Hopefully they can perform high quality scales on anything they transfer, for free.
On the bright side, at least it's got a HDD attached all the time and Kinect 2 is going to be a standard feature.
That diagram makes no sense ...
That diagram makes no sense. It very much has a "dumbed down for fucktards" feel to it.
the diagram doesnt necessarily confirm either one of those thing imo. though it wouldn't shock me if hdd is indeed standard.
so it's going to have the power of a late 2014 android tablet ?
Durango is supposed to be all about scalability, though (i.e. "we will push out a new, updated, more powerful device every 2 years - and people will gladly keep throwing their money at us.")MS seen to have massively dropped the ball with regards to high fidelity gaming..
I can now see why 3Gb and 2 CPU Cores are allegedly reserved.. assuming EDRAM offsets any other RAM bandwidth issues, what is left is substantially below the competition.. and from the DF article
MS seen to have massively dropped the ball with regards to high fidelity gaming..
I can now see why 3Gb and 2 CPU Cores are allegedly reserved.. assuming EDRAM offsets any other RAM bandwidth issues, what is left is substantially below the competition.. and from the DF article,
I can't see how they won't have different render targets to their competition, something that I think is so very risky.. you are essentially changing your market, ditch the hardcore gamer and aim at the market that seems to have got over the casual NUI fad, and hope you can push through all their other media devices such as Ipads/Smart TV's..
Also, tablets will not have a protected architecture like the big consoles. There goes any hope of AAA single-player games. There's over a million Android smartphone sold every DAY, still not a single game that can be considered AAA. It's an ecosystem of casual games somewhere between free and $5.Late 2014 tablet will probably have same or more GigerFloppies than PS4/X360, but various bottlenecks in their architecture will still prevent them from having games with same amount of "scope".
Late 2014 tablet will probably have same or more GigerFloppies than PS4/X360, but various bottlenecks in their architecture will still prevent them from having games with same amount of "scope".
I can now see why 3Gb and 2 CPU Cores are allegedly reserved.. assuming EDRAM offsets any other RAM bandwidth issues, what is left is substantially below the competition.. and from the DF article,
If the 50GB bluray is real, it would mean they are artificially crippling the console, it's practically free to support 128GB BD-ROM now. Maybe they want to force devs not to go beyond 50GB so that they can offer all games in dld form, but it's still weird.
This looks like a system designed to be in the black from day 1, something microsoft has never done before. I also see no secret sauce to speak of. I'm calling BS on Vgleaks based on the second one. There's nothing here to suggest the general consensus of equality is the case.