jvd said:Its all about a blance between power (rendering power) and power (battery life) Look we get what 12 hours on a gba on a pair of double a's ? If it was 50% more powerfull we would get alot less. The math would be a pain to do but we'd have to find out how many more watts of power the cpu would use. Then find out how long the batterys would last with that power drain on them .
We all know that´s BS. As Deadmeat stated, Nintendo wanted something with long battery life that would be ultra cheap to make. That just goes to show what companies can get away with then they hold a monopoly.
The second thing going on is screen quality. Does anyone even want to know how crapy 3d games would look on the gba screen ?
The next step up from that are the screens used for the xbox , ps2 and game cube , they are much to big for a hand held and yet the games still look like crap on them. So really even if the psp pushes the same amount of polygons as the ps2 would u really want to play on a screen the size of your fist ? I know i wouldn't . I would rather play the 92 graphics .
Got ya, handheld technology shouldn´t advance, and the more behind it is, the better.