Preview updates are out now, so maybe we'll see some reliable test results.
http://briandwilliams68.wordpress.c...d-drive-upgrade-alternatives-with-benchmarks/
Someone replaced the internal HDD to an SSD and SSHD, it didn't do much. So the external one can't really be expected to do any better. It looks like both XB1 and PS4 are trying to give consistent Q/A results by capping the HDD bandwidth
Which brings the question, does the XB1 supports UASP ?USB 3.0 with UASP can get >400MB which could make a difference over the SATA2 connection in the console.
http://www.reddit.com/r/xboxone/com...box_one_improves_load_times/chrdx2u?context=3
shows some useful benchmarks from external setups.
RYSE:
Internal HDD
To menu: 31 seconds
Game Load: 1 minute 18.5 seconds
Reload same checkpoint from in game: 7.5 seconds
RAID0:
To menu: 29 seconds
Game Load: 56 seconds
Reload same checkpoint from in game: 6 seconds
SSD (Crucial m4 256GB)
To menu: 27 seconds
Game Load: 56 seconds
Reload same checkpoint from in game: 6 seconds
There is some serious OS overhead here I think. Testing these load times is probably better when done with multi-platform games so you can compare with PC and PS4.
In theory, SSD at 512MB/s should be able to fill 3.5GB of RAM in 7 secs, so it's a matter of figuring out how efficient the game is storing the data across files and then trying to determine OS overhead.
There is some serious OS overhead here I think. Testing these load times is probably better when done with multi-platform games so you can compare with PC and PS4.
Almost certainly not OS overhead, but rather the game processing the data in some way as it is loaded.
Cheers
This. It is one of the reasons why SSD's on PC can sometimes dramatically increase load times for games over Raid 0, yet at other times have virtually no increase over Raid 0.
CPU stuff -