Yeah, so implementation of bump mapping or mutiltexturing on Dreamcast has its requirements, but what effect doesn't? I'm sure it takes compromises and a balancing of the engine to account for it, but that's what programmers do... sometimes even surprising us with the ingenious feats they get hardware to do.
Accomplishments in programming, which at the time would've seemed far more impractical than something like bumpmapping on DC (which is actually hardware supported), have been pulled off.
EDIT:
Even on another straightforward system like PSX, we saw a jump from Toshinden and Warhawk to stuff like Vagrant Story and Metal Gear Solid given enough time and development.
Accomplishments in programming, which at the time would've seemed far more impractical than something like bumpmapping on DC (which is actually hardware supported), have been pulled off.
EDIT:
Even on another straightforward system like PSX, we saw a jump from Toshinden and Warhawk to stuff like Vagrant Story and Metal Gear Solid given enough time and development.