WiiGeePeeYou (Hollywood) what IS it ?

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For $200 it sounds like it will be a nice little machine. Considering its 480i/p res it should be capable of more than decent graphics, especially because we are talking of a closed platform.

IMO most people who don't know the specs or understand them will have a hard time telling the difference between the 3 consoles. Especially because most people will not be running a thousand $+ dollar HDTV setup.

Except, of course, in price of course. :)
 
Ooh-videogames said:
I believe there's an 75% chance its real, let Fearsome hear the audio. Then I'll be at 100%.

ive explained to fearsome and ill explain to you, he can hear the audio when i get my dubbing cable in the mail from radio shack.
 
chosen_colette said:
what do you mean by that? and do you and the rest of b3d think its fake?

No, I actually think this is probably true, I cant be certain but it is almost in line with what I expect from it and explain a lot of things (like I said before).

But in many sites I saw this being said that it is a fake, so being true they will be suprised.
 
If you want to prove it you could simply post the recording (minus the technical information). I think everyone would trust you if you just simply prove the review even happened.
 
Skrying said:
If you want to prove it you could simply post the recording (minus the technical information). I think everyone would trust you if you just simply prove the review even happened.

I will not post the recording for ubisofts sake, ubisoft is in trouble or they wouldnt be telling people its fake, text can be denied in the case of possible NDA breaches, a recording couldnt be.
 
pc999 said:
For the edram it is less than Moores Law (up to 12 Mgs and the same die size on 90nm) given the Q version even on the same process it would only need a ~16% bigger die (GC is supossed to have 8 too, right?).

Gamecube has 3 MB of eDRAM. The Wii according to the interview has 8.

Actually now that I think in this it seems low again:cry: .

Yeah, but it's quite a bit better than merely overclocking the Gamecube. ~3x the data throughput of Gamecube with a more advanced architecture should result in some pretty nice graphics. The Red Steel vid looked much nicer than what we saw out of the Cube. Excite Truck also looked very nice, and it was already running at a blistering framerate, meaning there's room for more.
 
Since is possible for Xenon the application of MSAAx4 using Tile Rendering combined with the eDRAM with a resolution of 1280x720p I have no doubt that Wii with 8MB eDRAM con make the same thing.

ATI talks about a new architecture, I talk about an expanded Flipper API with improvements and a full programable GPU based on it with 8MB eDRAM.
 
chosen_colette said:
its on usenet? wtf? anywhere else? its at gonintendo.com too but yea

yep, it's on usenet for certain: http://tinyurl.com/jq85k scroll down about 1 page worth, it's there.


I haven't seen it anywhere else, but that's just because I haven't looked. i'm sure it's on various other (smaller) forums.
 
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I posted it at a forum called Xbox365.

If that was ok.

http://forum.xbox365.com/ubb-data/ultimatebb.php?/ubb/get_topic/f/68/t/000265

Some opposition to it, but the majority of the Xbox365 guys, aren't complete [Moderated].

Now TeamXbox has quite a few naysayers, one being TheGamesMaster, he also tries to pollute Xbox365, but the monkey in many incarnations will not allow such a thing.

I don't see why this would be any kind of shock. It's not like 360 games were all to impressive at E3 05. Now we've almost got a similar situation. I mean, how hard is it for some of these guys to understand final Wii SDK's aren't out yet?
 
fearsomepirate said:
Gamecube has 3 MB of eDRAM. The Wii according to the interview has 8.


Yes, but originaly isnt it supossed to have 8 too?


Yeah, but it's quite a bit better than merely overclocking the Gamecube. ~3x the data throughput of Gamecube with a more advanced architecture should result in some pretty nice graphics. The Red Steel vid looked much nicer than what we saw out of the Cube. Excite Truck also looked very nice, and it was already running at a blistering framerate, meaning there's room for more.

Yes I agree, still not really happy with a 4xGC so price must follow it IMO as it isnt powerfull enought for 200$.


What I am really interesting to know is about multiplatform games, as this should be enought to get some PC games for a while and given that many XB games will be on PC too (eg Bioshock, BIA3, AC...) hopefully we/wii will see some "ports" (it would be very interesting compare reactions from a much better visual game to a one that can can do things better (FPSs) and bring some new controls (eg microphone for the voice in UT07).
 
pc999 said:
Before everyone call this fake I just want to point that at least in some parts this are very close to IGN specs:

3x Gekko in fp (easly a dual core or even just a VMX) is ~5,7 and AXP2400 (1,6Ghz) is ~6,1.

In fill rate, 3xthe filiper like is said 8 (pipes) x 240 Mhz is near (diference of 110Mhz) from the 4x590 (x1600) and near in shading if we consider the X1400.

The physics on the GPU as already appeard on a IGN interviewn (I even send a question, to confirm, to Matt for the Q&A thing but I got no reply till today...), and given the animation and pysics from RS it would not be a suprise.

The speed of the Ram is only 2x more.

For the edram it is less than Moores Law (up to 12 Mgs and the same die size on 90nm) given the Q version even on the same process it would only need a ~16% bigger die (GC is supossed to have 8 too, right?).

The only thing that it is somewhat "strange" is the fully programable GPU and the 4xAA and 8xAF but ATI already said that it is new architeture.

In many case those specs would lead to 4-5x GC at the best with the expection of physics (althought it is the kind of smart thing that we expect from them), or shading if we go to the X1600.

Anyway it is all consistent with the RS video (not demo) that as not been made in final HW (and in GI they said that in the fianl version some physics features would be implemented).

Actually now that I think in this it seems low again:cry: .

Just food for thought.
That's the reason I had any belief in this.

Broadway @ 729MHz w/ 4-way SIMD unit = 5.832GFlops
Athlon XP 2400 @ 1800MHz = 7.2GFlops

Broadway: 650MHz bus, possible 1MB cache?
Athlon XP 2400: 400MHz bus, 512KB cache

Hollywood @ 243MHz w/ 8 pipelines = 1.944GPixels
Radeon X1300 @ 450MHz = 1.8GPixels

I'd say those are comparable, especially when considering the efficiencies of the GameCube/Wii architecture.

May seem low, but considering it's not doing HD it would be just fine.
 
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hey, the SNES only pushed twice as many sprites (128) as the NES (64), and the clockspeed of the SNES CPU was only like 2x that of the NES, but the architecture was much more powerful.


take the most advanced NES games with the most advanced booster chips
(MMC5, MMC6 VRC4) and then compare them to the crappiest SNES games, there's not a HUGE difference.

i'm not saying Gamecube to Wii will be quite as much as NES to SNES, but it'll probably be better than 2x.

Xenos in Xbox 360 is only roughly ~4x NV2A in Xbox, in some of the raw specs.



pc999 said:
Yes, but originaly isnt it supossed to have 8 too?

I don't recall anything about Hollywood having more embedded 1T-SRAM than what Flipper has, 3.12 MB,
until this interview. can anyone show me any article (not forum speculation) that said Hollywood would have 8MB 1T-SRAM ?


it could be i just forgot or completely missed it altogether....
 
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My question is:

Which is the origen of the 3MB only of eDRAM in Hollywood?

I need to know the exact origen.
 
Logic?

Now, you lost me folks...

I somehow managed to understand that in an interview, Xavier Poix, an Ubi Producer, revealed the Wii specs... He also said that Red Steel ran with 4XAA and 8XAF and they "will have some normal maps and bump maps things like that"... A distinction between Normal Mapping and Bump Mapping, heh, why not?

All this meaning that the Wii is more than a simple tweaked GC architecture (High amount of AA, Normal Mapping), like what most people said, like IGN for instance.
Still on IGN, Nintendo even posted an answer to the published specs revelations. In this answer they didn't denied the IGN claims, they did just emphasized that "new" gameplay was their only goal with the then called Revolution.

Now in an interview, someone says that the machine is a lot more powerful than what was said and what was shown by all the Wii games until now. And... This interview is called fake by everyone, including Ubi, which was according to some folks possibly threaten by Nintendo, due to the fact that Nintendo couldn't stand to see positive news about the Wii hardware be heard by everyone, or something along these lines I guess.

...

Anyway, what was the Wii specifications that were removed from the site? Can someone post them, just out of sheer curiosity?
 
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