I don't think so. At 720p you need front and back buffers, at ~ 5.5 MBs total. For SD rendering you'd need an HD render target and two SD buffers for front and back, at a total of ~ 4.5 MB
Effort will be next to nothing. Someone more edjumicated than me could crunch the numbers in terms of ops and cycles, but a rather rough approach by way of description would be to render the game as a 1280x720 texture, put that onto a quad, and render that at SD res. As I'm sure you appreciate, rendering a single textured quad takes no time at all - that's the degree of impact downscaling to SD should have AFAICS.I was thinking about scaling being done on the CPU but depending on what can read from where that could be a bad idea. So GPU scaling shouldn't cause a memory issue, but perhaps it could cause more frame rate dips? I don't know how much extra time it would take to do a scale on the GPU, but it doesn't seem like it should be a lot (texture fetch bound?).
No it doesn't really ease anything. IF both MS and Sony release 100W or less boxes, it just means I'll be back to PC gaming exclusively. And there still is a resolution jump because they didn't exactly get to 1080p in the last gen.
Honestly that's borderline ridiculous...If next gen comes out with performance you get from a $700 or less PC I just don't see the justification for buying in that low.
Honestly that's borderline ridiculous...
What's ridiculous about wanting a justifiable upgrade? I know you and some others want some quirky low power portable/tablet console hybrid, I do not. I want the most power they can squeeze into a box that they can reasonably sell for $500. Hopefully even a loss leader. Extra features are fine as long as they aren't drawing too much away from that core. Hardware that's going to look dated in a couple of years, or winds up co-released on portables in a few years? No thanks, I'll pass.
What's ridiculous about wanting a justifiable upgrade? I know you and some others want some quirky low power portable/tablet console hybrid, I do not. I want the most power they can squeeze into a box that they can reasonably sell for $500. Hopefully even a loss leader. Extra features are fine as long as they aren't drawing too much away from that core. Hardware that's going to look dated in a couple of years, or winds up co-released on portables in a few years? No thanks, I'll pass.
Comparing interactivity with VHS is silly because you couldn't do anything in VHS. VHS is comparable to cutscenes only. As for improvement, when we have Madden looking like EA's 2005 'next-gen' visualisation, then we can start to talk about a lack of opportunity to advance things. Next-gen should add GI solutions which will add considerably to realism of visuals and help shake that video-game look. We won't get real-life look for yonks, but 'much better' is definitely on the cards.
yes there is - they look pretty and add believability. Or, there's no use having perfectly flexible and realistic physics if everything looks like its made of blocks and triangles.No use having things that look real if they don't react and behave real.
Even when we do finally get the 'real life's state we will be a long way off with the physics for everything.
No use having things that look real if they don't react and behave real.
Sorry for ridiculous, it was a bit strong. We disagree on what should be the launch of the system so that somehow explains the difference in expectation.What's ridiculous about wanting a justifiable upgrade? I know you and some others want some quirky low power portable/tablet console hybrid, I do not. I want the most power they can squeeze into a box that they can reasonably sell for $500. Hopefully even a loss leader. Extra features are fine as long as they aren't drawing too much away from that core. Hardware that's going to look dated in a couple of years, or winds up co-released on portables in a few years? No thanks, I'll pass.
...We have to have both. One without the other will be jarring.
Do you guys think maybe they are just reaching a point where we've taken graphics as far as we can? We can make invidual elements look great but we cant shake the "video game" feeling of the whole thing.
Like some other user noted, watching a VHS video still looks more realistic than a modern video game. Sure, the resolution is low, but the textures, lighting, shadow, geometry is all infinity more complex because it's real life. Versus video games which are at HD resolutions, but still composed of mostly flat surfaces and a lot of "tricks" to give things more depth. I cant really pick up that blanket on that couch in that room and set it over on that table and have it drape off and all the lighting and shadowing changes that involes. GTA 4 was still a bunch of empty fake cardboard buildings, a facade of a city and nothing more. Textures are artist creations which can never have the organic complexity and subtelty of randomness of real life. The end result still looks a lot more fake than that old VHS of your '87 family christmas... there just isn't the complexity there and something tells me it won't really be there next generation either.... I feel like it's still going to be invisible barriers... "dont look behind that building because the textures drop off", this... that... etc.. etc..
I dont know... something tells me this is a budget thing. Its too expensive too make all that complexity.. video games need to be pumped out in a year or two, on a reasonable budget, hence probably the next gen trend towards "lower power usage, increased internet functionality...... and a minor visual upgrade lol...."
The time for a massive library to be built is coming soon. Just a matter of someone having the vision, budget, and gumption to execute the concept.