The docs mention low latency access quite a few times both in regards to the ESRAM and other parts of the cache/memory system. Seems like this was more of a priority than straight bandwidth. I have no idea what the implications of this are, but since you failed to mention it, I thought it was worth bringing up.
Numbers, or it never happened.
Latencies are important but if you re-read my post I point out that based on the leak the actually disclosed specs all pretty much support Durango being a 7770 class GPU.
This isn't to say it won't be faster: it is a closed box with a unique design, of course it will be.
This isn't to say it won't produce better looking games than a comparable PC: lower overhead and targeted specs as well as exploiting platform specific features (instead of general API) will go a long way.
And having 102GB/s of bandwidth on-die will be a big win for those able to manage 32MB.
But I think it is well past time, until something substantial is disclosed, to continue grasping at "special sauce this" and "latencies that."
What special sauce? <crickets>
What are the latencies? <crickets>
If you asked my opinion I think Durango's 12 CUs actually could run 7850 quality graphics/performance in the launch window when you factor in targeting a closed platform, thinner API, ESRAM, etc. So I am not knocking Durango's abilities. But in the same breath quoting people like Proelite saying it will mimic a 2.5GFLOPs GPU (yeah, at 720p?) ignores the fact I bet Orbis in the same situation is going to look better than a 7870 when the the hardware inside is less than a 7850 for all the same reasons.
But I don't see people clamoring, "Secret Sauce is going to make Orbis effective FLOPs skyrocket because of unknown ingredient!"