Nope, everything has been set in stone I can tell you that much for both the PS4 and Xbox.
Inorder for you to really understand what is going on the 1st question to be asked would be ->What do you really understand by the term 'mass production' from specifically semi-conductor stand point?
Pre-silicon world is totally different from the realities of post silicon working.
General consumers are not aware that any ASIC of this complexity along with APUs CPUs etc take 8 months - 1 year in the minimum from the first tape out of the chip. Even to mass produce you need a test program to test chips (my current line of work), this is after the fact that even a minor fix on skews in a logic with a rev spin needs a new GDS and refabbing of that spec'd chip.
Mass production state is achieved after all the logic, each and every block, every tile has been tested. This takes 1 year in the minimum, you change anything in-between and it messes up everything, the whole year's work is to be redone. This is why we have a term called PoR, A team first commits to the design specs once thats locked in its final unless something horrible goes wrong. If its working, that's it. The customer, say Sony, has to get their plans straight. No time to change things at the last moment unless they want to be late by 1.5-2 years again.
You don't just change things and expect to have it working. Change anything on the chip and it has to go through verification. This process has so many phases that are beyond the scope of one post to discuss. But like I gave you the simplified flow a few posts above, it should give you an idea of how much is involved.
People generally have the misconception that mass production means 'making the final chip', They generally assume that you can just throw in a few more shaders or say change cores at the last moment when a company gets to know a rival's plan. General public are not aware of what goes into testing the chips, how chips are tested, how the test program is develop, what is verification, what are the differences between pre-silicon simulation and post simulations, how changing a component can affect critical path and there by affect over all speed of the chip and then time wasted in correcting or compensating the lost speed uplift etc.
The golden phrase in semi-con industry: If you don't test it IT WILL fail guaranteed.