Xbox live price going up !

I think in the end that's what this is all about, it's free. There are some people that simply won't pay a penny for anything regardless of how much better it is. It's like people that use rabbit ear antennas to watch tv, they don't care that Directv may be 10x better they simply refuse to pay for it no matter what. There are many people out there that will always chose the free option even if it's garbage, and that's who psn is targeting. It's less work on Sony's end because they can push the entire burden/blame on the lazy devs, and the pay-for-nothing client will be totally content with the sub standard experience so long as it's free.

There's also the 'you don't know what you are missing' factor. Many of these ps3 folk never touched a 360, but they may read forums and internet sites. So they may actually believe the nonsense said on many sites which claim psn is 'almost equal' to xblive. They will then be content that they have a pretty good free service, yet all the while they have no clue how crappy it really is because they never experienced a proper online service like live. It's like someone who never heard of air conditioning, he won't know what he is missing and he will be totally content and grateful for having a fan. But if he ever discovered this invention called an air conditioner he would realize just how crap a fan is. That's also what psn is counting on, most ps3 folk really don't know what they are missing and they honestly think they have a competent online service.




Fyi, steam coming to console has nothing to do with the openness of the platforms. It can just as easily go to live as it can to psn. It's purely business decisions on all parties that will dictate where it goes.

:oops: Wow, even devs are complaining about PSN? Is it really that bad? I thought most of the complaints were down to 360 users wanting to justify why they pay for live.

Is this due to the lack of feature parity with Live or more to do with problems with the basic online experience?

I've only played 3 games on PSN; Tekken DR which is absolutely horrible online, KZ2 which had some shocking lag at times (numerous times i've killed someone, ran round the corner and then the game has decided that I should've actually died) but I thought that was just down to bad netcode.

I have played a lot of MW2 on PSN though and for the most part it's worked pretty well, never really had a problem with lag in game and the matchmaking is much quicker than Halo 3 - game lobbies would sometimes close though (forcing me to restart matchmaking) and this happened quite regularly.

Compared to H3 which is the only 360 game I play online, MW2 was a better experience as H3 can have quite significant lag and lots of dropped hosts and matchmaking is very very slow.
 
That's not an xbl limitation though, that would be a Microsoft decision. Sony is identical in that regard, they aren't really 'open' as they will not allow just anything on there, it has to meet with their business goals. You can have multiple sign ins, EA has that already, although I loathe that with a passion, it's just more obfuscation that should be eliminated but that's just my opinion. You also have indie content remember, me and you can very easily make a game and put it up on live, easier than it would be to do so on psn. There's tons of user generated indie content in their indie section, far more than on psn. In the end something like steam would be treated the same for both Microsoft and Sony in that neither is more open than the other because of their services, it's all about if it meets their long term goals otherwise it will never happen no matter how open a platform claims to be. I'm not really sure why anyone calls either one open really because they aren't. The PC is open, the 360 and PS3 are locked up tight.

The XBL limitation is a result of MS's policy decision. It ties in with their general strategy of total control (peripherals and network). Indies are developers, not general users.

One sees the openness as their growth strategy, the other sees the close-ness as a way to guarantee good experience. Both strategies are valid.

Well I didn't mean games, I meant everything other than games, all the other related items that make up the console. [blah]

Look again. My list has games, non-games, and hardware. If you want to compare non-games, why do you bring up ND ? They only created games and gaming tools. PS3 online platform is open, so SCEA, SCEE, SCEI and other partners can all chip in (Although they should have consolidated internally earlier).

Movie delivery? Weaker than the competition, which is incredibly bizarre as Sony own a bunch of movie studios so how they fell behind Live on that is beyond me. Indie game support? Very limited compared to the competition.

PS3's movie delivery strategy satisfies consumer needs better since Blu-ray demand is at least an order of magnitude larger than Internet delivery. Microsoft completely misread the video market. NetFlix, Hulu Plus, VidZone, BBC Player, DivX Network, Redbox, etc. are all possible because of the open approach. On top of that, there are so much more video delivery options and features (e.g., high quality DVD upscaling, standards-based DLNA, PlayTV/Torne, YouTube, etc.)

I really think Sony need to look at themselves in the mirror and recognize their strengths and weaknesses. As a hardware company they are great. Sure everyone has an 'rsx' moment every now and then where they bollux something up, but generally speaking they excel at being a hardware company. They have tons of ips, games and movies. They have a strong brand name, brick and mortar support, etc, all the other things they have in their favor. But as a software company (not games, all the rest) they just can't keep up and it's really handicapping them in the grand scheme of things. They need to recognize that and partner up with someone to help them out.

Their game companies *are* software companies. It's their key strategy this gen compared to MS.

Sony indeed has great challenges in their platform strategy (and UI !). They are pulling together slowly.

MS is not exactly hunky-dory either considering the fact that Mr. Ballmer has to seize control of their media division. They lost their HD DVD, VC-1 royalties, music playback platform, mobile phone OS and tablet OS strategies within a few short years -- considering their monopoly and size + depth of their software empire.

I've never had the pleasure of an instant trophy, they have always been delayed. But irregardless, it's yet another inconsistent psn behavior that is a non issue on live.

*Shrug* might be a game issue ? or you weren't paying attention ? The original point is not everyone is willing to pay for XBL regardless.
 
It's a poor and common PSN experience. Yes, the devs should have included voice chat, which makes them stupid developers, but them being rubbish doesn't excuse Sony from also being rubbish! PSN should have a policy of voice chat in every game, and it's Sony's responsibility to ensure that happens no matter how it's implemented, whether 3rd party or not. As for investing in the game, how can you know if a game supports working voice chat or not over PSN? Firstly it's not a declared feature when included or not, so you won't look for it with the game (Alien Breed Impact is described on the PSN Store as having "Network Features" which one would take to be voice-chat, no? And "Network Play 2-4 players", which is false as it only supports 2). Secondly, online play without voice chat is so mind-numbingly stupid such that I'd assume every online title would attempt to support it in one form or other. And thirdly, voice chat can be included as a feature but be crap, like Borderlands and Warhawk, such that even researching the game and buying only those advertising voice chat, you can still buy a turkey.

Again, if PSN is supposed to be a network for gamers, it should, through whatever implementation, whether priced or not, provide a suitable solution to gamer's requirements. I don't see any excuses here. QA of the whole PSN experience is down to Sony. Nothing gets published without their approval, and they are ultimately responsible for the experience that end-gamers actually get. If they can't be bothered, or don't know how, to create an overall chat infrastructure, they only need have chat as a certification requirement for all online titles, and test it to make sure it works, and then at least that base will be covered. Every frustratingly poorly executed game has Sony to blame.


What if you have a game that you can play coop and usually has voice chat, but during special times the designers choose to remove the chat as a gameplay device. On live, wouldn't it be impossible to include this kind of gameplay feature?
 
I still don't think it's garbage; or rather, I think it's all garbage (most of gaming in general, really), but I can live with it.
Oh, I wasn't replying to you directly. I agree, PSN isn't complete garbarge. That is hyperbole. It is, however, missing some essential elements that make it a nuisance. As I said to my friend last night, the problem with PSN is it isn't bad enough that you'd give up with it. If it was utter garbage, we'd agree it was a waste fo time and not bother. However, more frustratingly it has moments when it works, or there are workarounds, and so we continue to wrestle with it to play online!

Why didn't you use skype on your mobile phones and on speakerphone? That's what I usually do. You can even do it on the ipod touches if you have em.
I don't have a mobile.

What if you have a game that you can play coop and usually has voice chat, but during special times the designers choose to remove the chat as a gameplay device. On live, wouldn't it be impossible to include this kind of gameplay feature?
Okay, that's a good example of where control over chat would be important. Personally though, as no-one's attempted it, and it'd be a fringe case anyhow, I'm happy to lose that clever gameplay feature in favour of consistent voice-chat! :)
 
Okay, that's a good example of where control over chat would be important. Personally though, as no-one's attempted it, and it'd be a fringe case anyhow, I'm happy to lose that clever gameplay feature in favour of consistent voice-chat! :)

Universal chat does effect gameplay negatively in some cases, such as allowing cheating by allowing players on opposing teams to chat, or spectators giving away enemy positions etc. so some control should be given to devs over how chat is used within their game. If a game doesnt support chat the dev should be pulled up on it, like any other obvious feature that may be missing.

IMO all that is really needed right now is an invite system that works in the same way as Live, which would solve most of the issues people have with getting games set up on PSN, all the other features can be rolled out later as and when they are ready.
 
There are a few games now that haven't implemented any voice chat when I expected them to. One of these is Hustle Kings for instance, which even promised voice AND videochat soon after release. If the Move update for that doesn't bring in any chat features, then I can't help but get the impression that developers are expecting Sony to come up with a solution they can use on the short term, but that this keeps being delayed by Sony, possibly because they're not done with figuring out yet whether to link to PSN+ and how, and may need a lot of testing as well to see if it doesn't break existing games. Perhaps they're linking it to Move roll-out as well, when everyone starts having the camera, no idea.

The above may well not be the case, but then as far as I am concerned all blame goes to developers of games like Hustle Kings and Alien Breed for not including it. It should be ff'in trivial for games that have two players only! I had voice chat with Carl B in Eye of Judgment. We were both using the PS Eye and it sounded as if we were in the same room ffs and we aren't even on the same continent.
 
What if you have a game that you can play coop and usually has voice chat, but during special times the designers choose to remove the chat as a gameplay device. On live, wouldn't it be impossible to include this kind of gameplay feature?

No, CoD:MW2 manages to do that.

Okay, that's a good example of where control over chat would be important. Personally though, as no-one's attempted it, and it'd be a fringe case anyhow, I'm happy to lose that clever gameplay feature in favour of consistent voice-chat! :)

You must not know about CoD: MW2, in certain game modes they garner complete control over voice chat to prohibit exactly that.
 

I don't see how that quote proves anything. Valve is suddenly able to bring Steam to PSN. Is that an exception or the rule? It's a nice PR quote for a new business deal. There's no way Sony would ever let someone start selling content through PSN without getting a cut. So I'd say the system is not open at all, since they most likely have veto rights on everything. The PC is open, the consoles are not.
 
I don't see how that quote proves anything. Valve is suddenly able to bring Steam to PSN. Is that an exception or the rule? It's a nice PR quote for a new business deal. There's no way Sony would ever let someone start selling content through PSN without getting a cut. So I'd say the system is not open at all, since they most likely have veto rights on everything. The PC is open, the consoles are not.
Recheck the quote:
...the PlayStation 3 is the most open platform of all the current generation consoles...
That doesn't mean it's wide open to do what you want with, but that there are less limits imposed by Sony. And this is reflected in quotes across the industry. We have jonathon Blow complaining about MS forcing the pricing of his title, to BBC iPlayer being on PS3 and not XB360, to SE saying FFXIV is being discussed at MS whereas they can take it however they want onto PS3. I've seen plenty of quotes over the years saying how open Sony are, including Sony themselves saying they leave it up to the developers (which explains in part the mess that is PSN!), and very few extolling the hands-off attitude of MS or Nintendo, so I think it's a fair assessment that out of the three console companies, four if you include Apple who are the worst, Sony provide the most open platform. Regards your example, you're right that Sony won't allow a 3rd party to sell without them getting a cut, but unlike other platforms they are more willing to accept whatever you are wanting to sell and will negotiate a way to get it done. This is one of the things to Sony's credit and if we're going to bash them for lousy services, we should be fair and praise their achievements too.
 
I guess I just haven't seen or experienced the openness of their platform.

I didn't know who Jonathan Blow was, so I looked him up. He complained that the Arcade cert process was too demanding. He also said he talked to Sony and they had no interest in carrying his game, and they only changed their mind after he'd dealt with Microsoft, who called him because they wanted the title.
 
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What about Epic and UT3 on PS3, there you can download even mods and stuff for the game - Epic, said that this is due to PSN being more open...
 
XBL being more closed is also given as a reason for why Square isn't bringing FF XIV to the system. Square has been clear that they want to, but MS and them can't agree on how to monetize things.

As to whether Steam coming to PSN is because of 'business decisions', well, duh. Each platform's relative openness is also a 'business decision'. MS has decided that they like XBL to be closed and closely monitored, Sony is more laissez-faire. This has negative implications, of course, such as all the complaints about PSN's service.
 
I'm just curious as to whether the platform is open to all developers or whether some are given special privilege. If Valve was free to bring Steam to the PS3 early on, why didn't they take that route a long time ago? Seems like a recent development. Obviously you guys have proved some devs have been given more freedom than what is available on Live.
 
Valve has stated quite long ago that they are interested in PS3 development due to the user momentum. They weren't ready to move forward until they could anchor a good team.

Jon Blow's case is a private publishing deal missed by Sony. It's not challenging any user policies, operating policies (e.g., user mods pose high security risk), existing business arrangement or pricing structure. The close/open platform strategies doesn't come into play here.

In similar vein, not everyone will appreciate the PSN openness and/or stomach the inconsistent PSN online experience.

With new players on the field, I think the existing players will adjust their strategies accordingly.
 
I'm just curious as to whether the platform is open to all developers or whether some are given special privilege. If Valve was free to bring Steam to the PS3 early on, why didn't they take that route a long time ago? Seems like a recent development. Obviously you guys have proved some devs have been given more freedom than what is available on Live.
I'm not sure anything more can be added really. One can say, "yeah, some those devs that commented were given special privillages, but everyone else is under an iron fist," and as all we have to go by are quotes, we couldn't ever know how true or not that position was. Really, before we could say what advantages there are for developers on PSN, we'd need to identify exactly what is meant by 'more open'. Still, is these devs get privilieges that MS won't give, then the platform is still more open than Live!, even if that openness is very limited by "doors wide" comparison. ;)
 
The XBL limitation is a result of MS's policy decision. It ties in with their general strategy of total control (peripherals and network). Indies are developers, not general users.

Sony really isn't that much different. I'm not sure where this Sony is open and gives flowers to everyone idea came about. They are just as hard assed and closed about their platform. For some things they may be more open than Microsoft, for others less so.


Look again. My list has games, non-games, and hardware. If you want to compare non-games, why do you bring up ND ? They only created games and gaming tools.

Because ND has a room of people that don't make games, they don't even crunch unlike the gaming people. Instead they do nothing but make tools, game tech, and visit companies to help them out. I mention them because they are the only thing in the ps3 universe (non games) to me that is even remotely competitive with the competition. On other aspects they are behind.


PS3's movie delivery strategy satisfies consumer needs better since Blu-ray demand is at least an order of magnitude larger than Internet delivery. Microsoft completely misread the video market. NetFlix, Hulu Plus, VidZone, BBC Player, DivX Network, Redbox, etc. are all possible because of the open approach. On top of that, there are so much more video delivery options and features (e.g., high quality DVD upscaling, standards-based DLNA, PlayTV/Torne, YouTube, etc.)

Some of that is already on the 360 like dlna support, netflix, etc, some were available first, and some are still way better like movie selection and ease of movie viewing. For the rest, some of them weren't standard on ps3, you needed to use the browser no? I did not have access to much of the stuff you mentioned on my ps3 without the browser. When I last used the browser it was about as unusable as psn to me, totally half baked and a very frustrating experience. The odd thing here to me is how the same people are having totally different experiences on the same box. The media experience on ps3 to me, aside from bluray which was excellent, has been really bad bordering on unusable. Terrible interface, terrible codec support, weak dlna support, streaming media issues, network disconnects, poor and/or late Netflix support, and a terrible browser. Even some of the stuff you mention like Divx, more divx files played correctly on my 360, the ps3 would fail more. Are we using the same ps3, or are we just really unlucky/lucky and that is leading is to opposite experiences on the same machine?


MS is not exactly hunky-dory either considering the fact that Mr. Ballmer has to seize control of their media division. They lost their HD DVD, VC-1 royalties, music playback platform, mobile phone OS and tablet OS strategies within a few short years -- considering their monopoly and size + depth of their software empire.

Yeah Microsoft has screwed up plenty, I'm very vocal about that although not on this forum as Microsoft already takes quite a beating here already. Although to be fair hddvd would have won if Warner had sided with them but in that circumstance it was Sony that cut the bigger check. Better that it died anyway, blu-ray is much better. I've openly said that the 360 is one of the few things Microsoft have done right in a long time because they had been screwing up for years. Seems like they are finally waking up though, albeit slowly.


*Shrug* might be a game issue ? or you weren't paying attention ? The original point is not everyone is willing to pay for XBL regardless.

I guess so, I still don't understand how people can use psn anymore than how someone can use rabbit ears for tv. Still makes me scratch my head because it's so bad, but to each their own.



XBL being more closed is also given as a reason for why Square isn't bringing FF XIV to the system. Square has been clear that they want to, but MS and them can't agree on how to monetize things.

As to whether Steam coming to PSN is because of 'business decisions', well, duh. Each platform's relative openness is also a 'business decision'. MS has decided that they like XBL to be closed and closely monitored, Sony is more laissez-faire. This has negative implications, of course, such as all the complaints about PSN's service.

Ok, I think people are being extremely naive about this. Sony is not more laissez-faire. They are pretty far from it as a matter of fact. Further, just because company x/y/z comes out and says Sony is more open, it doesn't mean it's even remotely true. You guys know every bit as well as I do that company pr will say anything to suit a purpose even if it is 100% a lie. I've seen it happen first hand tons of times as I'm sure many here have as well. There are so many underlying factors here that we don't know. For all we know, Valve approached both companies and said "hey pay us 5 million and we'll put steam on your platform", and Microsoft told them to leap off a bridge whereas Sony signed a tentative deal as long as Valve openly starts now pimping Sony. Then Valve pr begins their verbal diarrhea and people believe it. That kind of stuff goes on all the time. Just because someone says "it's more open" doesn't mean jack squat. Likewise with Square, we have no idea what the background details are. Rest assured, if Microsoft and Sony want something on their platforms, it will get on them. If they don't, they won't. For stuff like Unreal levels, it looks like Sony was more interested in that. For indie games it looks like Microsoft was more interested in that. Hence what you see now, user levels on Unreal on psn, and indie games on live. But c'mon guys, Sony being open? Really?
 
...We have jonathon Blow complaining about MS forcing the pricing of his title...

No disrespect, but one can't take JB's word on that. He was quite vocal on being "forced" to charge $15 (when he purportedly only wanted to charge $10), but later released the PC port for $20... but with no one to blame for forcing the price on him reduced it to $15 to match the Xbox price after complaints. Strangely, the PS3 release was $15 also, and I don't recall him saying Sony forced the price on him.

He was just using MS as an excuse to not seem to "greedy" and an "Indie Sell-Out"
 
I guess so, I still don't understand how people can use psn anyone than how someone can use rabbit ears. Still makes me scratch my head because it's so bad, but to each their own.
that's easy - PSN is the only network available on the paltform of choice, and PS3 is the only platform with Uncharted, LBP, and other titles that attract people to it. If 360 was a perfect content match, and the choice of console was purely down to network, bye-bye PlayStation. But it's not. The console of choice for many is PS3, and we suffer a lousy network as a result (although I dare say plenty were like me in expecting gamer's requirements to be satisfied eventually, and certainly didn't expect 3 years in to still have online games with no way to talk to teammates!), but we do also have benefits which we'd lose if we went with 360 and its superior network situation.
 
Sony really isn't that much different. I'm not sure where this Sony is open and gives flowers to everyone idea came about. They are just as hard assed and closed about their platform. For some things they may be more open than Microsoft, for others less so.

Who said flowers? It works both ways. Microsoft has stronger standards and they get followed, leaving a consistent interface. Sony leaves these things to devs and implementations vary widely, often sucking. At the same time, MS' stronger standards means certain things aren't done on their platform, while they are on Sony's.

We're going off what actual developers have said, off evidence gleaned from actually released/announced products. It's not much, but it's something. What do you have to say in the contrary about platform openness? All I see nonspecifics that border on FUD from someone who admittedly hasn't been working in game development for at least half a year.

Ok, I think people are being extremely naive about this. Sony is not more laissez-faire. They are pretty far from it as a matter of fact. Further, just because company x/y/z comes out and says Sony is more open, it doesn't mean it's even remotely true. You guys know every bit as well as I do that company pr will say anything to suit a purpose even if it is 100% a lie. I've seen it happen first hand tons of times as I'm sure many here have as well.

So... what you're affirming is 'people lie'. Square lies, Valve lies, Epic was lying when UT3 for 360 didn't allow mods or cross-platform play. But you're not lying, I guess? This is pure BS. Discourse dies completely when you call someone a liar, there's nowhere we can go from here.

If you're going to say someone is lying, you better have strong proof of it, you better have an alternative explanation for what they're saying, or it's just FUD.

There are so many underlying factors here that we don't know. For all we know, Valve approached both companies and said "hey pay us 5 million and we'll put steam on your platform", and Microsoft told them to leap off a bridge whereas Sony signed a tentative deal as long as Valve openly starts now pimping Sony.

FUD via moneyhats. Maybe Microsoft demanded 5 million dollars from Valve in exchange for allowing Steam on their platform. But no one's saying that... I wonder why? Oh, that's right, because it's stupid and ridiculous.

Then Valve pr begins their verbal diarrhea and people believe it. That kind of stuff goes on all the time. Just because someone says "it's more open" doesn't mean jack squat. Likewise with Square, we have no idea what the background details are.

Either we consider every bit of PR, every developer opinion (including yours) to be just hot smoke pumped up our behinds, hence rendering all such comments just useless fluff, or we try and glean information from them. If we go for the former, we might as well shut down this forum, just leave it open for that crazy guy to post tech spec fanfics about Sega.

Rest assured, if Microsoft and Sony want something on their platforms, it will get on them. If they don't, they won't.

This is a truism. Who's arguing that? In fact, that's what I said: that Square and MS couldn't come to agreement about monetization, but they did with Sony. From Square's viewpoint, Sony was more open about such things.

For stuff like Unreal levels, it looks like Sony was more interested in that. For indie games it looks like Microsoft was more interested in that. Hence what you see now, user levels on Unreal on psn, and indie games on live. But c'mon guys, Sony being open? Really?

In certain ways, yes. In others, no. We've had word, even from you in your kneejerk reaction to 'lazy devs' that Sony leaves implementation details to devs, hence why it's 'garbage'. That's more open, the standards for certification there must be more lax for that sort of nonsense to pass; it's still a far, far cry from an actual open system like the PC, of course.
 
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