Weren't they bought before the game cube even released ?Not quite accurate. The GC and hence Wii gpu was designed by ArtX, who were a team formed from former members of Silicon Graphics, which then got bought by ATI.
Weren't they bought before the game cube even released ?Not quite accurate. The GC and hence Wii gpu was designed by ArtX, who were a team formed from former members of Silicon Graphics, which then got bought by ATI.
ArtX were formed from the Silicon Graphics team that provided the GPU for N64. Nintendo used them for their next console, GC, during which development period ArtX was acquired by AMD in 2000. Nintendo did not approach AMD for a GPU until Wii where they wanted more GC tech.Weren't they bought before the game cube even released ?
As I understand it, the Cell solution and the Toshiba GPU were both considerations at the same time. I don't recall ever hearing of a timeline of different techs. But it's never been clearly talked about anywhere, which is a bit curious. I guess we hear more about XB'x history as its from US companies who are more touchy-feely sharing, versus PS's history being honourable, noble, keep-quiet Japanese? No-one's going to spill the beans of Toshiba's GPU ideas that failed.As I understood it the development was as follows:
Cell + custom GPU -> Cell + Cell GPU -> Cell + RSX
I don't think RSX was a problem at all. Sure it was probably inferior to Xenos but eh the difference isn't substantial enough to notice without obsessing over screenshots. I think the BDROM was maybe more of a detriment because it caused delays too, was expensive, and slow-ish. And people don't and never did really seem to care about Bluray. Cell was also more problems than benefits.
Oh yeah I think Xenos was superior to some degree. But it didn't have quite enough EDRAM and that became a big limiter for it. There's also the question of how efficient that first gen unified architecture was. Of course RSX G71 architecture had its own shader performance issues.RSX was definitely inferior. It was the last of Nvidia's discrete shader architectures vs the first of AMD's unified shader architectures. Other things in PS3 picked up the slack, like almost 180 Gflops of Cell performance. That didn't make RSX better than Xenos, it just meant the overall package was in the same ballpark as 360 - as the expense of devs having to work much harder. There was no real equivalent to 360s 10mb eDRAM and specialised controller often used for "free"* MSAA.
*note free.
A lot of games ran at lower resolutions on PS3, or with reduced effects. Not all - GTA had pretty damn good parity but look at Red Dead Redemption which ran at a lower resolution and has reduced foliage. Alpha effects took a hit on RSX, eDRAM on 360 offered a solution where the performance which was way less. I rate PS2's graphics architecture - in terms of well-thought out design - really high and Xenos is right up there with it.Oh yeah I think Xenos was superior to some degree. But it didn't have quite enough EDRAM and that became a big limiter for it. There's also the question of how efficient that first gen unified architecture was. Of course RSX G71 architecture had its own shader performance issues.
PS2's? Really? I remember the awful texture filtering. But I suppose you see it as a very flexible architecture.
PS2's? Really? I remember the awful texture filtering. But I suppose you see it as a very flexible architecture.
I agree, no other piece of technology that was designed in the late 1990's lasted as long or remained as competitive as PS2 did.
You look at PC parts during that era, they were all useless after 12 months where as PS2 lasted 10 years.
I dont know when gforce 256 was released and what it could do, but the PS2 was producing visuals that during the first years there was nothing similar on PC, and punched pretty well until the end. I dont think it was just the fact that it was closed box. It's unconventional design allowed for pretty interesting achievements that wouldnt have been possible if they were just using 2000 PC parts. It would have reached a ceiling much sooner in terms of visuals.That is because it was fixed hardware with a 150m units sold. I am sure if you threw a geforce 256 , 2 or 3 into a closed box that sold 150m units and had a huge amount of dev time would have spanked the floor with it.
Geforce 256 was 1999I dont know when gforce 256 was released and what it could do, but the PS2 was producing visuals that during the first years there was nothing similar on PC, and punched pretty well until the end. I dont think it was just the fact that it was closed box. It's unconventional design allowed for pretty interesting achievements that wouldnt have been possible if they were just using 2000 PC parts. It would have reached a ceiling much sooner in terms of visuals.
That 256 card looks mediocre and was 1999. GF2 looks also ok'ish from that video and was 2000. PS2 was released in 2000.
I dont remember anything on PC that looked like DMC, MGS2, GT3, TTT, FFX, to name a few, when these games were released.
Surely GF3 could do things the PS2 couldnt. But still the PS2 was outputting games that were more impressive than what the PC was outputing on previous hardware and still was punching hard during GF3. I mean, GT4 was hard to beat and was released during a time the PCs had significantly more powerful hardware
Well on PC we didnt see much of these results though. Especially on hardware that was released around the same time as the PS2 launch. And we do know that the PS2 had slme peculiarities that were upsent from PC hardware architecture which encouraged focus on other solutions and visual effects. The MGS2 wheather conditions alone didnt find a match anywhere for many many years to come. Not even Splinter Cell, which of course had strengths in other areas.My point is simple and that is other technology could have produced similar fantastic results if the amount of developer knowledge accumulated on the hardware and the budgets that were available to them were
Well on PC we didnt see much of these results though. Especially on hardware that was released around the same time as the PS2 launch. And we do know that the PS2 had slme peculiarities that were upsent from PC hardware architecture which encouraged focus on other solutions and visual effects. The MGS2 wheather conditions alone didnt find a match anywhere for many many years to come. Not even Splinter Cell, which of course had strengths in other areas.
davis.anthony said:
I agree, no other piece of technology that was designed in the late 1990's lasted as long or remained as competitive as PS2 did.
You look at PC parts during that era, they were all useless after 12 months where as PS2 lasted 10 years.
I rate PS2's graphics architecture - in terms of well-thought out design - really high
I agree, no other piece of technology that was designed in the late 1990's lasted as long or remained as competitive as PS2 did.
You look at PC parts during that era, they were all useless after 12 months where as PS2 lasted 10 years.
I mean you can even do it with the radeons. Now sure pc hardware cost more but it blew away a playstation 2
The XBOX was released a year later. Of course it could produce a lot better visuals.Listen I responded to this
My point here is that any part put into a console that sold 150m units would have lasted as long as the RSX or ps2 in general if it was given the same support. Development teams had no choice but to squeeze everything out of the hardware that they could and the hardware was unchanging for a decade.
If you took the RSX out of the ps2 and put a Geforce SDR or 2 or 3 into it and you would have gotten vastly better visuals. We can also see this because MS basicly took the geforce 3 and put it in the xbox.
Imagine for a second a ps2 with a geforce 2 inside of it selling a 150m units and having countless devs invest hundreds of millions if not billions during the life cycle of said system pushing it as far as it could go.
The ps2 didn't even remain competitive. The geforce 2 and 3 would have given all around better experiances in the pc sector the same year or the year after. The xbox just a year later was better in terms of visuals in every category