Sorry, but inflation adjusted price points are just bunk. It's something economists like to use and politicians like to put forth to back their respective agendas.
The common person doesn't care one lick about inflation adjusted price points. They have an idea in their mind of what a particular product is worth and that's all they are willing to spend.
Inflation adjusted price points are absolutely crucial in determining the true value and cost of a console relative to the time it was released. How expensive a console "feels" provides no measurable metric whatsoever.
If you want to have a conversation regarding the cost of a console and how cheap it is relative to its competition and past generations, you HAVE to look at inflation adjusted figures. Otherwise you come to silly conclusions like "Neo Geo, 3DO, and PS3 cost the same when they came out in real dollars, thus we can't expect the PS3 to sell more than a couple of million consoles in its lifetime". Well no, that's not true. Why? Because in adjusted dollars, the Neo Geo actually cost over $1,017 and the 3DO was $941.
That provides a sanity check with respect to console comparisons that just isn't there when you try to go by "feel".
I take it you're not from the US, because if you were, you would know that nobody pays attention to inflation adjusted prices. It's only absolute prices that matter. Which is why there's news story after news story about how expensive gas prices are in the US, despite the fact that adjusted for inflation gas is actually less expensive.
Inflation adjusted prices have no impact on consumer's perceptions or habits and are therefore irrelevant.
Which is why I ignored your previous comments.
1) I am from the US. See Location. Not that that has anything to do with anything.
2) Adjusted for inflation, gasoline prices topped the high hit during the 1970s oil crisis several weeks ago. I don't know what news shows you've been watching, but this has been reported time and again when discussing this topic on CNN, CNBC, and MSNBC.
3) Actually, inflation adjusted prices do have an impact on consumer perceptions and habits. Notice that systems like the NES didn't storm out of the gate in terms of sales. Even the vaunted Atari 2600 only sold a couple of million units per year in its first 2-3 years, and that was considered a roaring success. Today? Those sales would be pathetic. Why were the sales so poor? Could it be that $199 back then was actually closer to $700 in today's dollars?
Now imagine yourself going out and spending $700 on a game console today, and you can see why the sales weren't that brisk. Oh that's right, we can draw a parallel. See PS3. The 2600 became the gargantuan success it became after several price drops. The same with every other console out there.
The only mass market console in the modern era that approached the PS3 in terms of pricing was the Saturn, and that bombed in sales as well. That was the whole point of noting all of those price points at launch, adjusted for inflation and not. To make valid comparisons.
In closing, I took the liberty of looking at historical sales figures for each of those consoles, adjusted for inflation, and adjusted for competition at the time. As I noted to Phil, there were several factors that the Wii had in terms of a seeming disadvantage that should've seen it bomb:
1) No substantial built-in fan base from the prior generation in comparison to the competition.
Analog: Xbox 360, Gamecube, Genesis, Dreamcast. The Genesis was far more successful than the SMS and competitive with the Super NES. Thus far the 360 has been far more successful than the original Xbox. The other two bombed however.
2) Launched at least 1 year after the competition.
Analog: Xbox, Nintendo 64, Gamecube, PlayStation 2, PlayStation 3, Super NES. Notice that the only consoles to "win" were the PS2 and Super NES.
3) Launched with little developer support.
Analog: Nearly every console not named Super NES, PlayStation 2, PlayStation 3, or Xbox 360. Notice that the consoles that launched with little developer support lost against their primary competitors.
This last one may seem counter-intuitive, but take a look:
4) Priced lower than the (primary competition).
Analog: Xbox (PS2), Gamecube (PS2), Nintendo 64 (PS1), Genesis (SNES), Master System (NES), Atari 7800 (NES).
Notice a trend? Each of those consoles "lost" to the primary competition despite being priced significantly lower.
5) Significant Product innovation from prior generation
Analog: Xbox (Hard Drive, Xbox Live), Nintendo 64 (RAM Expansion, default Analog control + 4 player ports, 3D polygonal graphics), Super NES (Mode 7, Controller, Sony sound chip), PS1 & Saturn (default CD media, 3D polygonal graphics). I'm sure I'm forgetting others.
Other than the PS1 and Super NES, the rest lost against their primary competition. It's almost like consumers typically don't want something "different".
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In short,
all of these "losing" factors played into the Wii to date, and yet the Wii is the only console to show the "winning" sales that it has shown against its primary competition (360 + PS3). When factoring in inflation price and everything else, they all fall away as "been there done that".
The only thing left is expansion of the market. Now if you want to only talk about "feel" and other things that can't be quantified, then we really can't have a discussion because we'll just go round and round.
However, if you want to have this discussion on hard facts, i.e. the only thing we really can talk about when comparing across the generations, then this is the way to go. And as stated before, the anecdotal news evidence bears this out.
The Wii has performed just like the iPod in fact. When the iPod came out, there were tons of MP3 players already out at the time. The iPod came along and opened up the market to the general consumer. There were tens of millions of people who had listened to MP3s, just as there are tens of millions of people who have played computer games, but wouldn't necessarily be called "gamers". Solitaire ring a bell?
And yet, like the iPod, the Wii brought those non-cores into the core market, and expanded it. That's the only way the iPod could've seen the meteoric sales it has seen, and similarly the Wii as well.