I'm actually a little curious to see how much additional development overhead comes into play now that the X360 is a largely different beast than a PC. The original XBOX was essentially just a PC in a smaller case; you needed the additional development time mostly for making the game fit within the console's limited storage capacities (DVD, video ram, system ram) and tweaking the interface for the different controller methods.
But now it's a different processor architecture. The engine is gonna need a rewrite; maybe not completely, but enough to have to spend more time for sure. Along with all the other necessities, it seems like there's gonna be less "shitty ports" only because the devs are going to NEED to spend more time to get it working on both sides.
Maybe it's a good thing? Or maybe it will really still end up producing shitty ports?
But now it's a different processor architecture. The engine is gonna need a rewrite; maybe not completely, but enough to have to spend more time for sure. Along with all the other necessities, it seems like there's gonna be less "shitty ports" only because the devs are going to NEED to spend more time to get it working on both sides.
Maybe it's a good thing? Or maybe it will really still end up producing shitty ports?