notAFanB said:Jvd, surely you mean 16X AA by 2006/7?
Guden Oden said:Pana,
Even if the pipes are split up in sub-groups you'll still have pipes doing nada at the edge of polys. If poly sizes starts to approach 1 pixel that means efficiency will plummet through the floor.
So far, no chip's able to work on two or more different polys in the same sub-group, no reason to believe this change will happen anytime soon...
Also, like I said, PC chips generally render at higher resolutions than consoles will, so more pipes is the way to go there (polys get larger at higher res too, so not as much edge waste). After all, there's only so many pixels that realistically can be filled on a TV screen.
Not unless the hardware designers have found a way to significantly reduce memory requirements. At 16 samples RAM is more of an issue than fillrate is. I'm hoping for 4x AA and 1080p support... that would be nice.
It doesn't anti alias the whole screen. You're better off with 4x MSAA.
Well, 640*480, no AA and trilinear (bilinear even in some cases) in 2001 was hardly impressive either compared to what PCs had to offer.
cybamerc said:It doesn't anti alias the whole screen. You're better off with 4x MSAA.
Panajev2001a said:Not unless I process 16 pixels from 16 polygons in parallel .
Are you saying that the NV40 will dedicate 16 pipelines to only 2 triangles at a time ?
With the geometry count the PlayStation 2 can push that is ok ( textured it renders ), but with what NV40 will be able to do it is a bit of an over-kill.
jvd said:Don't forget about fsaa . I expect 4x fsaa comparable to ati's 4x fsaa in the r300 series in every next gen console .
So you have to factor in the fillrate used for that
Guden Oden said:Oh... Forgot to reply to this...
jvd said:Don't forget about fsaa . I expect 4x fsaa comparable to ati's 4x fsaa in the r300 series in every next gen console .
So you have to factor in the fillrate used for that
MSAA doesn't eat fillrate, so there wouldn't really be anything to factor in.
cybamerc said:MSAA doesn't antialias the whole screen EITHER.
Yes it does.
Hence why 4x MSAA is better. Especially ATI's.
Maybe, maybe not. I just wouldn't hold my breath for a major breakthrough in AA algorithms. And I certainly wouldn't hold my breath for console devs sacrificing performance in favor of IQ. If we can get just 4x at 1920x1080 that would be cool. It would be a major improvement over today's consoles.
Well, super sampling still offers the best quality. If the chip is fast enough there are definitely advantages to using it over MSAA.
cybamerc said:Maybe, maybe not. I just wouldn't hold my breath for a major breakthrough in AA algorithms. And I certainly wouldn't hold my breath for console devs sacrificing performance in favor of IQ. If we can get just 4x at 1920x1080 that would be cool. It would be a major improvement over today's consoles.