XBox 1 Backwards compatibility

one said:
Okay, okay :LOL:
When I joined this board Deadmeat was already banned IIRC as I saw the sticky topic about him, but I assume it was funny to read his comments realtime :p
Select quotes from the thread:


Oh it gets funnier, with the resurrected DM...

SegaR&D said:
Don't worry about it we ain't goin anywhere

Sammy didn't buy us to toss over to someone else.

SegaR&D said:
Are we gonna use the series 5 or a custom PVR chip in our next board?

That's for me to know and for you to found out.

SegaR&D said:
I've only told a couple of my closest friends, friends whom I can trust.

I will tell you guys something and that is, we ain't being bought by noone just use alittle bit of brain people, how could we? Sammy is our new Parent company now.

It's as if people just missed the whole saga that took place within the last 6 months.

That's all you get out of me.


AND THE BEST EVAH exhange of posts


Sorry, very off topic.
 
3dilettante said:
not to say that superscalar processors are all that great at getting more than 1 instruction executed per clock thanks to memory latency and other hazards. I think someone gave an average of .8 instructions per clock for a K8. If the old chips weren't orders of magnitude worse, modern chips would look much less impressive.

well, for one the 386 was surely not the apogee of the single-scalar cpus :)
 
darkblu said:
3dilettante said:
not to say that superscalar processors are all that great at getting more than 1 instruction executed per clock thanks to memory latency and other hazards. I think someone gave an average of .8 instructions per clock for a K8. If the old chips weren't orders of magnitude worse, modern chips would look much less impressive.

well, for one the 386 was surely not the apogee of the single-scalar cpus :)

Definitely not, though it was in the good old days where processors didn't outclock their RAM by over an order of magnitude.

Those were the days.
 
one said:
Pete said:
Didn't nV do the Saturn video and audio, as well?

Apparently no.

http://www.nvnews.net/vbulletin/printthread.php?t=29935
no no no, Nvidia never made any chips for the Saturn at all. nor where they going to. the Sega-Nvidia partnership was for a chip for a successor to the Saturn. whatever that sucessor was, it went unmentioned, and is also not the Dreamcast.

the Saturn was in development in 1991-1992, before Nvidia even existed. Saturn uses Hitachi CPUs and SEGA-designed 2D sprite & background graphics processors (VDP1 and VDP2) which are derived from Sega's System32 arcade board of 1991. plus Saturn has a bunch of other processors, from Sega, Yamahi.

there is no Nvidia technology in Saturn whatsoever. Nvidia was a new startup company by the time the Saturn was finished (1994).

Nvidia's first chip, the NV1 of 1995, was used in the Diamond Edge 3D card. Sega and Nvidia had another agreement where Sega Saturn games were ported over to the NV1 chip / Diamond Edge 3D card, and Sega Saturn controllers could be plugged into the card--the Diamond Edge 3D card was a multi media card with 3D, 2D, Audio, etc.

the NV2 chip that Nvidia was working on for Sega used quads, like the NV1, but Sega didn't want quads. Nvidia refused to make a chip that pushed triangles. Sega backed away from Nvidia without any drama at all (unlike the well known Sega-3Dfx dispute)

the NV2 chip was scrapped, although it very well might have been used in the Sega PICO. but there's no evidence of that, though (NV2 in PICO comes from the FiringSquad.com article)

After Sega parted ways with Nvidia sometime in 1995, Sega went on to talks with Lockheed Martin over using Real3D in a console. nothing came of those talks. then Sega went to PowerVR and 3Dfx, ultimately selecting the PowerVR2 based Dural in 1997 which was then named Katana, and then finally, Dreamcast 1998.

What!? Everything I'd heard was that the sega saturn was basically a higher clocked 32x, except the nvidia nv1 was thrown in shortly before release, used quads(just as the nv2 was planned to, and the saturn used quads), and that the nv1 based cards on pc were the only ones with hardware accelation for saturn ports.
So if saturn was only a higher clocked 32x with a cd rom drive how come its games look so much better? Or maybe they don't, first gen saturn games didn't look very good, but 32x 3d games generally looked like stuff that could be done with a superfx chip on the snes.

BTW, wasn't the PICO only a 2d system?
 
Fox5 said:
So if saturn was only a higher clocked 32x with a cd rom drive how come its games look so much better? Or maybe they don't, first gen saturn games didn't look very good, but 32x 3d games generally looked like stuff that could be done with a superfx chip on the snes.

:oops: Errr, i would NEVER have thought i'd defend the 32X in my whole life, but i'm sorry that is just plain incorrect, by a large margin.

Maybe you should check.
 
london-boy said:
Fox5 said:
So if saturn was only a higher clocked 32x with a cd rom drive how come its games look so much better? Or maybe they don't, first gen saturn games didn't look very good, but 32x 3d games generally looked like stuff that could be done with a superfx chip on the snes.

:oops: Errr, i would NEVER have thought i'd defend the 32X in my whole life, but i'm sorry that is just plain incorrect, by a large margin.

Maybe you should check.

I own a 32x, and I'll defend it's 2d capabilities but 3d seems a bit lacking...(though it seems strange for me to take that position, since you can always say the 32x holds at least a small advantage over the snes's 3d, yet not always the 2d...just the 2d can look much more impressive than the 3d)
knuckleschaotix32x2.jpg


Ok, better than starfox on snes, but how about fx2 chip games like the unreleased starfox 2?

vf.png


VR-32X.jpg

I believe this is the 32x version of virtua racing...

MD2_Virtua_Racing_Deluxe.jpg


virtuaracing2.jpg

And this is the genesis.

starwars.png

This is more like starfox quality though.(I was going to use shadow squadron, but it looks much better)
 
The 32x should never have been released although i do love my virtual racing and star wars on it.


If the 32x was never released the world might still have had sega as a hardware manufacturer
 
the 32x had dual sh2's just like the saturn did, and they were indeed clock slower than the saturns, but it lacked several components that the saturn had (vdp1 and vdp2 for example) that gave the saturn a huge advantage.

the 32x's 3d speed was much better tha either fx or fx2 equiped snes games. check out doom, for example. the snes version had no textures on ceilings or floors, and still ran at half the frame rate. star fox is a choppy mess on the snes. star wars is pretty smooth on the 32x.
 
Back
Top