That and noticable aliasing. The banding effect is from whatever FX they are doing... intentionall maybe? If it is runningat 60fps it could look different (strobing?) But the aliasing, while slight, is noticable in certain areas. I would have thought 4xAA would clean that up (of course they could be running 2xAA).london-boy said:Good god they're huge. They'll prob be taken off soon, but anyway what's with that strange banding in the first pic?
Acert93 said:That and noticable aliasing. The banding effect is from whatever FX they are doing... intentionall maybe? If it is runningat 60fps it could look different (strobing?) But the aliasing, while slight, is noticable in certain areas. I would have thought 4xAA would clean that up (of course they could be running 2xAA).
3roxor said:The game art itself is great but the graphics look current gen all the way.
c0_re said:yea I see games on PS2 and Xbox that look like this all the time and in 720p too, right?
london-boy said:Good god they're huge. They'll prob be taken off soon, but anyway what's with that strange banding in the first pic?
Acert93 said:Rare really did a good job porting this title. I cannot wait for their first title designed from day 1 with the 360 in mind... of course, with their record, that game may not come until the Xbox 720!
Right click picture > properties : size = 1280x720. They're native 720p screens.london-boy said:Arent the bigger pic blown up? I'm sure they're above 1280/720 res, in which case the game will surely look cleaner when running at the resolution it's intended to run.
I'm not sure true lighting is needed for the cartoony style. It's something I've noticed missing but i don't think it impacts on the images. I like the way Kameo is shaping up.The lack of proper lighting kinda bugs me though. The shadows look bad, and there is no selfshadowing of any sort.
Acert93 said:That and noticable aliasing. The banding effect is from whatever FX they are doing... intentionall maybe? If it is runningat 60fps it could look different (strobing?) But the aliasing, while slight, is noticable in certain areas. I would have thought 4xAA would clean that up (of course they could be running 2xAA).