From some circumstantial evidence, I'm inclined to believe they cite official material.There has to be some merit to it..just how much can we trust VGleaks?
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From some circumstantial evidence, I'm inclined to believe they cite official material.There has to be some merit to it..just how much can we trust VGleaks?
Well, according to ERP developers are encouraged to use DDR3 as the framebuffer...I am more of the theory that ESRAM is a big L3 cache for GPGPU ops.
Do GPGPU ops really depend on latency so much that the normal GPU caches don't handle that effectively? For pure bandwidth reasons the difference between 68GB to 102GB doesn't really sound relevant to me.
Depends on what you want to do. If you want to have some fancy visual physics effects, maybe a flag fluttering in the wind, then you can do it with an off-the-shelf graphics hardware, Nvidia PhysX on a GeForce card for example. On the other hand, non-visual GPGPU algorithms, like for example A.I. or pathfinding or driving physics, are ultra latency sensitive since GPU and CPU have to work together on it. AMD claims that such algorithms are possible with the HSA.
aegies said:I said the leaks are accurate as of last February, because that's the date on all the documentation I've seen. Smart posters should be able to figure out why.
lherre said:Because the specs didn't change. Simply as that.
Alpha kits -> Beta kits -> Final kits
Beta kits are more or less final kits (final silicon).
Comment and update from aegies and lherre
http://www.neogaf.com/forum/showpost.php?p=47291466&postcount=678
https://twitter.com/aegies/status/298472641935851522they're accurate as far as i know. just somewhat incomplete. i'm just saying my info is dated feb 2012.
How should that hardware run into production problems which were rumored?
Maybe the rumors got confused and it's Orbis that's having production problems?How should that hardware run into production problems which were rumored?
We don't know how much silicon the other parts eat up. It could still be a big die. For instance, 6T SRAM would be huge.
I know it were 8 cycles with the VLIW architectures, but is this documented or measured somewhere for GCN? I
Once I get home from work I'm going to look it up, or even do a little test.
I asked this in the other thread but didn't get a reply;
What is the function of ROPs in relation to rendering and framerate? Also how many texturing units does durango have?
I think we've been through this too many times on this forum. You should check posts by Hornet, myself and others in the "Predict a Next Gen..." thread (now locked).
Durango's ESRAM will be 1T-SRAM, which is more closely related to eDRAM than actual SRAM (6T or 6 transistors per cell). 32MB of (6T)SRAM would be rediculous and infeasible, thus the only reasonable option is 1T-SRAM, aka the same type used on the gamecube.
It'll be denser than eDRAM, availble for manufacturing on a 28nm process and possible to be all on the same die as the other components.