Fox5 said:If gamecube could do it, why wasn't it done? Some games used small elements like this, but none made the entire game look like this, I don't think gamecube had quite enough power to do an entire scene in this style, but then again, pokemon wii is limited to a mere 4 characters with limited quality backgrounds, and fighting games typically look a generation beyond most other games anyway just due to the smaller focus.
Yes, and this makes a lot of sense. I don't, for a minute, think that in 5 years dev's could not extract the "full" power of the gamecube. That is a rediculous notion, even the significantly harder (and worse libraries at that) to program for PS2 has by all accounts reached the peak of its potential. Though Pokemon Colleseum is not exactly peak of GC rendering power, even RE4 was not as pretty as this new pokemon (or the new metriod) and ran at 480i (i believe?). I love my gc, but this is way better. Also remember that even 4x gamecube will not bring us amazing changes in graphical quality. We are slowly reaching a point of diminishing returns in graphics, where even xbxo1->360 is not in all cases a huge jump in graphical quality (at least compared to say PS->PS2 or even better, SNES->64). The graphics will be better where it counts, especially as far lighting goes (it seems the biggest improvements are in this area), and physics should be more intricate thanks to the extra CPU power, but do not expect a huge leap. That being said, if I could get even just get real-time dynamic shadowing (stencil) and better dynamic lighting in RE4 I would be pleased, even if polygon counts got only a small bump, and textures stayed the same. By all accounts, we should expect the above except with double the texture resolution and polygon counts. Not bad imo.
also, it is important to note that many Wii games should be 480p widescreen, which is a bump in resolution over 480p 4:3.