TheWretched
Regular
The "for free" probably relates to no additional effort in making new assets etc... i.e. leverage the higher processing power for resolution... that's virtually for free.
Well in some cases the new consoles are too removed from the old to handle direct renders. eg. any game exploiting PS2's incredible overdraw and transparency is going to hit a wall on PS3. A beast with a zillion fur polygons just can't be rendered the same way on PS3.good point ! xbox360 and ps3 are really struggling to run properly HD remastered ps2 games at 1080p, consistent 60 fps with AA. and they didnt even succeed in that ! lol
Even that isn't really true, as my last post highlights. You can't take a PS2 monster with a zillion fur particles and drop it in PS3 and have it rendered at high resolution, because PS3 struggles with transparency. There's no solution for using the same assets on hardware that can't handle assets of that design. There must have been quite a bit of game refactoring for some titles. Others, like Sly Raccoon, were probably pretty cheap to implement.The "for free" probably relates to no additional effort in making new assets etc... i.e. leverage the higher processing power for resolution... that's virtually for free.
Well in some cases the new consoles are too removed from the old to handle direct renders. eg. any game exploiting PS2's incredible overdraw and transparency is going to hit a wall on PS3. A beast with a zillion fur polygons just can't be rendered the same way on PS3.
Even that isn't really true, as my last post highlights. You can't take a PS2 monster with a zillion fur particles and drop it in PS3 and have it rendered at high resolution, because PS3 struggles with transparency. There's no solution for using the same assets on hardware that can't handle assets of that design. There must have been quite a bit of game refactoring for some titles. Others, like Sly Raccoon, were probably pretty cheap to implement.
By free, or almost free as i wrote, i of course meant free assets. And without being 100% sure i am pretty sure that there is a some kind of framework created by Sony for these HD releases of old games.
My original point was that the resolution bump to 720p was the most apparent visual improvement for this generation of consoles, and i think the PS2 games, using the same "free" assets as the original low res games to a large extent is a good example of this. And then i wondered how much the next gen would differ from this generation considering that the HiDef trick had been used already.
sorry but I have to totally disagree with you on this..
By free, or almost free as i wrote, i of course meant free assets. And without being 100% sure i am pretty sure that there is a some kind of framework created by Sony for these HD releases of old games.
My original point was that the resolution bump to 720p was the most apparent visual improvement for this generation of consoles, and i think the PS2 games, using the same "free" assets as the original low res games to a large extent is a good example of this. And then i wondered how much the next gen would differ from this generation considering that the HiDef trick had been used already.
I think everything has to be very well balanced for you to see the biggest improvement on current gen consoles. Also some games are much better suited for some specific effects or rendering methods so I wouldn't generalize as much. But ideally a 1280x720 is much preferred just so everything is sharper and doesn't fall below the baseline of HDTV standard.sorry but I have to totally disagree with you on this.
the biggest improvement to visual quality this gen wasent at all due to higher rez screen output (geometry resolution) but rather due to higher rez textures (as i already explained 512*512 instead of 256*256 or even 128*128 textures that has been used last gen) and secondly higher poly count models (very important for animation and showing new model details like fingers, eyes of characters...etc).
I dont believe that any last gen game rendered at 1080p resolution can compete in terms of graphical fidelity with the look of the three games I mentioned that are running at very low sub hd resolutions.
Don't know how true that still is. Certainly some 1080p TVs, even if not a majority, have a true-pixel mode, and I know my 32" 720p set has zero overscan and I have to adjust games' scaling when switching between displays. I would hope that 1080p sets have smart scaling that can detect when a source isn't using overscan and render full-frame, but it'd take an official tech report to inform us if that is the case.What a lot of people don't know is even your 1080p is scaling the image... all TV's scale the image because all TV's have overscan, even your precious 1080p has pixels that aren't being used everything is scaled isn't technology fun???
Even at full 1080p, with overscan and all user accessible post-processing disabled, unfortunately many HDTVs today apply chroma subsampling to 4:4:4 input signals, thus not reproducing full color resolution, which far too often can not be bypassed. And in the few cases where it can be bypassed, it far too often introduces some other disadvantages.
As PS3, Xbox 360 and PC games for example output full 4:4:4 (RGB is always 4:4:4), unfortunately many HDTVs today do not reproduce them pixel perfectly because they subsample from 4:4:4 down to 4:2:2 (or maybe even 4:2:0), regardless if the output is 720p or 1080p and regardless if overscan is enabled or disabled.
I wonder if people can really notice 4:4:4/4:2:2 that easily. Most hd video cameras in the < $5000 range are 4:2:2 or worse and I don't think people can tell much.
I wonder if people can really notice 4:4:4/4:2:2 that easily. Most hd video cameras in the < $5000 range are 4:2:2 or worse and I don't think people can tell much.
There is also the question that do regular displays really show the full colour space so is it even possible to see the difference in theory.
It's about gaming output (PS3/Xbox 360/PC for example) and PC desktop output as another example, which is full 4:4:4 RGB .
It's about color resolution (chroma information). And as you can probably gather from the previously linked thread (http://www.avsforum.com/avs-vb/showthread.php?t=1381724), it is noticeable .
By the way: as opposed to a lot of HDTVs, almost all regular PC monitors should reproduce full 4:4:4 on their DVI/VGA inputs. If you would connect an HDMI output of a PS3/Xbox 360 for example to a digital (and for PS3 also HDCP capable) DVI input of a regular PC monitor via an HDMI to DVI adapter cable, then there most likely would be no chroma subsampling at all and it would reproduce full 4:4:4.
I call this bullshit unless you have the measurements to prove this. They might take it as input but I bet you ain't going to get 10bit per channel colours that are really reproduced on the display.