Vince, that was a clarficiation on the architectures mentioned, thats all.
Megadrive1988 said:okay, I have not had time to read this entire thread. just wanted to mention that the cnn money article on Xbox Next PC
(3rd version of Xbox 2) would have or might have Xbox1 bc.
is that something that would be acceptable to you guys, the 3rd and most expensive version of Xbox2, coming in 2006, being the only one that could play Xbox1 games?
I believe it was speculated that the 2nd version(with HD) could have it as well. The purpose of backward compatibility IMHO is to have it with launch. It helps with not having enough games. If BC didn't come till 2006 then I'm not sure that would be favorable. Maybe it would be OK if it was promised for a 2006 launch. However, I can see how Microsoft might like that option especially if they were expecting to continue selling Xbox1 consoles and BC wasn't ready. IMHO either MS does it at launch or not at all.
Tommy McClain
AzBat said:From my reading on the 3 SKUs of the Xbox2 is that the games functionality of all 3 would be identical. Therefore there wouldn't be a LCD problem. Unfortunately that means all games will be designed for one standard resolution. However, I believe the prospect for 720p being the standard resolution is pretty high. With that said, a higher percentage of 1080i games is looking pretty good.
IMHO, I wouldn't want 3 different SKUs with varying game performance. Developers won't take advantage of it. This is a game console after all. Also, I wouldn't be surprised if MS did release 2 different Xbox2. I have a feeling that although the base Xbox2 will not have a hard drive it will come with enough built-in flash memory that it will provide BC support. Whether or not MS can pull off BC support is another story. I guess we will find out eventually.
Tommy McClain
see colon said:fox5 said:and I've never seen a mass market drive or adapter to play the original games of 1 system on another.
besides the SMS->GG (doesn't really count imho because they were effectivly the same hardware) and SMS->gen adapters already mentioned...
nintendo has released the super gameboy (gb->snes) and gameboy player (gb/gbc/gba->gc)
bleemcast was planned and sort of released (in single game packs) for dc (psx->dc)
3do had a hardware card that allowed you to play 3do games on a pc
apple used to sell pc cards (effectivly a pc on a card to run pc apps on a mac)
there was a few psx emulators comercialy available for pc and mac (bleem!, CVGS)
datel released a product known as the "advance game port" for the gc that plugged into the memory card slot on the GC and played gba games (no gb/gbc compatability)
speaking of datel, and in the "how can this be legal" slot, the action replay max for playstaion 2 offers a slew of features including a "retro game emulator". apparently (a friend has one) you can play genesis games on it pretty well, and i've heard rumors that it supports snes also.
http://www.datel.co.uk/products.asp
action replays sell pretty well, too.
Didn't nV do the Saturn video and audio, as well? Or am I misremembering the Diamond Edge 3D and its Virtua Fightery goodness?Tuttle said:With NVIDIA's only experience in console hardware being the horrendously overpriced and underperforming xbox GPU, you can be certain that Sony has NVIDIA on a tight leash design-wise.
Pete said:Didn't nV do the Saturn video and audio, as well?
no no no, Nvidia never made any chips for the Saturn at all. nor where they going to. the Sega-Nvidia partnership was for a chip for a successor to the Saturn. whatever that sucessor was, it went unmentioned, and is also not the Dreamcast.
the Saturn was in development in 1991-1992, before Nvidia even existed. Saturn uses Hitachi CPUs and SEGA-designed 2D sprite & background graphics processors (VDP1 and VDP2) which are derived from Sega's System32 arcade board of 1991. plus Saturn has a bunch of other processors, from Sega, Yamahi.
there is no Nvidia technology in Saturn whatsoever. Nvidia was a new startup company by the time the Saturn was finished (1994).
Nvidia's first chip, the NV1 of 1995, was used in the Diamond Edge 3D card. Sega and Nvidia had another agreement where Sega Saturn games were ported over to the NV1 chip / Diamond Edge 3D card, and Sega Saturn controllers could be plugged into the card--the Diamond Edge 3D card was a multi media card with 3D, 2D, Audio, etc.
the NV2 chip that Nvidia was working on for Sega used quads, like the NV1, but Sega didn't want quads. Nvidia refused to make a chip that pushed triangles. Sega backed away from Nvidia without any drama at all (unlike the well known Sega-3Dfx dispute)
the NV2 chip was scrapped, although it very well might have been used in the Sega PICO. but there's no evidence of that, though (NV2 in PICO comes from the FiringSquad.com article)
After Sega parted ways with Nvidia sometime in 1995, Sega went on to talks with Lockheed Martin over using Real3D in a console. nothing came of those talks. then Sega went to PowerVR and 3Dfx, ultimately selecting the PowerVR2 based Dural in 1997 which was then named Katana, and then finally, Dreamcast 1998.
Xbox which loads XGPU and XMCP of NVIDIA appearing 2001 November. When of the lead time is thought, SCEI and NVIDIA are thought that already it had started negotiation when Xbox comes out from. As for this, you can think the possibility Xbox producing effect on SCEI.
Actually, as for the GPU industry authorized personnel who is 2002 beginning of the year spring "as for SCEI it was the schedule which originally develops the graphics of PS3 in inside. But, you have heard that Xbox appearing with that much graphic power gave impact to SCEI. Therefore, as for the graphic tip/chip of the next generation machine, you say that at the respective company not only development, it considers also the choices which use the tip/chip of the GPU vendor of PC type.
"Media processor business is very important even in home appliance field. We, with the SONY computer entertainment and the other two partners, make PlayStation of the next generation ", (Huang)
Huang, GPU and MCP (Media & Communications Processor) and (Wireless) classifying product category of the same company, into 3 of Media Processor. The cooperation with SCEI was explained other than GoForce as 3rd Media Processor. As for GPU specialization, as for MCP specializing in the media & communication & security, it is combined with GPU in graphics. Vis-a-vis that Media Processor, when you look at the example of GoForce, takes charge of the media processing of all round with the programmable hardware not only graphics. In addition, the Hisashi of SCEI 夛 is good from the time before the wooden person the companion tip/chip which is combined with the Cell processor which is CPU of PS3 was not the graphic engine and it called the "media engine". From these speeches, the tip/chip of NVIDIA is presumed that it is the GPU + MCP, media processor. In other words, it is seen that it mounts also the processing function of non graphics such as audio and network.
pahcman said:Sony fans here have breath a sigh of relief and excited with Nvidia audio and video solution.
Also Watch thinks Nvidia will provide audio video and network for PS3 like MCPX.
pahcman said:
pahcman said:Thats what Watch thinks not me. So far i not bothering to figure out all possible combinations, all i know is, Sony chose Nvidia.
The other topic link is not about deadmeat saying Cell will compete with Media Processors, but with where Watch sees with Sony PR Nvidia PR and Media Processors(IIRC mp is a buzz word invented by Nvidia too).
Panajev2001a said:You expect CELL to substitute A/D and D/A converters too ?
They already said that they would still use dedicated Silicon in CELL based systems for things that were not worth doing in Software on CELL ( example would be Texture Filtering and Sampling ).
Do not increase the scope of CELL beyond its intended one.
Paul said:Something needs to have a CRTC inside the PS3 to output to Monitor.. Something Broadband Engine will not have.
These "media processors" are probably GPU's..