hello B3D, this is from my limited gaming experience in 3D so sorry if i miss something.
any idea why most 3D game go "inside" rather than "pop outside" ? so the screen is acting as a "windows" not as "hologram".
for example in Crysis 3, by default my TV act as a window to virtual world where the HUD is in the same depth as my TV screen. But by changing the setting on TV, i can make the HUD is floating in the space between my eyes and my TV. This make the 3D more apparent and not easily forgotten after 15 minutes of gameplay.
The same thing on 3DS, it act as a tiny window into virtual world. Although by carefully creating stereo JPG image, the screen works fine in making the object floats between my eyes and 3DS screen. This "floating above screen" also used in the one of 3DS stock app that have pencil icon orbiting.
so the common thing is:
<virtual world>---------[screen]---------------(> eyes
although this also can be achieved:
<virtual world>---------[screen]-------<virtual world>--------(> eyes
is this is a developer choice due to many 3D screen still using active glasses? For me, seeing object floating in space between my eyes and screen is much more headache in 3D active than in 3D passive.
EDIT:
the same thing happen on movie theatre too. Most of the scene in 3D movies act as "window to virtual world" and only limited scene is "pop out". For example, on Despicable Me.
any idea why most 3D game go "inside" rather than "pop outside" ? so the screen is acting as a "windows" not as "hologram".
for example in Crysis 3, by default my TV act as a window to virtual world where the HUD is in the same depth as my TV screen. But by changing the setting on TV, i can make the HUD is floating in the space between my eyes and my TV. This make the 3D more apparent and not easily forgotten after 15 minutes of gameplay.
The same thing on 3DS, it act as a tiny window into virtual world. Although by carefully creating stereo JPG image, the screen works fine in making the object floats between my eyes and 3DS screen. This "floating above screen" also used in the one of 3DS stock app that have pencil icon orbiting.
so the common thing is:
<virtual world>---------[screen]---------------(> eyes
although this also can be achieved:
<virtual world>---------[screen]-------<virtual world>--------(> eyes
is this is a developer choice due to many 3D screen still using active glasses? For me, seeing object floating in space between my eyes and screen is much more headache in 3D active than in 3D passive.
EDIT:
the same thing happen on movie theatre too. Most of the scene in 3D movies act as "window to virtual world" and only limited scene is "pop out". For example, on Despicable Me.