cheapchips
Veteran
The difference with a rolling generation console is that if MS's 'forward compatibility' works nicely, the developer could target only the 2026 model. Subsequent years automatically benefit from higher variable res / fps.
Working on a title for release in 2034? That minimum profile is the 2029 Xbox.
It's much cleaner than the PC's gazillion permutations (even if developers and consumers seem to cope with that reasonably well)
Working on a title for release in 2034? That minimum profile is the 2029 Xbox.
It's much cleaner than the PC's gazillion permutations (even if developers and consumers seem to cope with that reasonably well)