Xbox live price going up !

They're in the same position that Sony was in: late to the party. They can't afford to charge for it. They weren't the trend sitter. BTW, the same can be said for Windows Phone 7 too. They're not charging for it either because they're late to the game on the phone too.

Tommy McClain

I doubt that's true. Apple's late for a few things and they still charge for what's fair to them. Phone gaming is meant for a different crowd. They may be unlikely to pay to begin with.
 
But it shouldn't. The service is PlayStation Network, and not Independent Game Network. The existence of friends lists and forms of chat shows Sony appreciate the multiplayer infrastructure is their responsibility.

The problem is Sony unwilling to set a quality standard for all, and/or also provide a reference.
 
I doubt that's true. Apple's late for a few things and they still charge for what's fair to them. Phone gaming is meant for a different crowd. They may be unlikely to pay to begin with.

The sky is blue. Waiting for rebuttal...

Tommy McClain
 
??? There is no need to disprove your theory. Just watch. ^_^

It's free and going to be integrated into iPhone and iPad games. It is a good start for their customers. Nintendo and Sony will react accordingly.
 
??? There is no need to disprove your theory. Just watch. ^_^

Thanks for proving my point.

It's free and going to be integrated into iPhone and iPad games. It is a good start for their customers. Nintendo and Sony will react accordingly.

You can't seriously sit there & tell me that if Apple & Sony had the chance to charge whatever they wanted for a service that they were the first to pioneer that they would say "Nahh, we don't want or need the money"?? The only reasons why they are not charging for it is because they weren't first and/or late.

And I'm saying the same thing applies to anybody, even Microsoft. Microsoft is very late to the phone market with WP7. They can't afford to charge for Xbox service on it. They did the exact same thing on Windows. And the only reason they are getting by charging for it on Xbox was they were first & were able to set bar & expectations. And until somebody else can come along and provide a better service & with better features they're going to continue charging for it.

Tommy McClain
 
Thanks for proving my point.



You can't seriously sit there & tell me that if Apple & Sony had the chance to charge whatever they wanted for a service that they were the first to pioneer that they would say "Nahh, we don't want or need the money"?? The only reasons why they are not charging for it is because they weren't first and/or late.

... or they reckon most of their customers won't pay for Game Center.

And I'm saying the same thing applies to anybody, even Microsoft. Microsoft is very late to the phone market with WP7. They can't afford to charge for Xbox service on it. They did the exact same thing on Windows. And the only reason they are getting by charging for it on Xbox was they were first & were able to set bar & expectations. And until somebody else can come along and provide a better service & with better features they're going to continue charging for it.

The mass market may not behave the same way as 360's core gamers. Companies will package their services differently to appeal to different audience.
 
Hey guys, lets play some Monday Night Combat now!
 
I noticed on my Xbox Live tonight there was a sign on one of the NXE squares "save $20 on Gold renewal" and sure enough click and it's gold renewal/1 year gold for $39.

So obviously they're not real strict on the $59 thing, as this is not some Amazon deal but coming straight from MS through your console.

I'm not sure if the offer is only shown to people like me who are paid up for a while though.
 
I noticed on my Xbox Live tonight there was a sign on one of the NXE squares "save $20 on Gold renewal" and sure enough click and it's gold renewal/1 year gold for $39.

So obviously they're not real strict on the $59 thing, as this is not some Amazon deal but coming straight from MS through your console.

I'm not sure if the offer is only shown to people like me who are paid up for a while though.

It's part of the lock down deal Major Nelson and Microsoft announced with the price hike. There are also ads for $1 per month too. I'm sure we'll continue to see these ads for at least the rest of the month.

Tommy McClain
 
I received the same ads, the 1 month for $1 special a while back and now the 12 months for $39.99. I'm subscribed until June 2012 using the $30 12+1 sub cards and $1 1 month deal. I also locked into the 12 for $39.99 renewal, as they only bill once your current subscription runs out, so I'm good against the price-hikes until June 2013. :)

Of course that's barring any price differential possibly needed on the next-gen consoles.
 
I mean.. for example, as I've been reading other things, I've suddenly become aware that there are alot of people out there that HATE Borderlands because they've had problems with the multiplayer aspect of the game. They're either PC gamers or PS3 users. I'll say it again: Borderlands worked FLAWLESSLY on Live. It was fully integrated, and if I wanted to play and one of my friends was playing something else, I could just send him an invite and BOOM, he's in the game. Or, if I'm playing with a group of friends and one of my other friends is on, he can JOIN my party and listen to us talk and scream and yell about what is happening while he's playing a completely different game.
.

Come on, the Botherland problems have nothing to do with the capabilities of PSN, rather than the capabilities of the Botherland devs!!
They did not care for the PS3 version, and that's it (best proof is for instance the General Knoxx DLC on PS3)!
Don't mix this up with the real problems PSN has, some of them correctly mentioned in the other part of your post.
 
Come on, the Botherland problems have nothing to do with the capabilities of PSN, rather than the capabilities of the Botherland devs!!
If PSN was up to snuff, individual developers wouldn't need to develop solutions.

Tried Alien Breed last night. No voice chat. Now at this point I dion't know if it was a technical glitch or not, but because on PSN you never know what you're going to get, it was yet another lousy PSN experience. Whereas if I knew there was always system-based voice chat, any absence missing voice chat will be a technical glitch and we wouldn't have to go looking stuff up on the internet to identify if a game has a necessary feature or not.
 
If PSN was up to snuff, individual developers wouldn't need to develop solutions.
I stand by my opinion that this specific case is the fundamental flaw of the dev.
Dozen of other PS3 games with working online back me up on this, if your point would be the real reason - we would have this problem in every second PS3 game...

But I don't think that the standardized Xbox Live has anything to do with the fact that you pay for Live, right? So this is not an advantage of a payed service. If Sony would care enough for online gaming, they would have already invested resources into this and not into Home for instance...
 
Why is it that when anything is inferior on PS3, it's the flaw of the dev or "it's a lazy port" excuse and when it's inferior on the X360 it's underpowered hardware?

I blame Sony for PSN not being as fleshed out as Live. It is more open, but at the same time your experience varies, sometimes widely, from title to title and developer to developer. It should be Sony's responsibility to ensure a consistency of performance across varying games.
 
I stand by my opinion that this specific case is the fundamental flaw of the dev...
What's the point of PlayStation Network then, if everything comes down to individual developer responsibilities? Why not leave lobbies, friends, comms, achievements, etc. up to the devs to implement however they want?
 
Why is it that when anything is inferior on PS3, it's the flaw of the dev or "it's a lazy port" excuse and when it's inferior on the X360 it's underpowered hardware?

I don't know about "anything" but in this case, the developers could also be at fault because they wrote the game. Even if the platform owner does not have a full service, the developers should be able to provide a pleasant online experience. It is their product when all is said and done. e.g., The launch game, RFOM, still has one of the best online experiences. It even has features not found on XBL when PS3 was first launched (20 member party).

At the same time, Sony can be blamed for not ensuring the quality of online gaming, or not providing a way out for people who want a better service.

As for your list of reasons, I think it's case by case, and you forgot "It's free" in your list. ^_^

I don't remember people talking about underpowered 360 on B3D. Perhaps you got it from other fora ?

I blame Sony for PSN not being as fleshed out as Live. It is more open, but at the same time your experience varies, sometimes widely, from title to title and developer to developer. It should be Sony's responsibility to ensure a consistency of performance across varying games.

Yes, that can be achieved by a few ways though. And we know they have some unreleased features. Yet they withhold it without explanations.

EDIT:
What's the point of PlayStation Network then, if everything comes down to individual developer responsibilities? Why not leave lobbies, friends, comms, achievements, etc. up to the devs to implement however they want?

It has a set of common API and services for the developers to use. It does not mandate how developers use them.
 
Tried Alien Breed last night. No voice chat. Now at this point I dion't know if it was a technical glitch or not, but because on PSN you never know what you're going to get, it was yet another lousy PSN experience.

Voice Chat in Alien Breed works perfectly fine on XBox Live. Then again it's a commodity item that should only ever have to be solved once and utilized as a library or background service. Microsoft did this the right way.

It's evidently clear to everybody but Sony/PSN Fanboys, the PSN network experience is substandard and utterly horrible. Sony did this the wrong way. Though I do remember some old saying, "Beware, you get what you pay for."
 
I didn't "list" any features nor do I intend.

I'm glad that PSN is free, if it wasn't, I would not have a PSN account. I have no doubts that the PS3 is capable of a great online experience.

I agree that the developers share some of the responsibility for a pleasant online experience, but when you look at even indie/arcade games having better online support than full fledged PS3 games, then you have to question why PSN is so troublesome to even good developers.
 
It's evidently clear to everybody but Sony/PSN Fanboys, the PSN network experience is substandard and utterly horrible. Sony did this the wrong way. Though I do remember some old saying, "Beware, you get what you pay for."

As long as they keep a free and working online gaming option, I'm happy. Let people who want a better version pay more. Sony and developers will need to figure out free and pleasant online gaming for the mass market anyway.


I didn't "list" any features nor do I intend.

I'm glad that PSN is free, if it wasn't, I would not have a PSN account. I have no doubts that the PS3 is capable of a great online experience.

I agree that the developers share some of the responsibility for a pleasant online experience, but when you look at even indie/arcade games having better online support than full fledged PS3 games, then you have to question why PSN is so troublesome to even good developers.

PSN is more troublesome to implement since it's open. Developers also have to cover for part of the online infrastructure cost.
 
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