Indeed. No explanation. Lying article.
http://www.guru3d.com/news-story/details-windows-game-mode-explained.htmlThe idea behind Game Mode is consistency, rather than performance boosts.
Game Mode will prevent system tasks from taking resources from your games, making frame rates and performance generally more consistent. You should see fewer dropped frames as a result of Game Mode, specifically during scenes and situations that are more intensive on your system's hardware. Game Mode will also limit CPU thread contention between your games and existing system processes, helping to speed things up even further. The concepts behind Game Mode are already available on Xbox One, which gives games priority access to system resources.
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Microsoft told me that while Win32 PC games (typical of Steam) will see some benefits from Game Mode, it will be UWP games (typical of the Windows 10 Store) that see the biggest improvements. This is because the UWP environment is a little more standardized than Win32, and Microsoft can more easily optimize the feature as a result. Microsoft is working with their hardware partners, including Intel, AMD, and NVIDIA, to make sure Game Mode is as good as it can be, optimizing for the most popular hardware configurations available.
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I asked Microsoft to describe a scenario where you might want to disable Game Mode, and the engineer noted a situation where he wanted to continue rendering at high-speed in Adobe Lightroom in the background, while still enjoying Diablo 3 in the foreground. To that end, it's good that Microsoft is providing players with the option to disable Game Mode manually for those rigs capable of intensive multi-tasking.
Isn't rendering resolution scaling in games a better solution than changing the actual resolution?What I'd really like to see is per-application screen resolution, so I can run some things full screen on my Surface Pro in a lower res as appropriate while using native for general use.
I'm not talking games. Some Windows apps fail to work well on SP4's super high res screen. I'm forced to run it well below native (1840x1216 instead of 2736x1824) for those occasions I want to run such apps. I expect some games could benefit too though. Anything using bitmap UIs could end up with tiny icons on super high res screens, certainly on older games. And it seems to me with no knowledge of the inner workings of Windows that this should be a trivial feature to add in the Compatibility Mode settings - Full Screen Resolution.
Improved high-DPI support for desktop apps: Continuing from our work with Build 14986, Build 15002 brings more goodness in the way of high-DPI support. First, much like we did with Microsoft Management Console (MMC), we’ve updated Performance Monitor (Perfmon) to now be more crisp on high-DPI PCs. Second, while we’ve enabled these improvements by default for some Windows desktop apps, you can now enable them yourself for other GDI-based applications, too! To do this, you’ll need to find the application’s .exe file, right-click on it, and select Properties. Go to the Compatibility tab, and turn on System (Enhanced) DPI scaling, and click OK. This setting overrides the way that applications handle DPI scaling (which sometimes uses bitmap stretching and can result in applications rendering blurry) and forces them to be scaled by Windows. The setting that was previously labeled Disable display scaling on high DPI settings is now referred to as Application scaling. This works only for apps that use GDI.
if you want to run an app at 640x480 run it in a 640x480 windowin a lower res as appropriate
Might do. Will have to see how it works.From the notes for the latest insider build:
Does this address your issue?
Windowed is far from the same experience! I want to run art apps full screen as a canvas. ArtRage has tiny icons in native res and is too slow while the tools can be buggy when oversized. If I run it in high DPI mode it's just upscaled and pixelated. Hence I run it at 1840x1216 as a compromise, which requires the whole system runs at that res. Similarly my video editor has unusably tiny controls in native or not enough screen space and pixelated icons in high DPI mode, and benefits from a lower-than-native res.if you want to run an app at 640x480 run it in a 640x480 window
Former Firefox developer Robert O'Callahan, now a free agent and safe from the PR tentacles of his corporate overlord, says that antivirus software is terrible, AV vendors are terrible, and that you should uninstall your antivirus software immediately—unless you use Microsoft's Windows Defender, which is apparently okay.
At home I've done so years ago, settling for Defender as well. Cross my fingers but no issues so far. Randsomware scares the shit out of me though. I've seen some serious people become victim of that.
If something nefarious on your computer is trying to connect to the internet, you're already infected.Ive been saved by my firewall several times
If anything unknown tried to connect to the internet it gets blocked and the firewall notifies me.