Nothing that hasn't been said before. But since you apparently haven't been reading, I'll repeat it all:
1. Paying that much money and working that long for a 50% overclock and not being able to get final silicon to developers until a month or two ago is ridiculous.
Apart from some PR comments quoting something like 1 billion dollars, we don't exactly know how much money exactly was invested into Hollywood/Flipper dev. If they really invested 3 times the money ATI took to develop Xenos, and only have the current lineup to show, then something seriously went wrong. Also, I've offered an alternative theory in this very thread that Hollywood could have started as an ambitious project, but that the DS success coupled with the early launch of 360 and the will to have full BC and a very small machine could have the initial design seriously scaled back or scratched.
BTW, devs had actual 360 HW for what ? Two months before launch ? and the launch still included Kameo and PGR3 among other things.
2. A few launch titles are already going significantly beyond what Gamecube was doing, more than a 50% overclock would account for, specifically Excite Truck, Sonic, and Madden. For example, in Madden, you've got bloom lighting, fur-shaded grass, depth of field, some sorta perspective warping, high-contrast lighting, "shadow bleeding," 60fps, 480p, and widescreen. I don't think a few extra megahertz is enough to account for that, and this from a developer that never put any Cube-specific features in a single game.
Please drop the "50% overclock" line. This figure is only brought up by stupid trolls who laughed on the "XBox 1.5" comment and moved it to GC. My own guesstimate would be double the pipelines and 50% extra clockspeed for Hollywood, which would bring it to 3 times the raw fillrate. Perhaps a 2nd TEV and more texture cache. Those would be nice additions, but without any modification to the basic pipeline.
3. At least a few developers when specifically asked in interviews about "Gamecube 1.5" have denied it. No developer has said it's just an overclocked Flipper when given the opportunity.
See earlier. The "GC 1.5" is actually two things : a) a stupid troll and b) a strawman brought up by people trying to demonstrate the hidden power of the Wii. See ? If it's more than a 50% O/C, then it's obviously a brand new architecture with hidden features that no game currently exposes ! Believe !
While no developer said "it's just an O/C Flipper" (because it probably isn't, and because even if it were this would count as an NDA breach), you can infer from dev quotes that :
1) the architecture is extremely similar, if not identical, to Flipper (including the recent "Turbocharge GC" comment by people who actually know a thing or two about developping for GC)
2) the raw stats are over the original XBox
3) there are some effects an XBox can do that Hollywood can't (which is not exactly encouraging)
An ATI rep said he thinks launch titles are just "scratching the surface."
Doesn't prove anything in the absence of actually reliable specs. What does he mean, "launch titles" ? I'm pretty certain that Wii will have better-looking games than Elebits and Far Cry. It should even have better looking titles than Zelda TP and RE4. Doesn't mean Hollywood as anything features-wise and IQ-wise over Flipper.
The most negative reliable remark we've got is that it's based on Flipper architecture. But you could just as well say that Geforce4 MX is based on Geforce2, which is based on Geforce 256AV, and none of those are simple overclocks.
Oh, the "simple overclock" strawman appears again. Once more, nobody who is genuinely interested into this debate and not looking for trolling believes it's a straight 50% O/C. Most people believe, though, that the basic rendering pipeline of the Flipper was ported straight to Hollywood, with everything that means for featureset and Image Quality : no advanced FSAA / AF, no HDR, advanced effects needing a lot of coding to go through TEV, ugly 24bits color.
Thus I have completely plausible reason to believe that Hollywood is an evolution of the Flipper chipset, and neither a simple overclock/die shrink nor a less-powerful version of a truly 'next-gen' architecture.
To keep it simple : what do you think are the evolutions between Hollywood and Flipper (if there are any) without taking into account pure rendering power (ie number of pipelines and clockspeed), and based on what do you think those evolutions exist.