This is gonna be a XBLA game?
Yup, one of the bigger downloads. :smile:
This is gonna be a XBLA game?
http://www.joystiq.com/2008/01/13/xbla-goldeneye-confirmed-also-canceled/
Cancelled!!! NO GOD WHY WHY!!!!???? Oh well there's still that hl2 mod but it's not the same thing...
From that it looks like it's ready to go, but there's a licensing deal between Microsoft and Activision that holding it up indefinitely. I'm sure if Microsoft and Activision get enough mail on the matter they'll come up with a compromise that will get it on the service. It's financially beneficial for both companies.
Tommy McClain
Apparently, the problem was the fact it couldn't be agreed whether Nintendo, the original game's owner, would receive a one time fee for the game or a continuing percentage of the revenue.
Ok, I tried this, but I'm not feeling it yet. It feels like something I played while booting up a certain Ridge Racer game, except that it has auto-aim. What am I doing wrong, I wonder?
Rez is about syncing with the beat in an effort to create a beautifully flowing experience. Try playing the same level again if you managed to do it without dying before moving on. That way you'll start to get into the game, bop your head and feel the beat as you create the music that drives your actions.
I easily 'flowed' through it, but I'm still puzzled by the gameplay element of it. I may have to try harder, but maybe someone can just spill the beans. In Lumines, the depth of the game comes from setting up and working towards combinations of blocks that score more points then blocks of 4 individually (e.g. 4 scores 1, 6 scores 2, so a scoring efficiency of 150%). Is there anything like this in Rez? Do you get more points if you time your shooting properly to the beat? Change the order of the objects that you can shoot as they present themselves? Or is it just so that the shooting adds to the music and flow, but has no direct gameplay function?
I easily 'flowed' through it, but I'm still puzzled by the gameplay element of it.