegally' riding the coat-tails of a family account, i'm certain.
Yep. People will sign up as family members. But then what constitutes a family anyway? If you have children living in another house, can they share the same content on a different console? Perhaps it's better to determine who can share content by 'household', and the only way I know to secure that is IP address. Every console on the same IP is in the same house. Of course, that requires an internet connection... ;)
 
Yes -- mostly, at least that's how I read it. From http://news.xbox.com/2013/06/license

"You can always play your games, and any one of your family members can be playing from your shared library at a given time."

So I take it to mean you can play on your Xbox One and have 1 other Xbox One playing the same game at the same time with a single game purchase. If you want to play on more than 2 Xbox One consoles at the same time then you would likely need another purchase.

I see "any one" and "at a given time" together. In what seems to be the trend for Microsoft at the moment, it's rather imprecise. I read it as only one family/friend can play it at any time, what's not clear is if they can be playing it while you can. It's very ambiguous.
 
Americans have a very immature attitude towards the DRM policies. I wouldn't expect Tommy and RancidLunchMeat (and a few others) to complain much.

I remember reading a post which Tommy wrote a couple of days ago that he was *surprised* but he didn't go further with the appreciation.

The whole post sounded to me like he was saying that these DRM issues are taboo and inappropriate yet hip and cool. This is probably due to the fact that USA is still influenced from their past when they were a repressed puritan nation.

Like saying: "This might be wrong, but let's experiment, see what happens".

Yeah, I was surprised about the every hour authentication requirement for secondary console use. What else can be said? It doesn't really effect me much. I can see how it might affect others, but those people are most likely going to be people outside the U.S., which are less likely to buy the console anyway. I don't think DRM is cool. People who have a problem with the DRM are lumping it along with all the features they provide. They're not separating the 2. I can and if I could get the same features without the DRM then I would prefer that. Do Americans have less problems with this due to their history? Maybe, but I don't think that's a worthy conversation. I think we're a forward looking & entrepreneur-like nation. We're open to trying new things.

Tommy McClain
 
Steam games are cheaper.
Apple store games majority is free.
So is Android majority of games are free.

This is not the case with the xbox one,and there are rumors already about $70 dollar games.

Are you a developer or work making games.?

I was a game developer some years ago but realized the situation was untenable. You had the core gamer demanding 50+ million dollar games yet they are too small of an audience to support more advances in that realm, they also tend to just 'meh' everything even if it's a 9/10, and they often buy games used anyways. The reality occurred to me that my bosses would not be able to keep paying me forever if it just all went on as status quo, so I leveraged the at the time insanity of the sdf to make a ridiculous amount of money between 2007 and 2009 and was able to quit, launch my own websites business and am now semi-retired. Many of my former co-workers were not so lucky and have either changed fields or moved on to mobile/social games due to both quality of life issues in the industry and/or due to the companies simply imploding.

Now I realize many don't give a shit about them and all they want is their 50+ million dollar budget games so they can go buy them used at $30 or just call them 'meh' and wait for the company to fail so they can pick up the game new at a $10 fire sale, or just steal them the old fashioned way. But the reality is the situation has forced publishers and developers to adapt. People can dream that the core gamers that legally buy games at full price are enough to keep the current system going but that simply isn't the case, it's over. At the same time some people want and prefer an all digital world with device convergence given that we all own more devices than we used to ten years ago. It's not unusual now for one person to own a phone, tablet, laptop and gaming device (pc or console). Keeping those all separate in my mind is idiotic. Hence the direction things are going in is all digital with convergence between devices. Microsoft is being unusual in that they are allowing for trading of digital content which the other models, which have been accepted by hundreds of millions of customers, don't allow. So they are actually ahead of the game here. The cost to this is drm, there is simply no way around this.

You don't have to buy into any of this, just don't buy any product that doesn't meet your needs and your problem is solved. Meanwhile I want complete digital convergence between all my devices so I'm very much in favor of what's going on and the direction Microsoft is headed. We're at polar ends of the spectrum here and neither of us is wrong, we just have opposite needs. What I would say though is that the idea of spending untold amounts of money on a game, putting it on a disc and selling it to customers that way is simply not a long term realistic goal anymore.
 
I see "any one" and "at a given time" together. In what seems to be the trend for Microsoft at the moment, it's rather imprecise. I read it as only one family/friend can play it at any time, what's not clear is if they can be playing it while you can. It's very ambiguous.

I see what you're saying but you're missing a key word -- "and". Very ambiguous indeed.

"You can always play your games, and any one of your family members can be playing from your shared library at a given time."

So far we have 3 Interpretations:

  1. You and One Family member at a time
  2. You and anyone in your family at a time
  3. You or One Family member at a time.
 
Yep. People will sign up as family members. But then what constitutes a family anyway? If you have children living in another house, can they share the same content on a different console? Perhaps it's better to determine who can share content by 'household', and the only way I know to secure that is IP address. Every console on the same IP is in the same house. Of course, that requires an internet connection... ;)

Agreed, families come in all shapes and sizes. One way to deter abuse will probably be that the master account is the only one that can add 'points' to the account. If a child account wants to rent movies they need to already have points or have the master account grant them. Its a minor inconvenience but to have to ask a friend to always be adding points on your behalf would get annoying. Also, they will probably put restriction on how often an account can join or leave a family, like they do now for the defunct family plan.

I see what you're saying but you're missing a key word -- "and". Very ambiguous indeed.

"You can always play your games, and any one of your family members can be playing from your shared library at a given time."

So far we have 3 Interpretations:

  1. You and One Family member at a time
  2. You and anyone in your family at a time
  3. You or One Family member at a time.

After further review, i think its clearly #1.
 
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Yep. People will sign up as family members. But then what constitutes a family anyway? If you have children living in another house, can they share the same content on a different console? Perhaps it's better to determine who can share content by 'household', and the only way I know to secure that is IP address. Every console on the same IP is in the same house. Of course, that requires an internet connection... ;)

I'm betting they'll add family/child accounts, subordinate to another like parental controls. Thinking about this, with Kinnect able to identify who is using the console and know what they are doing, this could be a real boon for parents, most of whom I doubt really know how to setup parental controls.

Dad can just tell Kinnect/XB1 to limit little Jonny's game access to an hour a night. Kinnect recognises dad and limits little Jonny to an hour gaming a night while he is on his own. Or better, little Jonny is at Steve's house playing Halo 5, Dad asks his XB1 where Jonny is (okay, he is a bad father) and XB1 tells him where he is.
 
Well discs aren't unique now, they are just encumbered with a degree of copy protection making it difficult for the average person to circumvent.

I don't think we know how XB1 discs used for installation will be rendered useless/locked after the first install or registration, it could be old school registration keys in the box or a Blu-ray Unique Volume Key burned into the disc. But the principle would be: you have in your possession a legitimate game disc, of course you can play it!

I think you misunderstood me. I wasn't saying discs were unique. That's why I asked how would putting a non-unique disc in the system allow you to play it when you're not connected to the Internet? Wouldn't it have to be unique in order to do that? Sounds like the Blu-ray Unique Volume Key burned into the disc could provide for that functionality. BTW, just because you have a legitimate game disc doesn't mean you got it via legitimate means. MS are trying to limit that.

Tommy McClain
 
I think you misunderstood me. I wasn't saying discs were unique. That's why I asked how would putting a non-unique disc in the system allow you to play it when you're not connected to the Internet? Wouldn't it have to be unique in order to do that? Sounds like the Blu-ray Unique Volume Key burned into the disc could provide for that functionality. BTW, just because you have a legitimate game disc doesn't mean you got it via legitimate means. MS are trying to limit that.

What is being suggested is, in the event of a disconnection longer 24hrs, that if somebody wants to play a game installed on their XB1 and a valid game disc for the game is in the drive, then XB1 allow play of that disc. By valid game disc, I mean an original disc - I'm assuming that some form of copy protection will continue to exist next generation.

I.e, just like now where discs aren't unique. If you have a valid disc, it'll play if the authentication servers can't be reached. This is only to accommodate internet outages, which I think where most of the concern arrises.
 
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