Megadrive1988
Veteran
It looks like the new R420 might touch 8G pixels if it indeed has 16 pipelines and a 500 Mhz core clock.
As far as we know, ATI is still developing two seperate console graphics processors. one of those consoles is likely to hit the market late next year. The other, in 2006. Both should, in theory, be more powerful than the new R420-which had to have been developed mostly in 2003. maybe starting in late 2002 (R420 development time). The two console chips were probably started in 2002. the console coming sooner probably wont be finished until early next year. the one coming in 2006, probably late next year or early 2006. so again, both of those consoles VPUs are newer than R420.
if R420 does hit 8G pixels, or close to it, it wouldn't take much more to hit the 10G pixel barrier. they don't even need to double the pipelines again, from 16 to 32. You could get away with 20 ~ 24 pipelines. Or, just boost core clockspeed to 650 Mhz or so, while keeping the console VPUs to just 16 pipes.
now while console graphics processors have different requirements than PC graphics processors, the basic amount of pipes is often similar. i.e. NV2A and Flipper each had 4 pipes in 2001. so did all PC graphics processors (i.e. NV20, R200).
If PC graphics processors have 16 pipes this year, it's pretty much certain that new consoles coming in 2005, 2006 will have 16 pipes or more, in their graphics processors. agree?
so again my question is, do you not think that the nextgen consoles will reach the 10G pixel barrier
As far as we know, ATI is still developing two seperate console graphics processors. one of those consoles is likely to hit the market late next year. The other, in 2006. Both should, in theory, be more powerful than the new R420-which had to have been developed mostly in 2003. maybe starting in late 2002 (R420 development time). The two console chips were probably started in 2002. the console coming sooner probably wont be finished until early next year. the one coming in 2006, probably late next year or early 2006. so again, both of those consoles VPUs are newer than R420.
if R420 does hit 8G pixels, or close to it, it wouldn't take much more to hit the 10G pixel barrier. they don't even need to double the pipelines again, from 16 to 32. You could get away with 20 ~ 24 pipelines. Or, just boost core clockspeed to 650 Mhz or so, while keeping the console VPUs to just 16 pipes.
now while console graphics processors have different requirements than PC graphics processors, the basic amount of pipes is often similar. i.e. NV2A and Flipper each had 4 pipes in 2001. so did all PC graphics processors (i.e. NV20, R200).
If PC graphics processors have 16 pipes this year, it's pretty much certain that new consoles coming in 2005, 2006 will have 16 pipes or more, in their graphics processors. agree?
so again my question is, do you not think that the nextgen consoles will reach the 10G pixel barrier