That would be a lot work, there are many PS2 revisions.Deepak said:Can someone post interiors of PS2 and all other consoles??
That would be a lot work, there are many PS2 revisions.Deepak said:Can someone post interiors of PS2 and all other consoles??
Some source say 3, others say 4, then this one say 6.No, developers aren't asking how many logical processors, we have already been told... Its been leaked so many times now that everybody else should know as well.
Of course not. Then neither are Radeons. ATI doesn't even own a fab!!!Well as you know, Gamecube's GPU is not made by ATI.
But you said only developers would be asking that question, why do you ask?Care to clarify us which one's correct???
Some source say 3, others say 4, then this one say 6.
I never said "only developers", that's your wording.But you said only developers would be asking that question, why do you ask?
I don't care how many physical processors are present, it is the logical processor count that matters, as this will decide the development complexity....Given the contents of the article, two of those numbers would appear to be correct!
That's not what MS is planning. Look what MS has done until now, no HD, no backward compatibility, a simpler controller, etc. MS is clearly doing everything it can to cut cost and launch early, and having multiple CPU chips doesn't help to achieve MS's design objectives.As for "reducing costs" you might want to think over the longer term of the console lifetime. However, having plenty of CPU power can offset some other costs straight away, and offer a number of flexabilities.
Deadmeat said:Just look at M2 with dual CPU chips and how it derailed the whole project...
M2's problems had nothing to do with dual processors....
In fact it was originally a 1 CPU design, it wasn't until it became clear that the GPU was being grossly underutilised by the single processor that they added a second one.
What derailed M2 was Matsushita's purchase of the technology and lack of any sort of plan there after.
MS is clearly doing everything it can to cut cost and launch early, and having multiple CPU chips doesn't help to achieve MS's design objectives.
DaveBaumann said:Again. No. Cost at the start of the console is not the issue, costs over the duration of the console is the issue. Multiple CPU's give you increased flexabilities, with potential smaller cost reductions in other areas, but these can be further cost reduced later in their lifetime by moving more cores on to a single chip.
Vince said:I know what you're saying Dave, but IMHO there are simpler and more stable ways to reach the same ends.
Wunderchu said:the info about three CPUs has been mentioned before (i.e.: in this thread, here): http://www.beyond3d.com/forum/viewtopic.php?t=10083 ... however, the "six cores" info has not been mentioned before, IIRC ...Phil said:I guess my being absent for a few weeks has definately amounted to not being that up to date, but
six next generation IBM PowerPC processing cores, spread across three discrete CPUs
??? OMG. Seems like Microsoft has something in the works that is set to compete with PS3 one way or the other. Though speaking of 6 PowerPC cores does sound like the system will be costing quite a bit more than I probably was willing to give MS credit for (I guess I had nothing better to expect after the dumped money into Xbox and it being a very expensive jump into the gaming industry). Am I missing out on something or are others as puzzled as I am?
.... as I posted in this other thread (here: http://www.beyond3d.com/forum/viewtopic.php?t=9939&start=120 ):
I believe that the CPU of Xbox Next is a variant of the POWER5 processor , but there are 3 dual core chips [instead of 4 dual core chips, as in the server version of the processor ( http://www.beyond3d.com/forum/viewtopic.php?t=10182 )]....
Vince said:DaveBaumann said:Again. No. Cost at the start of the console is not the issue, costs over the duration of the console is the issue. Multiple CPU's give you increased flexabilities, with potential smaller cost reductions in other areas, but these can be further cost reduced later in their lifetime by moving more cores on to a single chip.
I know what you're saying Dave, but IMHO there are simpler and more stable ways to reach the same ends. Introducing concurrent fixed costs with the only way to escape them to incur further fixed costs just to reduce them on a -specialized- product with the volume and history of XBox isn't something I'm thinking is smart. To even reach the region of profit-taking will necessitate volume...
If (note I'm just saying *If*) this thing pulls a Dreamcast, it won't be pretty.
Panajev2001a said:Vince, are you saying that basically Microsoft would have such a low volume in your opinion that moving cores on the same chip and shrinking said chip with better manufacturing processes will not work ?
I do not think their sales volume will be that low, if low at all.
Vince said:Well, atleast you understand what I was saying; I have no clue what Dave's getting at.
Of course not. Then neither are Radeons. ATI doesn't even own a fab!!!
What's the point???