Ferrari_pro
Newcomer
And 1080i is 1080x1920
Actually, resolution (in the way you are describing it) has nothing to do with fideilty of the image. There is more display information at 16:9 720p (921kpx) than at 4:3 768p (786kpx) . In fact, there is more display informatoin at 16:9 1080i (1.03mpx) than at any of the other two. So in terms of raw graphical output, there are noteable differences.Sandwich said:Yes you can edit your posts here.
720p is more pixels (than 1024x768), but it is a widescreen resolution, so that's still lower fidelity. I prefer a smaller 4:3 screen and the extra lines.
Then I'd still rather have 720p than 1080i. 1080i means tearing every odd line on the screen at 60 fps+. That really stinks and I'm not content with gaming at 30 fps or lower.
I could also say "at least you HAVE those options on a PC..." Just as swaaye mentioned above, what you get on your console is forever what you keep. There is no possibility for upgrades to the graphics, there is no hope for fixing a sound or graphics glitch if one exists, nada.Tahir2 said:No offence but some people simply don't like the fact that they pay for a game to work and then immediately need to patch it and then when that is done their saved games dont work and then when they are told they need to upgrade their sound drivers to get EAX and video drivers to get DX9 HDR, they then have to reinstall Windows cos now the PC simply won't boot.
Phew... but yea PC's have their places too.
Bigger just isn't better IMO. I consider W-XGA(1366x768) has the same image quality as 1024x768(4:3). You simply pay more for the extra bits on the sides.Albuquerque said:Actually, resolution (in the way you are describing it) has nothing to do with fideilty of the image. There is more display information at 16:9 720p (921kpx) than at 4:3 768p (786kpx) . In fact, there is more display informatoin at 16:9 1080i (1.03mpx) than at any of the other two. So in terms of raw graphical output, there are noteable differences.
I'm not sure what you're talking about? Size has nothing to do with aspect ratio or pixels, it has to do with pixels-per-inch if anything. You're complaining about 16:9 720p but you're talking up 16:9 768? They're the exact same thing, did you not realize this?Sandwich said:Bigger just isn't better IMO. I consider W-XGA(1366x768) has the same image quality as 1024x768(4:3). You simply pay more for the extra bits on the sides.
720p just doesn't cut it for me. My TV is W-XGA btw .
Albuquerque said:I could also say "at least you HAVE those options on a PC..." Just as swaaye mentioned above, what you get on your console is forever what you keep. There is no possibility for upgrades to the graphics, there is no hope for fixing a sound or graphics glitch if one exists, nada.
As for selection of games, I think it could be argued either way. There are tons of FPS, tons of RTS, tons of racing, flying, sports games on both systems. I love my PS2 console for titles such as the NFS,GT and GTA games, but I can't stand playing FPS or RTS games on it because I cannot stand the controls. Vice-versa, I like my PC for FPS titles and the few RTS's that I own, but the racing games just don't feel the same to me on a keyboard.
That doesn't mean you have to share my opinion, but that's how I see it. I'm sure I will forever own at least one console, just as I will surely forever own at least one gaming PC.
Tahir2 said:As to patching console games, I can see it happening in the future more and more but at this time console games usually have better QA than PC games because of the audience and strict guidelines of MS, Nintendo, Sony and the old Sega/SNK/NEC/ATARI/Commodore et al.
No. How is 1280x720 the exact same thing as 1366x768?Albuquerque said:You're complaining about 16:9 720p but you're talking up 16:9 768? They're the exact same thing, did you not realize this?
I do believe in "more is better" though. AA and AF do help, but so does a higher resolution.You're equating "image quality" to total lines of vertical resolution; it doesn't work that way. To your own admission and exact point - bigger is not better. Image quality has nothing to do with total pixels, it is the art assets and the render method and the AA and AF quality and the color saturation -- it's how those pixels are ASSEMBLED that affect image quality.
You said that you didn't care about "more", so in all other basic measurements that you've been griping about (aspect ratio, your warped view of image quality or equally warped view of image fidelity, et al) the two are identical.Sandwich said:No. How is 1280x720 the exact same thing as 1366x768?
Tahir2 said:No offence but some people simply don't like the fact that they pay for a game to work and then immediately need to patch it and then when that is done their saved games dont work and then when they are told they need to upgrade their sound drivers to get EAX and video drivers to get DX9 HDR, they then have to reinstall Windows cos now the PC simply won't boot.
Phew... but yea PC's have their places too.
LOL You are crazy.Albuquerque said:You said that you didn't care about "more", so in all other basic measurements that you've been griping about (aspect ratio, your warped view of image quality or equally warped view of image fidelity, et al) the two are identical.
You gave no other reasoning, so what am I supposed to say?Sandwich said:LOL You are crazy.
There is no good excuse for console games getting buggier and in no way should they ever become as buggy as those for PCs. The difference is simple: consoles are closed systems and one of the biggest problems with PC games has got to be catering for all the possible hardware combinations out there. I think the Internet has saved PC gaming in many ways. If they were unable to reach customers with patches games would take too long to develop and test. It's an unfortunate situation, but it looks like it is the best possible scenario.Sxotty said:IT seems to me console games are getting buggier, and with internet connectivity on all of them now it seems likely you will be getting patches and the like.