WiiGeePeeYou (Hollywood) what IS it ?

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Ooh-videogames said:
Why can't he comment on memory, seems to suggest Nintendo hasn't come to a final number for main memory. Which could also affect the consoles price.
That's one of the things I found rather odd, considering that was one of the few things we had heard. Why could he tell us the clock speed and not the amount?
 
theafu said:
Hate to burst the bubble but Tal-IGN on the Wii boards confirmed this interview was fake.

Link? Also, what beyond being part of IGN, gives "Tal" the ability to confirm that its fake?
 
mattcoz said:
640x576, need to support PAL.
A PAL frame might be 576 lines, but it's not neccessary to actually draw graphics on all of them. Probably you wouldn't want that anyway since most TVs don't show that big a frame anyway (you wouldn't want the TV text data appearing on screen, for example).
 
theafu said:
Hate to burst the bubble but Tal-IGN on the Wii boards confirmed this interview was fake.
If true, I think A Certain Person involved can expect a lot of negative rep in the near future. ;)

Anyway, if it's confirmed, where's the link that confirms it? I hate trawling IGN's boards for information, it makes me feel dirty.
 
Wouldn't 650Mhz 1T Q(?)SRAM be overkill for a supposedly old processor whose clock rate is hardly faster?
 
hupfinsgack said:
Wouldn't 650Mhz 1T Q(?)SRAM be overkill for a supposedly old processor whose clock rate is hardly faster?
Depends on the width of the memory channel.

N64's RDRAM ran at 250MHz double-pumped for a less than 100MHz main CPU; memory data bus width was 8 bits. GC's main RAM bus width was 64 bits whereas xbox of course was twice that much.
 
Ooh-videogames said:
Is it possible Ubisoft Paris has final hardware already, considering they're particularly close relationship with Nintendo at this time?

Why can't he comment on memory, seems to suggest Nintendo hasn't come to a final number for main memory. Which could also affect the consoles price.


Actially that is consistent with Li Mu Bai posts how said that they are considering putting more memory in it (and that he thinks that the specs would be higher than those of IGN).

And it seems that Nintendo and Ubi are really close with wii, even the story/idea come from nintendo.
 
To make things a little complicated (sorry!), Jessica tells me Ubi's been putting a little heat on her to take the interview down. Allegedly, Nintendo's already seen this and is not terribly happy with a few items in the interviewj, which, if true, doesn't surprise me in the slightest. So it would seem Ubisoft would have some motive to deny the interview if real.

If you want to give me all kinds of negative rep, remember, I'm just the messenger. This is how things transpired:

Jessica: Just got back from E3! Listen to this story....and so Mr Poix said he'd give me an interview. What should I ask him?
Me: Cool. ::writes some questions::
Jessica: Thanks! :: time passes:: Here's the first part. He said he could talk again tomorrow, since it was almost midnight over there when I talked to him today.
Me: Great.
::time passes::
Jessica: Well, here's the rest.
Me: Excellent. I'll let the guys on B3D know, and the news will spread on its own. Hope you're not making this up.
Jessica: Nope. I've got a recording and [tells me some off-the record info]. You can hear the recording when I get my dubbing cables for my mini cassette player.

I've found Jessica to be believable. The interview responses are not consistent with her writing ability, the specs contained therein are significantly lower than what she has always expected (i.e. if she was going to write a fake interview, I believe she would have written higher specs), and she told me significant amounts of "off-the-record" information that would have made great interview material and is easily discredited if false (some of it was about future game announcements). I guess I like to think she wouldn't deep-six a friendship to get hits on her website.
 
fearsomepirate said:
I've found Jessica to be believable. The interview responses are not consistent with her writing ability
Who is this 'jessica' person anyway, and what's your relation to her? What's to stop us from believing she is merely a figment of your imagination that you created so you could spread rumors more easily without shadow falling upon yourself? :devilish:

(i.e. if she was going to write a fake interview, I believe she would have written higher specs)
That's not neccessarily the case. One could easily make stuff up whilst deliberately holding back to some degree to trick those who reason like you do there.
 
Guden Oden said:
Depends on the width of the memory channel.

N64's RDRAM ran at 250MHz double-pumped for a less than 100MHz main CPU; memory data bus width was 8 bits. GC's main RAM bus width was 64 bits whereas xbox of course was twice that much.

OK, let me rephrase wouldn't 650Mhz 64bit or 128bit 1T QSRAM be overkill for a supposedly "overclocked" Gekko @ 729Mhz?
 
hupfinsgack said:
OK, let me rephrase wouldn't 650Mhz 64bit or 128bit 1T QSRAM be overkill for a supposedly "overclocked" Gekko @ 729Mhz?

Yes, but not for the graphics chip. Well, it would seem kind of silly to have such a fast bus for a 230mhz flipper that already has edram, but if it didn't that would be a good speed bus for it.
 
Guden Oden said:
Who is this 'jessica' person anyway, and what's your relation to her? What's to stop us from believing she is merely a figment of your imagination that you created so you could spread rumors more easily without shadow falling upon yourself? :devilish:


That's not neccessarily the case. One could easily make stuff up whilst deliberately holding back to some degree to trick those who reason like you do there.


i am Jessica, if you must know =)
 
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