Almasy said:What you posted Tag doesn´t even begin to come near to PSX´s graphics IMO of course.
Nod.
Almasy said:What you posted Tag doesn´t even begin to come near to PSX´s graphics IMO of course.
zurich said:Almasy said:What you posted Tag doesn´t even begin to come near to PSX´s graphics IMO of course.
Nod.
archie4oz said:MIPS32 core simply means it's going to be a MIPS ISA implimentation. "Super one-chip solution" is simply marketting speak for a heavily integrated SoC.
archie4oz said:Well lets just say that I was trying to be more immediately practical and tried to avoid Cell speculation.
Of course your thoughts are exactly what I've had in mind myself as a possibility as well. For all we know they might even sneak embryonic runs of Cell in upcoming CLIEs or AIBOs as well...
I am 100% certain PSP has nothing to do with CELL for one simple reason; PSP reference hardware must be released to developers by the end of this year but CELL is not ready and is apparantly delayed enough for Sony to look for other alternatives on PSX3 itself.I'm beginning to become convinced that PCP will harbor an incarnation of Cell for a few reasons beyond the simple SoC talk
I still say they should use this hardware to build a real life Sumomo (it's about the size as Aibo anyhow) and it'll work much better (ok, better make it not behave like a dog then... , but keep the other functionality )or at least they are succeding in letting everyone know that "there is a robot-dog around" which one day will be powerful enough to react realistically like a real dog and also do stuff a dog obviously cant do, like emails, videos and stuff like that...
Almasy said:I mean, look at the poly counts, they´re obviously very, very, very low, the complexity of the scene is quite poor, there´s no signs of the special effects that could be used in PSX, I don´t want to know how crappy the collision detection must be, nor the framerate the thing is running at. The color pallette used also lacks any sort of variety, etc, etc, etc. All in all, it looks terrible, I really don´t know how someone can think that approaches PSX graphics.
I don´t even want to know how it sounds either.
DeadmeatGA said:I am 100% certain PSP has nothing to do with CELL for one simple reason; PSP reference hardware must be released to developers by the end of this year but CELL is not ready and is apparantly delayed enough for Sony to look for other alternatives on PSX3 itself.I'm beginning to become convinced that PCP will harbor an incarnation of Cell for a few reasons beyond the simple SoC talk
PSP is a modernized PSX1 rehash.
Panajev2001a said:DeadmeatGA said:I am 100% certain PSP has nothing to do with CELL for one simple reason; PSP reference hardware must be released to developers by the end of this year but CELL is not ready and is apparantly delayed enough for Sony to look for other alternatives on PSX3 itself.I'm beginning to become convinced that PCP will harbor an incarnation of Cell for a few reasons beyond the simple SoC talk
PSP is a modernized PSX1 rehash.
Psst... it is the PlayStation 1.5 you discovered 3 and a half years ago
Reference HW by the end of this year ?
Simulators Deadmeat... simulators and then real HW by mid of next year for last months debugging ( the system will likely ship in the second half of Q4 2004 )...
The new Oita fab will be ready by then... Toshiba said they expect mass production to start around mid 2004...
Oh and BTW, they have 90 nm lines available already at the old Oita fab IIRC...
archie4oz said:Well lets just say that I was trying to be more immediately practical and tried to avoid Cell speculation.
Of course your thoughts are exactly what I've had in mind myself as a possibility as well. For all we know they might even sneak embryonic runs of Cell in upcoming CLIEs or AIBOs as well...
I was merely promoting the release of a clock-doubled PSX1 with some extra features transparent to software, not a new machine.Psst... it is the PlayStation 1.5 you discovered 3 and a half years ago
60fps, solid.
And I did say roughly; I know PSX games tend to look a heck of a lot better than that.
zurich said:AH HA! Tagrineth shows her colours as a flaming GBA fangirl!!!
Really girl, how the hell can you say that those engines are running at a solid 60fps, especially from videos downloaded from their website (the 'assuming framrates from videos has been done ad nausem here)?
I think you're getting a little ahead of yourself here
Its sort of neat that they've got 2 and a half dee engines going on a system that was meant to scroll sprites, but that is far from a 60fps 'solid' PSX quality gaming experience!
I could see it working for a few limited genres though, like sports/racing. The 'TWOC' (i guess GTA-style clone thing) was just a joke though! Like, seriously a joke!
Full screen coverage texture mapped primitives running at 30fps+
I am 100% certain PSP has nothing to do with CELL for one simple reason; PSP reference hardware must be released to developers by the end of this year but CELL is not ready and is apparantly delayed enough for Sony to look for other alternatives on PSX3 itself.
PSP is a modernized PSX1 rehash.
I still say they should use this hardware to build a real life Sumomo
Sony's already using it in commercial, a bit as if it was a symbol, they are already giving it name recognition
I was merely promoting the release of a clock-doubled PSX1 with some extra features transparent to software, not a new machine.
archie4oz said:A few years ago that would've been a possible solution, but something like that is a rather weak solution in light of todays embedded solutions (for crying out loud, the ARM my girlfriend's cell phone would mop the floor with a clock-doubled PSX ASIC)...
Cell phones have really REALLY sucky battery life.