No, I don't like those things, but since I'm not worried about any of them, the things I like outweigh them. I don't resell games, I don't generally lend games out, and I pretty much only give games away once.
I actually like that I can share a game between multiple consoles in the household, without needing the disc.
I actually like that I can play any game I own on any console, just by logging in.
I actually like that anyone in my family can play any game I own, on any console.
Take away the "without the disc" part and you'll realise you can already do all that with any console, as long as you carry a small disc that weighs 16 grams.
So what you actually like is some of the tiny parts that they haven't taken away. Yet.
So we're lazy & giving up our self-respect now? That's a pompous self-righteous view. I've thought it through logically & in my case the new method gives me enough positives to outweigh the negatives. Do I like DRM? No! Would I like a no-DRM method that still provides those same positives? Hell Yeah! Sorry we don't put as much importance on the things you hold dear. So piss off if you think I'm giving up my self respect.
You clearly didn't read the entire post, so calm down and try not to loose your temper.
And yes, I do find giving up consumer rights happily for a false convenience (as said above) to be lazy.
I was a game developer some years ago but realized the situation was untenable. You had the core gamer demanding 50+ million dollar games yet they are too small of an audience to support more advances in that realm, they also tend to just 'meh' everything even if it's a 9/10, and they often buy games used anyways. The reality occurred to me that my bosses would not be able to keep paying me forever if it just all went on as status quo, so I leveraged the at the time insanity of the sdf to make a ridiculous amount of money between 2007 and 2009 and was able to quit, launch my own websites business and am now semi-retired. Many of my former co-workers were not so lucky and have either changed fields or moved on to mobile/social games due to both quality of life issues in the industry and/or due to the companies simply imploding.
Now I realize many don't give a shit about them and all they want is their 50+ million dollar budget games so they can go buy them used at $30 or just call them 'meh' and wait for the company to fail so they can pick up the game new at a $10 fire sale, or just steal them the old fashioned way. But the reality is the situation has forced publishers and developers to adapt. People can dream that the core gamers that legally buy games at full price are enough to keep the current system going but that simply isn't the case, it's over.
IMO, this post is the embodiment of what's wrong in the industry.
All you did was complain about core gamers.
You regarded your customers as an
enemy. How could your previous company ever be successful in a business like that?
There are profitable AAA games. The reason for that is that otherwise, there wouldn't be any in the market by now, nor there'd be even more about to release this year.
If your company's publisher couldn't handle the budget of a game aimed at
core gamers, or if your studio didn't have the manpower/talent to handle it, then the studio shouldn't be doing such games at all.
Don't blame bad management from the heads at the studio or the publisher on customers.
Or don't blame the customers for the fact that there were better games in the market other than yours at the time of release.
Yes, there are risks. There are risks in every single competition-driven market.
What did you want? Flowing rivers of money for every single person that work in the industry, either the game that comes out is good or an absolute crap?
No wonder this industry is filled with distrust and disdain between gamers, publishers, developers and the media.