Will Warner support Blu-ray part 2 ?

Discussion in 'Console Technology' started by iknowall, Dec 18, 2005.

Thread Status:
Not open for further replies.
  1. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    lol. great comparison! Look at that, disc sizes grew 13x's in just 5 years! YEah..not quite.

    Even on PS1 many games were multiple CD's, we can both cherry pick examples all day long but it doesn't prove anything.

    If you want to prove something, find us the AVERAGE disc size in 2000, and the AVERAGE disc size in 2005, otherwise you're just pickin 2 arbitrary #'s to suit the point you're trying to make. All that shows, is that the comrpession on PS2 was so terrible, that the game ended up being 9GB.

    Forza is actually more detailed, with a more involved AI & Damage modelling, better backgrounds, 3d wheels etc etc, and was < 3 GB. The car and Track models do not take up alot of room, so that does not work as an excuse as to why GT4 was bigger, and I can give you exact sized on these models when I get home if you insist (hint: 3-5mb each)

    Why this assumption that developers are so stupid they can't make their games fit on 8GB? We're suppsoed to believe that they will solve all teh problems of CELL, and multi-threading with ease, but these same brilliant minds can not figure out how to fit their game on an 8GB disc?
     
    #61 scooby_dooby, Dec 19, 2005
    Last edited by a moderator: Dec 19, 2005
  2. iknowall

    Newcomer

    Joined:
    Nov 16, 2005
    Messages:
    172
    Likes Received:
    0
    amirm was replying to this post of Tom where no one talk about the bitrate :

    http://www.avsforum.com/avs-vb/showthread.php?p=6654809&&#post6654809

    Richard Paul quote amirm saying he was talking about that post here :

    http://www.avsforum.com/avs-vb/show...e=558&pp=30&highlight=WM9+codec+at+hi+bitrare


    Second he point out that also Tom would say that you can't get a trasparent quality with 24mbps and point out that he think you need for real 40Mbit/sec. he don't talk about 80mb/sec. , this is the quality you get with D cinema.

    " transparent to the source "

    And here he state that he think Tom say you need 40Mbit/sec. for a trasparent transfer.

    Tell me where Tom state that you need 80Mbit/sec. for a transparent transfert ?

    Quote him



    I am well aware that the standard is 80Mbit/sec. but this have nothing to do with the post of amirm. He say that he think you need 40Mbit/sec.

    How can this make amimr stating that you need 250mbps to have the point where
    you have no difference from Mpeg2/VC-1 ?

    Hum, no, with spiderman 2 for example i don't see the video showing evident macroblocks.

    "Charlie’s Angels was encoded at an average bit rate of 18MB per second, compared to the 7MBs to 8MBs that VC-1 and MPEG-4 are designed to run at. Though the images might be the same, higher bit rates mean you have to store more bits to start with, which takes up space on the disc.

    At 18MBs, Charlie’s Angels eats up the better part of a 25GB Blu-ray Disc, leaving room for no more than the ordinary compliment of extras—hardly the sort of over-the-top package many Blu-ray supporters gave as the reason to adopt the higher-capacity format.

    Sony officials counter that high-quality MPEG-2 encoders have been around for years and the format is well understood, while encoding tools for the newer codecs are still being developed and the formats are less “mature.â€￾

    http://www.videobusiness.com/article/CA6288668.html

    I think you are understimatin the quality you can have with a good encoding.

    Charlie’s Angels don't show any video artifact at all and use only 18 mb/sec.

    The point is that if you consider only the audio/video 36Mbit/sec. are enough to don't get any artifact, but you have also to fit all the special plus multi audio tracks, ecc, the space can be an no enough, this relate to when he say "However, we can not afford sufficient bitrate for some of the things we want to do".


    significant artifacts ? Significant means you have evident big macroblocks appearing an all the screen, i don't see any macroblocks in spiderman2.

    Do you know that a dvd video can take months for the encoding alone to make sure you don't have any artifact
    with a 6mbps ?

    Hardly any dvd video go over 8Mpbs.


    I saw by myself a lot of Dcinema movie and i am well aware at what is the quality of the master , but it is not me saying that you can get a trasparent quality with at lest 40MBit/sec.

     
    #62 iknowall, Dec 19, 2005
    Last edited by a moderator: Dec 20, 2005
  3. mrdarko

    Newcomer

    Joined:
    Aug 6, 2005
    Messages:
    83
    Likes Received:
    0
    Location:
    england

    wow,your very sensitive!:grin:

    i will take it as fact that polyphony are crap at compression(and other dev's)

    if true(and continue to be true)then blu ray is needed,yes?:smile: :twisted
     
  4. Titanio

    Legend

    Joined:
    Dec 1, 2004
    Messages:
    5,670
    Likes Received:
    51
    UT games have never used anything but realtime stuff (if there are cutscenes at all), that's not going to grab you savings in the comparisons mentioned above.

    Well sticking to UT, well over half my UT2004 install is taken up by textures (2.92GB)..

    Textures, maps, static meshes and animations take over 90% of the install space - and all those things will scale up.

    Textures in UT2004 fill nearly 3GB, as mentioned above. With potential doubling or quadrupling in resolution and the addition of 1 or 2 normal maps per mesh, it's not difficult to see how texture requirements could easily exceed the figure you quote there quite handsomely.You'd actually be quite lucky if all it did was double - that'd be on the low end judging by Epics UE2 and UE3 content guidelines.
     
    #64 Titanio, Dec 20, 2005
    Last edited by a moderator: Dec 20, 2005
  5. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    No. Problem is PS2 was crap at compressing things.

    Why do you think most ps2-ports drop 30%-50% of it's filesize after coming over to XBOX?
     
  6. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    PS2 didn't have any texture compression did it?

    But again, what exactly is the downside to consumers of having larger-capacity media?

    Even if one game out of 1000 went beyond DVD-9, why wouldn't you want something with more capacity for around the same money? (assuming any price delta between the X360 and PS3 is $100 or less).
     
  7. nAo

    nAo Nutella Nutellae
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,400
    Likes Received:
    440
    Location:
    San Francisco
    PS2 was not 'crap' at compressing things (quite the opposite) and it has got texture compression as well.
     
  8. mrdarko

    Newcomer

    Joined:
    Aug 6, 2005
    Messages:
    83
    Likes Received:
    0
    Location:
    england
    ooooooooooooooook.....

    i was about to reply to you scooby(to apologise about not knowing about compression:oops: ) but have just read nao's post.whose right?
     
  9. ihamoitc2005

    Veteran

    Joined:
    Sep 21, 2005
    Messages:
    1,181
    Likes Received:
    15
    Data

    Since GT4 has many more cars (geometry, texture, audio, other data) and tracks for many different cars, maybe it has more data storage requirements.

    Also, I disagree about relative detail level of cars and tracks between GT4 and Forza but I have read forums and noticed that for many this is sensitive topic and some find personal offence in such statements so I will not go into detail.
     
  10. Phil

    Phil wipEout bastard
    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    4,786
    Likes Received:
    377
    Location:
    127.0.0.1
    Ever heard of redundant-blocks of data saved to optimize loads and reduce rather expensive seeks?
     
  11. Phil

    Phil wipEout bastard
    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    4,786
    Likes Received:
    377
    Location:
    127.0.0.1
    How many cars does Forza have compared to GT4? *hint*: Not that even a third the amount. Tracks?

    Also, you're comparing the car models of Forza (apple) to the car models of GT4 (orange) without knowing what kind of data the teams are saving per car.

    Another reason may be because Forza saves its data differently because the Xbox comes standard with a harddrive and may be optimized to uncompess bits of data to the harddrive where as PS2 needs to fit all the data in the main memory.
     
  12. -tkf-

    Legend

    Joined:
    Sep 4, 2002
    Messages:
    5,634
    Likes Received:
    37
    What you consider significant may not be at the same threshold as others.

    I use a PJ on a 120 inch screen, i have well over 700 (well i lost count) DVD's, iv'e played HD content, both MPEG2 and VC-1 on my PJ, i know this stuff from experience (classic way of trying to establish credebility :))

    I daily see SD/SDI quality stuff on high end Barco monitors, and can most certainly say there is plenty of room for improvement on the DVD encoding side.

    DVD is by far not transparent, not at 6-7-8-9 or 10 mbit and this is just for shitty low res SD quality stuff. In my mind there can be NO doubt that h.264 will beat the crap out of MPEG2 on BR/HD-DVD. As my example showed 35mbit is needed just to get on par with DVD quality (yeah i know it may be tad less), and DVD quality just doesn't cut it if you can get something thats better.

    Ohh and sony can take their claims and stick it right where they keep the money saved on license costs...
     
  13. LunchBox

    Regular

    Joined:
    Mar 13, 2002
    Messages:
    901
    Likes Received:
    8
    Location:
    California
    Ummmm.... no

    you're comparing a game that is optimised at a display of what??? 480p...

    while the latter can be played at resolutions that are a lot higher than a regular tv...

    some say that a DVD isn't enough because of the fact that the next gen systems will now be rendering their "glorious" graphics in high resolutions...

    i am aware that compressing data could make it possible to cram 20 GBs worth of stuff in a 4.7GB or an 8.5GB DVD but then you will end up wasting some cycles trying to unpack and decompress that data...
     
  14. Shompola

    Newcomer

    Joined:
    Nov 14, 2005
    Messages:
    197
    Likes Received:
    40
    GT4 is roughly 4gigs and not 9gigs.
     
  15. iknowall

    Newcomer

    Joined:
    Nov 16, 2005
    Messages:
    172
    Likes Received:
    0
    I know the quality is higly subjective and that's said i have seen some dvd projected with the higest end tecnology that exist today ($80.000 Barco Dp100) on the market on a theater screen so i am well aware at what is the quality.

    Dvd use an Sd resolution and are made for an Sd screen in mind, if you uscale it to an hd resolution you are doing something the dvd is not made for.

    But an hi end video scaler can produce awesome results even with sd resolutions.


    Little correction, SDI is an industrial digital connection that carries only Sd signals, if you use an SDI connection with Hd material it must be an HDSDI connection :wink:

    Where are not that much improvement to me you can get with a so limited max bitrare , today the dvd encoding have a lot of industrial experience i don't think you can get much more than what you can get today.


    Dvd is absolutly no near to be trasparent, the word "trasparent" was used by amirm saying that to have a trasparent transfer you need at least 40Mbit/sec. with mpeg2 bot by me.

    I don't consider the quality of the dvd video a "shitty quality" or no one would buy dvd video today.


    Right now i saw myself the quality you get from the Dcinema and Br/hd-dvd will not match it , so i am well aware at what the mpeg2 is capable of and i am absolutly unimpressed at the result of the h.264 at lower bitrate compared to the 80Mbit/sec. of the dcinema, but we will see how it turn out and how much major will choise the mpeg2 and how much will choise the mpeg4 standard.




    Mpeg2 is no licens free :

     
    #75 iknowall, Dec 20, 2005
    Last edited by a moderator: Dec 20, 2005
  16. iknowall

    Newcomer

    Joined:
    Nov 16, 2005
    Messages:
    172
    Likes Received:
    0
  17. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    Actually GT4 recycles car models much more heavily tha Forza does, sow how many more UNIQUE car models does GT4 have is the question, 20 variations of every model doesn't count.

    And you missed the point entirely. The question isn't whether GT4 will fit on DVD, it's whether a game of that calibre requires 9GB of space. Forza proves it does not, simple as that.

    Someone threw out 9gb for GT4 as an example of current gen disc sizes, not only is the completely non-representative of the vast majority of games out today, but we don't even have a breakdown of the disc content to make any sort of assessment where that disc space was spent.

    So, all I can say to that point is, here's forza which has damage modelling, higher polygon models, better AI, online mode, technically graphically superior and takes up less than 1/3 of that space so it's obviously possible to make a game of GT4 calibre with MUCH less than 9GB. Maybe not on PS2...but that's a different issue.
     
  18. ihamoitc2005

    Veteran

    Joined:
    Sep 21, 2005
    Messages:
    1,181
    Likes Received:
    15
    GT4 Disc capacity

    I have not checked but some have told me GT4 has disc use of 5.6GB/s.
     
  19. ihamoitc2005

    Veteran

    Joined:
    Sep 21, 2005
    Messages:
    1,181
    Likes Received:
    15
    Mistake

    I meant 5.6GB. I am sorry for mistake.
     
  20. -tkf-

    Legend

    Joined:
    Sep 4, 2002
    Messages:
    5,634
    Likes Received:
    37
    I don't expect h.264 at low bitrates to be anywhere near a 80mbit mpeg2 stream, but if the bitrate is the same h.264 will always win. So rather have 25mbit h.264 than 25mbit MPEG2 on BR and HD-DVD
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...