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So? SEGA basically made it a standard for their sports games to run at 60 full frames per second, much like they've pretty much made it a standard for their arcade titles to run at 60 full frames per second. It's an impressive accomplishment in itself.There are a lot of sport titles on that 60 fps list Lazy8s...
The impression the average Dreamcast gamer would have, statistically speaking, is that many of the system's games run at 60 hz. Those sports games were very popular, turning in the high hundred thousands in sales with each iteration (much more than an average DC game). So, a random DC player is more likely to have experienced those games rather than a game you would consider great.Not being a big Dreamcast gamer, I can see how someone would say that the majority of great DC games run at 30 fps, I mean, just look at the list right there.
Well, considering they were sold as three separate games and they were each individually more popular than almost any other game on that list (meaning the average DC gamer is more likely to have experienced them), and also considering the engine of the game had to be rewritten pretty heavily for some of the yearly updates (most notably online play), I think there's at least some justification for listing them like that.Of that list of 60Hz games, remove all the sports sequels (should NFL 2K, 2K1, and 2K2 really count as three games?),
I'm almost certain Soul Reaver is 60 fps. I'll have to recheck on Berserk.and the games that are actually 30 fps (like Grandia II, Berserk, Soul Reaver),
You just called some of the highest rated and of my personal favorite games "uninteresting". I won't defend the other three with regard to technical accomplishments much, but you certainly wouldn't call Samba de Amigo "uninteresting" from a technical standpoint. The graphics are shockingly good and detailed, with tons and tons of dynamic characters on-screen and perfect (I'm not exaggerating much) textures.and what are you left with? A mostly uninteresting list full of games like Chu chu rocket, samba de amigo, typing of the dead, seaman...
I would say a free roaming driving game like Crazy Taxi 2 looks at least as good as any on PS2, The Getaway and GTA3 series included. The look of the shadows creeping over the gorgeous courts in Virtua Tennis has a shades of photorealism at times, and the close-ups of the well-modeled and well-animated NFL 2Kx players between plays can fool you into thinking it's a broadcast if you just happen to take a quick glance. Dead or Alive 2, F355, Outtrigger, Sonic Adventure 2, and the World Series Baseballs are not graphically "simple" by any means.It seems that the 60Hz list is dominated by really graphically simple games,
If by better known, you mean generally worse selling and less popular...and that the better known games
Just as the graphically complex PS2 games fall into the 30hz category many times... Silent Hills, ICO, etc.with more general 3D environments much more often than not fall into the 30Hz category
We're on an enthusiast message board about console gaming, free from the "casual gamer's" world where only the newest and most popular thing gets discussion. Things like market viability shouldn't limit our, of all peoples', scope of discussion.Why don't you guys just let the DC rest in peace, already?
The impression the average Dreamcast gamer would have, statistically speaking, is that many of the system's games run at 60 hz.
I would say a free roaming driving game like Crazy Taxi 2 looks at least as good as any on PS2, The Getaway and GTA3 series included.
Sonic said:And at what resolution are htye being halved at? Those games run at 640*480 the last time I checked, but maybe they're running at a lower resolution? Maybe you can clarify this for me a bit, as that would also mean by your definition that games like Halo run at half the pixelresolution. Please clarify.
You're right, my point is correct. 60hz DC games accounted for a great deal of all game sales, helped in no small part by sports sales: NFL 2K's 990,033, NFL 2K1's 903,860, NBA 2K's 724,872, NBA 2K1's 741,018, World Series Baseball 2K1's 415,298, and even a game like Virtua Tennis with its 367,644.If the average Dreamcast gamer (statistically speaking) limited himself to mostly sports games, then I guess you've got a point there.
You do that. And while you're at it, make sure you also don't forget that Gran Turismo 3, Metal Gear Solid 2, Jak and Daxter, Ratchet and Clank, Shinobi, Zone of the Enders 2 etc etc etc also run at half the pixelresolution. For pixelresolution output, 640x480x30 = 640x240x60. It's just too bad full frame buffer games like GT3 and MGS2 never flicked that magic switch that would've made all the difference in the end to proscan users...Personally I find the list you posted says far more than words would ever hope to achieve... Shenmue, MDK2, Resident Evil, MSR, Q3, UT, Le Mans, JGR... next time I ever get into a debate about games on DC with great graphics, I'll be sure to remember which ones run at half the pixelresolution...
Crazy Taxi 2 I believe uses self-shadowing (like its predecessor too I think) and runs at 60 full frames per second. Compared to the 30 fps GTA3s and the unstable Getaway, it can hold its own. It also doesn't have crazy graphic malfunctions like the disappearing texture maps of GTA3.Perhaps in your world...
You do that. And while you're at it, make sure you also don't forget that Gran Turismo 3, Metal Gear Solid 2, Jak and Daxter, Ratchet and Clank, Shinobi, Zone of the Enders 2 etc etc etc also run at half the pixelresolution. For pixelresolution output, 640x480x30 = 640x240x60. It's just too bad full frame buffer games like GT3 and MGS2 never flicked that magic switch that would've made all the difference in the end to proscan users...
Crazy Taxi 2 I believe uses self-shadowing (like its predecessor too I think) and runs at 60 full frames per second. Compared to the 30 fps GTA3s and the unstable Getaway, it can hold its own. It also doesn't have crazy graphic malfunctions like the disappearing texture maps of GTA3.
So... take the sports games off the DC 60hz list, and you still have tons of great non-sports titles which run at 60fps and have good graphics.Regardless of how good those sport titles sold on Dreamcast, I think it is fair to say that sports games running at decent 60ish framerates is no exception on other platforms.
I'm not basing my argument on it. I'm just noting in passing that it appears the cabs cast shadows on themselves.You believe? That's quite a full mouth if you want to base your arguement on it holding up against Getaway if you're not even sure about it. Of course, we could resort to posting screens, but I don't think that's necessary.
I'm not basing my argument on it. I'm just noting in passing that it appears the cabs cast shadows on themselves.
Whether they do or not, it doesn't change the fact that the Crazy Taxi cities are packed with cars, pedestrians, tall buildings, and a sprawling cityscape in every direction with distinctive texturing for real-life locales like KFC, Pizza Hut, Burger King, etc. In runs at 60 full frames per second progressive, and has a silky smooth framerate and great sense of speed. The AI cars actually drive around obeying traffic laws, using their turning blinkers and hazard lights, and adjusting to the chaos you bring as you weave through them and smash into them. Also, the Around Apple course in Crazy Taxi 2 is just mammoth in size, linking several smaller cities together with bridges and overpasses.
Nope, not played, just saw footage (I intend to play through it eventually, but I'm busy with other games now.) I did see quite a bit of its engine in motion, though, including storyline parts and outdoor city parts.You haven't played the Getaway, have you?
BTW: No one was argueing what CrazyTaxi has or doesn't have - it was about how it matches up to the Getaway on PS2 (since it's the only effort in that genre worth mentioning).
chap said:I think CT looks better than Getaway. Both have muddy textures but at least CT has better colour depth. Getaway looks washed out even with 480p.
But yes, i agree that CT has a arcadey engine, physics, AI and controls. So that might simplify the CPU load![]()
Getaway looks washed out even with 480p.
iscariot said:Getaway looks washed out even with 480p.
London looks washed out...