For hackers the display is the computer. Without additional visual information displayed hacks are pointless and easily detected. A hack that causes a gun to do more damage is pointless and should be easily detected. The devestating hacks that seem to plague online games like Counter-Strike give players more information to make near perfect decisions.
Why can't GPU's moniter the pattern of pixels displayed and compare it to a norm? For example a person with a type of wall hack is going to have more translucent pixels being displayed compared to a person that doesn't.
Lets say hackers get sophisticated on only start to turn on their cheats for a few seconds at a time, well it should be easy to detect abnormal spikes in the type of pixels rendered.
The pixel rendering pattern should be different from a non-hacked game.
I'm not suggesting that the GPU data automatically leads to declaring a hack, but it seems to me the data could be used as a red flag to raise concern that something suspicous is going on and further investigation is warrented.
Why can't GPU's moniter the pattern of pixels displayed and compare it to a norm? For example a person with a type of wall hack is going to have more translucent pixels being displayed compared to a person that doesn't.
Lets say hackers get sophisticated on only start to turn on their cheats for a few seconds at a time, well it should be easy to detect abnormal spikes in the type of pixels rendered.
The pixel rendering pattern should be different from a non-hacked game.
I'm not suggesting that the GPU data automatically leads to declaring a hack, but it seems to me the data could be used as a red flag to raise concern that something suspicous is going on and further investigation is warrented.