If I "only" have 2GB of memory would the majority of applications and games perform any better on the 64bit version of W7?
I haven't seen any benchmarks comparing performance with systems with less than 4GB of memory.
That's not surprising if true since seagate drives have shitty firmwares/access time.One more thing I'm now noticing. It appears that Win7 uses multithreaded file copies? Or at least copies multiple files simultaneously when you copy a group of files. Didn't really pay attention to Vista much to see if it did the same.
I've noticed that my 2 TB Seagate drives REALLY don't like it. Either that or after working fine for a few months both of them suddenly decided to start failing, which would be a huge coincidence. What's odd is that the 1.5 TB Seagate drives are perfectly fine with it. Then again 7200 rpm drive versus 5900 rpm drive optimized for sequential file transfers.
Think it's playing havok since the copy process is forcing the head to do more seeking or something. It appears that occasionally the drive suddenly can't find the track with data and suddenly does loud seeks looking for it (transfers slow to a crawl/halt) and then resumes once it finds it again. Interestingly enough it only happens on the inner tracks apparently. As you get closer to the outer tracks (and slower transfer speeds) it happens less and less until it doesn't happen anymore.
Regards,
SB
@radeonic
No, not really
@ scot_arm more and bigger registers (or is it pointers) that take up more mem so it sort of cancels any advantage out if it was noticeable in the first place
Registers don't take up memory, pointers do. x86-64 has twice as many integer registers and twice as many fp registers, so a compiler should be able to optimize for greater efficiency. It should be a performance boost for computationally intensive programs. I'm definitely not a compiler wizard, but I've done some assembly and some primitive compiler schooling. Having more data registers should be beneficial.
Maybe 32bit Windows7/Vista can take advantage of those extra x86-64 registers anyway.
Oh, so I have to add that if you're running 32bit compiled software it won't take advantage of the extra registers, so that answers my own question. You'd have to get a 64bit compiled version of the software, which may become more common with Windows7.
Well, updated to Windows 7 from Vista and so far, I must say Vista is a far better platform.
The UI changes I can mostly get used to and some things are nice (the hover to view desktop for instance). But there are just some mind boggling decisions about useability features, or lack thereof.
For instance who in their right mind though it'd be a good idea to not allow the Explorer status bar to display space remaining on a drive? Really, who was the dumbass that thought of that? It could be argued that not many may have used it but if it was working just peachy before why in the fuck do you remove it?
Likewise removing column headers for easy sorting in any view other than detailed? What "UI" moron thought of that?
Not being able to customize the left hand pane to remove favorites, libraries and homegroup? Oh it's all in the holy grail of useability. WTF? Allowing a user to remove unneeded dross is anti-useability?
And it isn't even like Win7 is faster than Vista. At least not that I've noticed. Then again Vista was never slower than XP for me. Guess I just never had hardware without Vista optimized drivers.
I do like that media playback is MUCH better on a default Win7 install however.
...
...............hmmmmmmmmmmmm
Yea despite my earlier gripe about Windows ignoring Directshow codecs in favor of the built-in Media Foundation codecs I've come to like it. All I have to do is install the beta of haali for splitting mkv, ac3 filter for spdif, and a reg file to get MC to see mkv files and everything plays. And I get dxva acceleration which is something the CPU dependant ffdshow didn't have.One of the nice things about Win7 is that it can play almost all media files in 64 bit WMP or MPC right out of the box. Unfortunately this doesn't extend to Quicktime files at the moment that I've seen. Hoping the people that are doing the Quicktime Alt. codec are working on a 64 bit version.
It's definitely a HUGE plus not to have to install many (if any) 3rd party codecs.
Regards,
SB