Xbox Business Update Podcast | Xbox Everywhere Direction Discussion

I think there's an expectation issue here for what Microsoft should do from a consumer oriented slant.

It seems like the want is that because Microsoft as a whole has huge financial resources they should basically bankroll the hardware platform aggressively and waylay competitors that way. While this results in a very consumer preferable situation (unless maybe your a fan specifically of a competitor) is recoverable in the the long term in terms of the outlay? Especially now with the increasing big tech scrutiny and concerns about how their platforms/ecosystems/moats act as anti competitive barriers to entry?

Honestly this is the entire problem with these tech platforms. Basically platforms with inertia that become incumbents either need to self destruct, face disruptive events, and/or have an outside competitor basically throw huge money at hopefully future returns to displace them. How capitalism and competition works in theory as envisioned ages ago just doesn't really work.
 
Yeah, people seam to want Microsoft to come in and just money hat their way into industry dominance, though a fair amount of people already accuse them of doing it already.

Honestly, it's probably a good thing that the 3 main players in the console space have 3 different strategies. There is a good possibility that they will each continue to carve out a space for themselves, which would be much harder if they were all imitating the market leader.
 
But you say all you did and then contradict yourself with the oem talk. Oems need to make a profit on the hardware. So they are going to end up charging a lot more for the same console design than sony or MS will charge. You forget about a lack luster ps5 pro at $700. You may end up with a xbox oem at $1,000 that performs the same as a $500 ps6. That is where another problem lies.

PCs and consoles are very different products. I would suggest looking at windows vr headsets vs oculus and the index. MS went the oem route and now windows vr is dead. Too many headsets with slight changes , a bunch of them with underwhelming quality and performance. Oculus and valve decided to build their own and they are still around selling hardware.
And what if OEM Xboxes initially only represent a slice of the pie and are aimed at a more hardcore segment, their role could be to promote the Xbox brand by taking advantage of the echo of media and social platforms. The bulk of the pie will be traditional PCs on the market equipped with a more advanced Xbox OS/UI software, either directly within Windows or with a separate launcher. Both models offer the same console user interface with the same games.

Also, let's not forget that OEM partners may put their profits on XboxPCs, but since we are technically talking about PCs with PC games, it will be possible to significantly scale the hardware down to a reasonable entry level over time. If they want, they can also release a $ 400 version that runs PC games only at modest parameters. In this respect, it will be similar to today's PCs, there will be a 1080p designed and high-end version. The main difference compared to traditional PCs will be the form factor and the launch with a dedicated Xbox controller. This could easily be enough, coupled with a flexible and easy-to-use gaming interface, for the average buyer to consider the product as a console.
 
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