RE ; RSX
Nvidia in ps3 deal was announced in December 2004, half a year before console unveil in may 2005 with launch initially targeted at fall 2005 or spring 2006. Even to outsider it is obvious there wasn't a time to do any real custom work from NVidia roadmap besides NVidia willing to do so ( and history points, they are rather not willing to do so to licensees ).
Another matter was, If I recall in 2005 NVidia was little busy spreading FUD about unified shader concept not to look behind ATI xenos and( delayed )r600 so its not like they had something ready.
If we are discussing alternate history, sony and nvidia doing real custom work staring years early and intended for launch in late 2006 , there should be a possibility for lets say some custom 8600 at least. Cell+ little g80 + unified pool of maybe even 768MB gddr3 would be cute. Wonder how Cell would work with GDDR3 instead of XDR , Were there any technical merits for XDR memory better suiting cell architecture? against this it would be perhaps shared bus stealing cells bandwidth in such scenario.