Adding texture filtering was an easy addition, with (presumably) enhanced texture units that were used in exactly the same way but provided interpolation.
Adding filtering or AA to PS2 games on PS3 will likely be a lot harder if not impossible, depending on how the hardware is used (which I'm no expert on). Perhaps anisotropic filtering could be easily added (no shimmer - count me in!).
Adding filtering or AA to PS2 games on PS3 will likely be a lot harder if not impossible, depending on how the hardware is used (which I'm no expert on). Perhaps anisotropic filtering could be easily added (no shimmer - count me in!).