WiiGeePeeYou (Hollywood) what IS it ?

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GwymWeepa said:
Couldn't Broadway and Hollywood fit on one die if they are significantly smaller than GC's chips?

I don't know, but since Hollywood is LSI and Broadway is SOI, wouldn't that rule out a single chip solution?
 
LSI = "large scale integration", an old term for describing a densely populated IC. LSI era was what, early/mid-80s?

SOI = "silicon on insulator", a manufacturing technique using specially prepared wafers.


So you're using two highly different terms that don't mean remotely the same thing... Not even close to apples and oranges actually. :p
 
Guden Oden said:
LSI = "large scale integration", an old term for describing a densely populated IC. LSI era was what, early/mid-80s?

SOI = "silicon on insulator", a manufacturing technique using specially prepared wafers.


So you're using two highly different terms that don't mean remotely the same thing... Not even close to apples and oranges actually. :p

Yeah, but Nintendo refered to Hollywood as LSI, and Broadway as SOI. So if the they would go for a single chip solution they'd have emphasized that Hollywood is SOI, wouldn't they?
 
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hupfinsgack said:
Yeah, but Nintendo refered to Hollywood as LSI, and Broadway as SOI. So if the they would go for a single chip solution they'd have listed Hollywood as SOI, wouldn't they?

hupfinsgack, LSI stands for 'large scale integration', an industry lingo for any big IC nowadays, and does not imply anything about the lytography process of the IC.
 
the term LSI, with regard to Nintendo, I recall was used in the Super Famicom days, before the SFC even came out.


Steve Harris wrote in EGM Number 2, July 1989, page 38:

the Super Famicom is filled with special functions built directly into the hardware. It also uses 5 LSI's which utilizes the most advanced semiconductor technology.

so anyway, Wii's 'Hollywood' being an LSI, could possibily also use SOI technology (even though it very well may not).
I don't know if GPUs designed by Nvidia & ATI, fabbed by TSMC and NEC use SOI tech or what.

CPUs can be intergrated into an LSI, and some CPUs use SOI tech, so..... I don't know of any examples of LSIs that use SOI technology. not saying that they exist or don't exist. I don't know. they probably do though.
 
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I assume most devs are under NDA when it comes to Wii hardware specs, so why hasn't Matt-IGN article released several months ago hasn't been removed by Nintendo request? Is it because he doesn't provide a name of the source or the name of the company he works for?

The numbers Matt posted aren't really breaking NDA because they don't represent the final hardware. I beginning to believe Jessica's interview is in fact real, there's an interview on net with the same person admitting to using PC hardware to spec for Red Steel development.
 
Ooh-videogames said:
I assume most devs are under NDA when it comes to Wii hardware specs, so why hasn't Matt-IGN article released several months ago hasn't been removed by Nintendo request? Is it because he doesn't provide a name of the source or the name of the company he works for?

The numbers Matt posted aren't really breaking NDA because they don't represent the final hardware. I beginning to believe Jessica's interview is in fact real, there's an interview on net with the same person admitting to using PC hardware to spec for Red Steel development.


In CrossBeam (?) forum they also said they are using PCs with a API from Nintendo and that they are using x engine (cant remember its name) that I as shaw and required DX9 HW. (I will try to see the link again)
 
Ooh-videogames said:
I assume most devs are under NDA when it comes to Wii hardware specs, so why hasn't Matt-IGN article released several months ago hasn't been removed by Nintendo request? Is it because he doesn't provide a name of the source or the name of the company he works for?

The numbers Matt posted aren't really breaking NDA because they don't represent the final hardware. I beginning to believe Jessica's interview is in fact real, there's an interview on net with the same person admitting to using PC hardware to spec for Red Steel development.

others have been using PC for development on wii titles also. Squareenix for example, FFCC Wii looked quite a bit beyond any of the playable titles at E3, but it would be in line with the specs i was given by poix.

Also, a few months ago there was an article quoting those IGN released specs almost exactly, as the alpha devkit specs... this was months before even IGN posted that article. On a side note i told fearsome about that 4 months before the article im mentioning was posted ;)
 
chosen_colette said:
others have been using PC for development on wii titles also. Squareenix for example, FFCC Wii looked quite a bit beyond any of the playable titles at E3, but it would be in line with the specs i was given by poix.


They showed anything more besides the "clouds scene" that we saw in the videos?

BTW a nice compariton with Wii and GC

comparwii.jpg
 
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pc999 said:
They showed anything more besides the "clouds scene" that we saw in the videos?

the video shows the part with a dozen or so of the airships, it shows a scene in a mine kart with something chasing the kart, it shows a guy walking outside, it shows a wagon scene.... i mean its only a 13 second video but here, take a look http://www.easynintendo.net/gallery/gallery.html click on nintendo Wii, FFCC, Videos, and click on the video if you want to watch it without going through a bunch of crap at IGN.
 
Thanks I saw it.

I dont know if that would be on the level of a X1600 (and wii is not X1600 level from Poix words), althought if we do X1900=7900 and a X1600 can do everything a X1900 do at 1/3 then meybe, althought this seems CG IMO.
 
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chosen_colette said:
the video shows the part with a dozen or so of the airships, it shows a scene in a mine kart with something chasing the kart, it shows a guy walking outside, it shows a wagon scene.... i mean its only a 13 second video but here, take a look http://www.easynintendo.net/gallery/gallery.html click on nintendo Wii, FFCC, Videos, and click on the video if you want to watch it without going through a bunch of crap at IGN.

this is pure CGI
 
czekon said:
this is pure CGI

I know the video is CGI, however i dont remember there being any CGI in the cube version of FFCC, all cutscenes were in engine werent they?

Also, the Smash Bros trailer is pure CGI too, unless you think that those kinds of camera angles and events happen in game? ;) however the game will look like that or better when released... ;)
 
pc999 said:
They showed anything more besides the "clouds scene" that we saw in the videos?

BTW a nice compariton with Wii and GC

comparwii.jpg


I agree it is a very nice, very interesting comparison between Gamecube and Wii.


however, looking at all the visuals on the right side (Wii), there does not seem to be anything going on that Gamecube could not do.

it's almost as if we're comparing 1st/2nd-gen GCN software to 4th-gen GCN software.

many of the Nintendo 1st party games on GCN did not look upto GCN standards, closer to Dreamcast standards. it's almost as if, with Zelda TP on GCN and Wii, as well as with the new Wii games (i.e. Super Smash Bros Brawl) that Nintendo 1st party has decided "okay now it's time to actually try to push the best graphics possible, using the full potential of the GCN hardware".

some might totally disagree with me on that.

to balance, the trailer footage of Red Steel and Pokemon Wii look beyond what a Gamecube could do.
 
Megadrive1988 said:
agreed. it's completely, totally pure prerendered CGI. Even Xbox360 and PS3 will never achieve those graphics in a game, let alone Wii.

I didnt see much of anything in the FFCC video that hasnt already been done on 360, what exactly in the video are you reffering to?
 
Megadrive1988 said:
some might totally disagree with me on that.

to balance, the trailer footage of Red Steel and Pokemon Wii look beyond what a Gamecube could do.


I totaly agree, only on those games that Wii look somewhat beyond GC, still not much beyond, althought I still have some hope for a bit more improvement (althought not much) or large scale.

I do wonder if there will be many fixed function HW on it, eg the selfshadowing seems very similar between those and Pangya too.

What does suprisse me is the animation in all of them seems beyond of what we see even on latest gen of PC or even XB360 games, physics also seems well done althought in small scale, which make me think that there is real some special HW for both.
 
chosen_colette said:
I didnt see much of anything in the FFCC video that hasnt already been done on 360, what exactly in the video are you reffering to?

the entire FFCC video. it's too smooth in framerate and too complex & perfect in graphics. it's beyond anything realtime we've seen on Xbox360 or PS3. it's CGI



also:

chosen_colette said:
I know the video is CGI, however i dont remember there being any CGI in the cube version of FFCC, all cutscenes were in engine werent they?

Also, the Smash Bros trailer is pure CGI too, unless you think that those kinds of camera angles and events happen in game? ;) however the game will look like that or better when released... ;)

I disagree there

the Super Smash Bros Brawl trailer looks mostly realtime to me. realtime fighting, and realtime cut-scenes. its possible one (or two) parts *may* have been CGI , but 95% of it looked like highend GCN visuals or GCN++ (thus Wii), and nowhere near the CGI video of FFCC, or CGI in general.

just because you have all those cool camera angles that don't happen in a game, does not make it CGI. there is such thing as realtime cut-scene. in my judgement, the SSBBrawl trailer was a mix of realtime gameplay with realtime cut-scene. there's probably only one part that *might* have been pre-rendered CGI, the part where Samus tries to blast the battling Pit vs MetaKnight .... there's a CGI-ish motion blurr there, but even that could've *possibly* been realtime, as a scripted cut-scene. it's tough (for me) to say.


oh and..... although I am *not* in any way referring to Super Smash Bros Brawl (since it seemed mostly realtime to me), I never buy into the promises that an actual game when released will look "as good if not better than" a pre-rendered CGI trailer.

i.e. the SpaceWorld 2000 pre-rendered CGI trailers of Metroid and WaveRace. a Nintendo exec said Gamecube would achieve those visuals. it did not.

While Metroid Prime of 2002 was a valiant effort by Retro graphically (and 60fps!) it did not rival the CGI of 2 years earlier. the CGI Samus model of SW2K was far more complex, used per pixel lighting, motion blur, plus anti-aliasing beyond what even Xbox360 can do, let alone Gamecube. But especially the game WaveRace: Blue Storm of 2001...it was not even remotely close to the WaveRace prerendered CGI of a year earlier at SW2K.

I could give examples on countless Dreamcast, PS2, Xbox, Xbox360 games also, I have no bias against Nintendo platforms. but I don't want to go off-topic.

I don't believe any Wii game will look even close to as good as the FFCC CGI, but SSBBrawl was very believable.
 
pc999 said:
They showed anything more besides the "clouds scene" that we saw in the videos?

BTW a nice compariton with Wii and GC

[edited out]

Oh come on, those gamecube pictures hardly represent the best of gamecube. A boss battle from pikmin 2 would have been a better comparision (or possibly other games, heck even the final boss of mario sunshine) to mario galaxy, and melee was a first gen gamecube game that didn't push the limits of the system. If you're going to compare links, at least compare say soul calibur 2 (or even the new zelda's link) to the brawl link. Wii's development isn't a new platform, it's 6 years of development on gamecube game engines + beefed up hardware specs.
For the most part though, polygon counts look similar, with significantly beefed up textures, which we'd expect from the increase in ram.

the video shows the part with a dozen or so of the airships, it shows a scene in a mine kart with something chasing the kart, it shows a guy walking outside, it shows a wagon scene.... i mean its only a 13 second video but here, take a look http://www.easynintendo.net/gallery/gallery.html click on nintendo Wii, FFCC, Videos, and click on the video if you want to watch it without going through a bunch of crap at IGN.

Looked like prerendered video, not in game.

Also, the Smash Bros trailer is pure CGI too, unless you think that those kinds of camera angles and events happen in game?

Not really, they looked like they were using the in game engine. Noticable visual problems (shimmering, jaggies) were there, and it's not like it's not possible to use a game engine for a cinematic. Some parts were CGI though, like some of the character introductions. The intro to ssbm was done the same, some was just prerecorded video of the in game engine, while other was actually cgi for some of the character intros.
 
Fox5 said:
Oh come on, those gamecube pictures hardly represent the best of gamecube.

Actually I find it best to compare games from the same Franchise & Dev Team more relevant. Why compare RE4 to a new Mario game? Super Mario Sunshine vs. Mario 128 seems a much fairer comparison.

and melee was a first gen gamecube game that didn't push the limits of the system.

And everything being shown are 1st gen Wii titles ;) Heck, unreleases, thus pre-1st gen Wii titles :LOL:

Wii's development isn't a new platform, it's 6 years of development on gamecube game engines + beefed up hardware specs.

Maybe true. But we are seeing some effects (namely shadowing techniques and possibly some new lighting tricks as well) never found on the GCN and there is still a bit of mystery about the hardware. The textures and poly detail seem to be inline with the GCN x ~2 approach, but some of the effects not so.

As for dev tools, they should not take a step back. Nintendo is at the advantage of 1) releasing 1 year into the next gen curve and 2) going with a hardware-performance level already mastered. The PS3 and Xbox 360 have issues with new technology + how to best use the power. Wii will only be an issue of best using existing techniques.
 
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