There is lots of information I vividly recall about PS3 that I can now no longer find credible sources for. It's like Sony developed some malware that wiped the web clear of it. But I absolutely recall it being reported that Sony claimed PS3 would have two HDMI ports and could output simultaneous 1080p streams independently. Cell doing all the graphics was one of the less bonkers things I remember.*that I can't find now....
I remember that to, but yeah..There is lots of information I vividly recall about PS3 that I can now no longer find credible sources for. It's like Sony developed some malware that wiped the web clear of it. But I absolutely recall it being reported that Sony claimed PS3 would have two HDMI ports and could output simultaneous 1080p streams independently. Cell doing all the graphics was one of the less bonkers things I remember.
The announcment of dual HDMI ports are easy to find. Simultaneous 1080p I am not sure. Dual HD output probably. Maybe they meant movies. I mean....the PS2 could out put 1080p videos too if I recall in some demonstrations. Or do I remember wrong.There is lots of information I vividly recall about PS3 that I can now no longer find credible sources for. It's like Sony developed some malware that wiped the web clear of it. But I absolutely recall it being reported that Sony claimed PS3 would have two HDMI ports and could output simultaneous 1080p streams independently. Cell doing all the graphics was one of the less bonkers things I remember.
The announcment of dual HDMI ports are easy to find. Simultaneous 1080p I am not sure. Dual HD output probably. Maybe they meant movies. I mean....the PS2 could out put 1080p videos too if I recall in some demonstrations. Or do I remember wrong.
I believe PS2 could output 1080i and I'm sure it was Gran Turismo 4 that supported 1080i.
I think they did a demo where it actually outputed 1080p video at some point tooI believe PS2 could output 1080i and I'm sure it was Gran Turismo 4 that supported 1080i.
I think they did a demo where it actually outputed 1080p video at some point too
There was a Cell patent that showed a Cell with alternatives SPUs, rasterising engines or somesuch. Is that what you're thinking of? AFAIK the Toshiba solution has never been revealed or discussed beyond being one of three options. Possibly Toshiba prototyped this graphics-focussed Cell?There was another source* that said Sony worked on another GPU in the style of the RS in the PS2 for PS3. The SPU's would do T&L and that would just rasterize/shade stuff. But it became to big so they had to do with nVidea instead.
*that I can't find now....
Also not 1920x540, but basically 540p interlaced IIRC.I believe PS2 could output 1080i and I'm sure it was Gran Turismo 4 that supported 1080i.
Yeah it was something else. It was like a tech demonstration of its processing capabilities. Not necessarily related to consumer software or output.Must have been via VGA using Linux then as component is 1080i max.
There was a Cell patent that showed a Cell with alternatives SPUs, rasterising engines or somesuch. Is that what you're thinking of? AFAIK the Toshiba solution has never been revealed or discussed beyond being one of three options. Possibly Toshiba prototyped this graphics-focussed Cell?
I thought it was always cell + custom gpu for the ps3 and that cell + cell gpu was something that could be done in the future for servers or other devices they wanted to put cell into. I believe when the custom gpu turned out to be a miss fire they rushed to find a replacement and ended up with Nvidia.As I understood it the development was as follows:
Cell + custom GPU -> Cell + Cell GPU -> Cell + RSX
No one has really talked about the first (and 1 and 2 might often be mixed up) and I only remember one forum post somewhere describing it. But I don't know where to find it anymore.
When you're desperate, you always end up with Nvidia. Nvidia is like the crazy ex when your horny. You know it's not a good idea but what the hell, right?I believe when the custom gpu turned out to be a miss fire they rushed to find a replacement and ended up with Nvidia.
well it seemed to work out fine for Nintendo so far lol. But I think that was because Nintendo was happy with any hook up after divorcing AMD/ATIWhen you're desperate, you always end up with Nvidia. Nvidia is like the crazy ex when your horny. You know it's not a good idea but what the hell, right?
Thats because Nvidia had a bunch of old chips on an aging architecture nobody else would buy.well it seemed to work out fine for Nintendo so far lol. But I think that was because Nintendo was happy with any hook up after divorcing AMD/ATI
I mean seems to suit Nintendo just fine. They went ATI with gamecube , then enhanced gamecube as the wii and then double enhanced gamecube for wii u.Thats because Nvidia had a bunch of old chips on an aging architecture nobody else would buy.
RSX was definitely inferior. It was the last of Nvidia's discrete shader architectures vs the first of AMD's unified shader architectures. Other things in PS3 picked up the slack, like almost 180 Gflops of Cell performance. That didn't make RSX better than Xenos, it just meant the overall package was in the same ballpark as 360 - as the expense of devs having to work much harder. There was no real equivalent to 360s 10mb eDRAM and specialised controller often used for "free"* MSAA.I don't think RSX was a problem at all. Sure it was probably inferior to Xenos but eh the difference isn't substantial enough to notice without obsessing over screenshots.
Not quite accurate. The GC and hence Wii gpu was designed by ArtX, who were a team formed from former members of Silicon Graphics, which then got bought by ATI.I mean seems to suit Nintendo just fine. They went ATI with gamecube , then enhanced gamecube as the wii and then double enhanced gamecube for wii u.