More wood ( there are three pages of info ):
http://www.vgleaks.com/durango-gpu/
Clock rate
800 MHz
Compute
Shader cores
12
Instruction issue rate
12 SCs * 4 SIMDs * 16 threads/clock = 768 ops/clock
FLOPs
768 ops/clock * (1 mul + 1 add) * 800 MHz = 1.2 TFLOPS
Interpolation
( 768 ops/clock / 2 ops ) * 800 MHz = 307.2 Gfloat/sec
Geometry
Triangle rate
2 tri/clock * 800 MHz = 1.6 Gtri/sec
Vertex rate
2 vert/clock * 800 MHz = 1.6 Gvert/sec
Vertex/buffer fetch rate (4 bytes)
4 elements/clock * 12 SCs * 800 MHz = 38.4 Gelement/sec
Vertex/Buffer data rate from cache
38.4 Gelements/sec * 4 bytes = 153.6 GB/sec
Memory
Peak throughput from main RAM
68 GB/sec
Peak throughput from ESRAM
128 bytes/clock * 800 MHz = 102.4 GB/sec
ESRAM size
32 MB
GSM size
64 KB
LSM size
12 SCs * 64 KB = 768 KB
L2 cache size
4 x 128 KB = 512 KB (shared)
Texture
Bilinear fetch rate (4 bytes)
4 fetches/clock * 12 SCs * 800 MHz = 38.4 Gtexels/sec
Bilinear data rate from cache
38.4 Gtexels/sec * 4 bytes = 153.6 GB/sec
L1 cache size
16 KB/SC * 12 SCs = 192 KB (nonshared)
Output
Color/depth blocks
4
Pixel clear rate
1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec
Pixel hierarchical Z cull rate
1 8×8 tile/clock * 4 DBs * 800 MHz = 204.8 Gpixel/sec
Sample Z cull rate
16 /clock * 4 DBs * 800 MHz = 51.2 Gsample/sec
Pixel emit rate
4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec
Pixel resolve rate
4 /clock * 4 DBs * 800 MHz = 12.8 Gpixel/sec