Ooh-videogames
Regular
chosen_colette said:what do you mean by that? and do you and the rest of b3d think its fake?
I believe there's an 75% chance its real, let Fearsome hear the audio. Then I'll be at 100%.
chosen_colette said:what do you mean by that? and do you and the rest of b3d think its fake?
Ooh-videogames said:If you want to read something way out try this thread,
http://www.armleg.com/forum/viewtop...nkmessag&sid=b352d219ae63108f948a3c8545381def
Ooh-videogames said:I believe there's an 75% chance its real, let Fearsome hear the audio. Then I'll be at 100%.
chosen_colette said:what do you mean by that? and do you and the rest of b3d think its fake?
Skrying said:If you want to prove it you could simply post the recording (minus the technical information). I think everyone would trust you if you just simply prove the review even happened.
pc999 said:For the edram it is less than Moores Law (up to 12 Mgs and the same die size on 90nm) given the Q version even on the same process it would only need a ~16% bigger die (GC is supossed to have 8 too, right?).
Actually now that I think in this it seems low again.
chosen_colette said:it spread out that far?
Megadrive1988 said:and beyond. it's on USENET also.
chosen_colette said:its on usenet? wtf? anywhere else? its at gonintendo.com too but yea
fearsomepirate said:Gamecube has 3 MB of eDRAM. The Wii according to the interview has 8.
Yeah, but it's quite a bit better than merely overclocking the Gamecube. ~3x the data throughput of Gamecube with a more advanced architecture should result in some pretty nice graphics. The Red Steel vid looked much nicer than what we saw out of the Cube. Excite Truck also looked very nice, and it was already running at a blistering framerate, meaning there's room for more.
That's the reason I had any belief in this.pc999 said:Before everyone call this fake I just want to point that at least in some parts this are very close to IGN specs:
3x Gekko in fp (easly a dual core or even just a VMX) is ~5,7 and AXP2400 (1,6Ghz) is ~6,1.
In fill rate, 3xthe filiper like is said 8 (pipes) x 240 Mhz is near (diference of 110Mhz) from the 4x590 (x1600) and near in shading if we consider the X1400.
The physics on the GPU as already appeard on a IGN interviewn (I even send a question, to confirm, to Matt for the Q&A thing but I got no reply till today...), and given the animation and pysics from RS it would not be a suprise.
The speed of the Ram is only 2x more.
For the edram it is less than Moores Law (up to 12 Mgs and the same die size on 90nm) given the Q version even on the same process it would only need a ~16% bigger die (GC is supossed to have 8 too, right?).
The only thing that it is somewhat "strange" is the fully programable GPU and the 4xAA and 8xAF but ATI already said that it is new architeture.
In many case those specs would lead to 4-5x GC at the best with the expection of physics (althought it is the kind of smart thing that we expect from them), or shading if we go to the X1600.
Anyway it is all consistent with the RS video (not demo) that as not been made in final HW (and in GI they said that in the fianl version some physics features would be implemented).
Actually now that I think in this it seems low again.
Just food for thought.
pc999 said:Yes, but originaly isnt it supossed to have 8 too?