http://money.cnn.com/magazines/fort...6/11/100083454/index.htm?section=money_latest
Quite a few eye-opening facts and figures in this article however. For one, I didn't realize that Nintendo was making at least $50 profit on the hardware when sold at $249. I thought it was closer to $10 or so. For two, I didn't realize that Wii games cost roughly $5 million to develop, whereas they cost roughly $20 million for PS3 and 360.
And lastly, this comes from Iwata himself:
Anywho, I thought it was an interesting article.
I have some issues with his characterizations of gamers as leaning toward slightly anti-social teenagers, but other than a few things here and there, it reads like an article written by a smitten financial author who's never gamed in his life.Nintendo's legendary videogame designer Shigeru Miyamoto is lying face down on the floor in Kyoto, Japan, hobbled by a right cross and struggling to regain his composure. The man some credit with the very existence of the $30 billion videogame industry, the Walt Disney of our generation, has taken one blow to the face too many. I'm standing over the creative force behind Donkey Kong, Super Mario, Nintendogs and his latest worldwide sensation, the Wii. I goad him to get up for the rest of his beating.
Clearly, one of us is taking our boxing match a bit too seriously. After all, it's not really Miyamoto who has crumbled but rather his avatar - his Mii, in Nintendo parlance. "Ohhh" is about all the man can muster as the clock runs out. Miyamoto puts down his controller and concedes defeat to finish a photo shoot.
I may have beaten him at his own game, but we both know who's the real winner here. Nintendo's newest contraption has performed exactly as designed, creating yet another Wiivangelist, this time a gloating gaijin 5,000 miles from home who not only got up off the couch to play a videogame but actually worked up a sweat. With this little victory Miyamoto and company gather more momentum in their quest to conquer worthier competition.
Quite a few eye-opening facts and figures in this article however. For one, I didn't realize that Nintendo was making at least $50 profit on the hardware when sold at $249. I thought it was closer to $10 or so. For two, I didn't realize that Wii games cost roughly $5 million to develop, whereas they cost roughly $20 million for PS3 and 360.
And lastly, this comes from Iwata himself:
This is why I expressed my doubts with respect to Nintendo meeting that 35 million mark in the US by 2011/2012. I don't even think the DS manufacturing is above 2.5 million a month, and it's 3 years old at this point.Until Nintendo gets more Wiis on retail shelves, all that is theoretical. Iwata says no single bottleneck has caused the shortage, and that has made the problem harder to solve. Because it was targeting a market that didn't exist, the company had no idea how popular the machine would be. And nobody could have known the Wii would still be selling so well as summer approaches.
That kind of thing just doesn't happen in the Christmas-centric world of gaming. "We cannot simply make 1.5 times as much or two times as much," he says. "When you're making one million a month already, getting to 1.5 million or two million is not very easy."
Anywho, I thought it was an interesting article.