The funny thing is, if one looks a bit to chapter 10 (pipe priority settings) of this documentation from september 2012 jlippo just linked to, one can find hints to a second graphics pipe with the same name (HP3D = high priority 3D) as in the Orbis docs on vgleaks.It's not something shown for the original version of GCN. It seems to be something the coming consoles have brought up.
Edit: That is for Sea Islands/CIK aka GCN 1.1, not the original GCN (which has there just priority setting for the three queues it supports [1 graphics + 2 compute]).
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