dodo3 said:
I'm pretty concerned. I would like to play my Xbox games upscaled.
Me too, one of the several reasons I was waiting to get an Xbox 360 was until it could support all the xbox games I own, including ones I haven't beat yet.
So far, it still lacks support for
Conker (hey, this was a big budget title, why not add support?)
Burnout 3 (understandable, considering the sequel is already available on 360, though you'd think all the Renderware games could come together)
Jet Set Radio Future
and Panzer Dragoon Orta
Which is half of my xbox games actually. Wasn't very big into the Xbox. Oh well, they'd still need a cooler/quieter running system (I find it hard to be enthused about the system when it could possibly overheat, will raise the room temp a couple degrees, or is audible enough to be a distraction) or some actual killer apps before I'd consider a 360. Too bad the PC exists, my ancient Athlon XP system with a $200 X800XT I picked up plays most games that are on 360 and PC better than the 360, both from what seems to be a faster video card for PC games designed around the PC platform along with a faster/larger harddrive and mroe ram. (usually the 360 games appear to have lower quality textures than the highest quality available on the PC, not to mention framerate problems)
Fundamentally, software BC just can't work, not until your target machine has several orders of magnitude more oomph than the thing you're trying to emulate. I'd like to say "'told you so" but I'm not sure I said anything back when ...
They have full documentation of the original system, so it should be easier. Though if we look at the best PC emulators, it would take about 5x the cpu power (which the 360 doesn't have, unless they can somehow effectively multithread the original xbox games), though there's a lot more fudge room for graphics if the goal is only to achieve what the original system achieved. (same resolution and quality of filtering and such) The xbox 360 definetely has the gpu power to emulate the original xbox.
Since most Xbox games were programmed using high level languages, that should make the conversion even easier since there should be little on the Xbox that's actually specific to the hardware's capabilities and instead tied more to the APIs used.
Bungie orignal missreported that the Halo games would be rendered at 720p, that seemed to me the only reasonable way to live up to those promises.
Did they? That's a disappointment, even under emulation I'd expect 360 to have the power to do a 720p res, and it would have made a good selling point since Halo 2 already has graphics that can compete with many 360 games, especially in the cutscenes. Too bad Microsoft won't extend the backwards compatibility thing to PC as part of their Live initiative, since the cpus are essentially just faster versions of the Xbox 1's, it likely would make it more possible to have full backwards compatibility.
If BC isn't of interest to gamers because they don't want to play old games, Nintendo are making a real blunder with their virtual console
Different situation, Nintendo has many more classic games, and their games tend to be of the variety that are easier to pick up and play, and less technology dependent to boot. Plus, Microsoft has something similar, Xbox Live Arcade. While not necessarily classics, some games on it do sell well.
Anyone remember the psx emulation software for dreamcast? That was sweet even though it fell quite short of what they initially promised.
It fell way way short. It went from complete backwards compatibility, to 20 games per disc backwards compatibility, to a single game compatibility. Not to mention it barely upgraded the graphics, and Bleem on the PC looked and ran much better.