Sis said:You mean the ones that embed into the carpeting and precariously tip the TV on end while you instantaneously calculate the damage soon to be caused by slamming your TV straight down into the floor? (Of course, my cat-like reflexes take over and I always save the tv at the last moment...)
Type_Raver said:I "laughed out loud" at this, i think its my tired state due to the world cup along with my active imagination.
Now to say something to make this post stick and keep it on topic...
Ive seen images of the Kameo on a dell 2405 LCD and it does look crisp and vivid. Shame all the shops ive been to use SDTVs to demo Hi def' games, actually, i saw king kong on a HD ready LCD TV. I think its immersive and mesmerizing the first time you see it. We've been used to standard def' games for ages in its like "Whoa", the first time you see it (a hi def' game) in action.
radeonic2 said:I played PGR3 on my friend's today and thought it looked pretty good far away, but up close I wasn't impressed, in terms of and clarity, maybe cuz it's so big though?
The lightning is really impression and the car models are pretty good, but it didn't wow me.
edit- duh.. it's cuz the damn thing only renders at 1024x600.
radeonic2 said:I played PGR3 on my friend's today and thought it looked pretty good far away, but up close I wasn't impressed, in terms of and clarity, maybe cuz it's so big though?
The lightning is really impression and the car models are pretty good, but it didn't wow me.
edit- duh.. it's cuz the damn thing only renders at 1024x600.
It's a 42" phillips ambilight lcd model with 1366x768 native.mckmas8808 said:What size is the TV?
radeonic2 said:It's a 42" phillips ambilight lcd model with 1366x768 native.
My edit makes my post make a lot more sense since PGR 3 is rendered at 1024x600 so of course it will have a ton of jaggies.
But even with the low res up close shouldn't it be pretty clear up close?
I could see noise I close, like when watching tv.
Basically I wanna know why a computer monitor is so much clearer looking regaredless of res.
He does have the XB360 set at 1080i, so does the XB upscale 1024x600 to 1080i and then his tv has to deinterlace it and scale it to the native res?
Would setting it to 720P clear it up since it's closer to the native res?
It would have more obvious jaggies if it was rendered ant output at that 1366x768 natively rather than being upscaled from 1024x600 with 2xAA as you saw it.radeonic2 said:It's a 42" phillips ambilight lcd model with 1366x768 native.
My edit makes my post make a lot more sense since PGR 3 is rendered at 1024x600 so of course it will have a ton of jaggies.
Again, it isn't just a matter of person opinion but rather the difference between you misunderstanding scaling as all one big thing and passing it off as bad while others of us understand enough to know better.TheChefO said:I would think with his tv setting up at 720 would be better as then the game is not up sampled - down sampled - upsampled. Some here don't believe this scaling to be too big a deal though so I guess it's all just personal opinion.
kyleb said:It would have more obvious jaggies if it was rendered ant output at that 1366x768 natively rather than being upscaled from 1024x600 with 2xAA as you saw it.
Well I'll have to try it next time I go over there.TheChefO said:I would think with his tv setting up at 720 would be better as then the game is not up sampled - down sampled - upsampled. Some here don't believe this scaling to be too big a deal though so I guess it's all just personal opinion.
In my opinion I try to keep this scaling at a minimum as it brings in certain artifacts as you mention. This is one of the primary reasons I stuck with projection and swapped my xga out for a 720 native model.
kyleb said:Again, it isn't just a matter of person opinion but rather the difference between you misunderstanding scaling as all one big thing and passing it off as bad while others of us understand enough to know better.
kyleb said:It would have more obvious jaggies if it was rendered ant output at that 1366x768 natively rather than being upscaled from 1024x600 with 2xAA as you saw it.
Only when you aren't using anything better than point sampling.TheChefO said:If you went back and looked at my original thread you would clearly see that I differentiate upscaling with downscaling. All things being equal, upscaling is never as good as native res. But also in my opinion, downscaling does not always equal better image. Yes I understand the concept of "supersampling". But I also understand the concept of image quality. When that "supersampling" is not comprised of a sufficient higher resolution which is then scaled to the target resolution, artifacts are introduced to the image. The most obvious are on straight diagonal angles which originally would have a predictable pattern and smooth edge when "supersampled" at odd resolutions introduce odd "jumps" in the diagonal line that are not there in the native res.
I can't forgive you here as the 360s internal scalier and any HDTV built in scaler does use notably better that point sampling, making your illustration irrelevant. But I am curius to hear what excuse you have for claiming not to be able to post examples.TheChefO said:I can't post images here to illustrate the point so forgive me if this illustration is not clear enough.
Better yet, just take CoD2 on the 360 and run it at 720p where it renders at 1280x720 with no AA and then switch it down to 480p where it renders at 640x480 with 4xAA. Which one has obvious jaggies? The 720p native one as it doesn't have any AA.TheChefO said:Anyone with a native 720 display out there and a 360? Ok try this experiment:
Run pgr3 on your system. take note.
Run any other game that is 720 native. take note.
Which one has more obvious jaggies? Please get back with us and share your opinion.