Fafalada said:
You have got to be kidding. I can get 2 hours of unrecharged battery playtime on a laptop, why the $$$$ would I use a handheld that dies after that?
Because no one wants to lug around a laptop all the time, but a game machine that fits into your pocket is a different story. Average cell phone talk time is only 2-3 hours as well. Yet cellphones continue to extend features, not battery life.
That's my main problem with laptops to begin with - outside having them as a portable desktop that I can only use when there's a power supply handy, they are more useless then not.
Hell I don't want a palm size machine like that, let alone a gaming one.
Well, laptops are immensely useful if you have to give frequently presentations. They last long enough when you need them in a meeting or on the road or in a Starbucks. But the fact of the matter is, they are not meant to be carried around like a PDA or cell phone, they are too big. They are meant to be a portable desktop and for corporate users they are extremely useful.
Either way, I think market has spoken on this issue before - power hungry handhelds typically never did well (most PocketPCs still last into 10hours, sometimes more).
Wrong on two counts. Palm's primarily advancement over PDA's that came before it (Newton, MagicCap,et al) was size, cost, and the input system. PocketPC's cost upwards of $500 when they were introduced compared to Palms in the $200 range. Secondly, Palm's marketshare has dropped like a rock and PocketPC's now have 47% of the market as of 2001 which was the last time I saw a marketshare report. In 2000 alone, PocketPC went from 18% to 37% marketshare. This year, $200 XScale PocketPCs were introduced. Palm computing is basically dead.
Palm's so-called amazing battery life was strictly a function of the way the device was used anyway. 95% of the time, it was idle waiting for input. If you played a chess game (as I used to do on long travel) where that little 25Mhz CPU is constantly crunching the next move, the batteries would drain down in about 4 hours.
Most of the people I know who used to have Palms, now have PocketPCs.
Frankly, given the size of the screens I can't say graphics is ever a drawing factor on those machines. I know some people go as far as watching movies on PocketPCs but I just see it as an excercise in eye torture.
(Granted you can hook them up to larger displays now but that's already beyond realm of portable use
).
Maybe for you, but other people seem to like it. The PPC screen is only slightly smaller than the screen you get on the back of your typical airplane seat. Even so, on small screens antialiasing and filtering is even more important.
Want to see an exercise in torture? Look at Nightfire on the GBA. Even bilinear filtering would clean that game up immensively, but 4x FSAA and 8X AF would really improve it on the small screen.
Fact of the matter is, the PDA and Cellphone market is evolving towards ever increasing power, not ever increasing battery life because consumers are buying features, not energy efficiency.
Most americans buy fuel guzzling cars that have to be filled up much more often than a hybrid car. If they didn't care about performance or style, and only how many times they had to recharge, why wouldn't they buy the car that goes the greatest distance and the least amount of hassle?